Jump to content
Sign in to follow this  
phant

AI ignore Zeus orders when in combat

Recommended Posts

I have noticed that with Zeusing Vanilla Arma 3 AI, they completely ignore any orders I give them when they come under combat. I have searched through the forums for solutions to this but have come up blank thus far. How can I make the AI spawned in with Zeus still respond to my orders, without having to remote control them? When I tell them to stand and full pace charge, I want them to stand and full pace charge, but instead they stay proned in the grass. And in the same vein, I can't make them move to behind cover, they just prone and sit there.

Any suggestions?

I have previously used ASR AI, but because ASR AI has scriptdriven reactions and I have the same issue of ignoring orders, I cannot have varying styles of AI tactics, it's always just the same scriptdriven tactics over and over again.

Share this post


Link to post
Share on other sites

That's a known issue, and there is not much you can do about it except disable the corrosponding FSMs. Look through the AI developement thread for further infos.

Share this post


Link to post
Share on other sites
That's a known issue, and there is not much you can do about it except disable the corrosponding FSMs. Look through the AI developement thread for further infos.

Got a link to that thread mate?

Share this post


Link to post
Share on other sites

I found this for any who stumble upon this thread in the hopes of resolving the same issue: https://www.reddit.com/r/arma/comments/34qfl8/making_ai_more_agressive/

I haven't tried it out yet so I'm not sure how relevant it is, but it looks like it could do the trick. If anyone smarter than me wants to chip in why this will/won't work, feel free!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×