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joostsidy

Walking around with holstered weapons

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With the new pistol showing in holster feature I was very much hoping the automatic drawing of pistol was removed. Unfortunately you still draw your pistol automatically if you remove your rifle.. :-(

I think the new feature will be more prominent if there's the option to walk around with a holstered side-arm.

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Certain mods give you the ability to walk around with holstered weapons (ACE 3 being the biggest).

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Put this in the init line of your unit:

this addAction ["Holster weapons", {_unit=_this select 1; _unit action ['SwitchWeapon', _unit, _unit, 100]; _unit action ['HandGunOffStand', _unit]}];

Then you can choose holster weapon in the menu. It really works with the new holster animation!

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Great tip reforger, there is one very small problem though: if you only have a pistol, and it's holstered, you can't draw it any more with the addAction although you still can with the switch weapon keybind.

I remembered that I had a similar addAction in one of my missions and I looked it up:

player addAction ["Weapon on back", {if (currentWeapon player == "") then {player action ['SwitchWeapon', player, player, 0]; } else { player action ['SwitchWeapon', player, player, 100];};},[], 1.5, false];

With this variation you can draw weapon as well with the addAction, it's more like a toggle for people who prefer that.

---------- Post added at 11:06 ---------- Previous post was at 11:03 ----------

I did a little experimenting as well with your addAction, because I like the simplicity. It seems to work with 'handgunoffstand' removed as well:

this addAction ["Holster weapons", {_unit=_this select 1; _unit action ['SwitchWeapon', _unit, _unit, 100];}];

Does it work just as well or am I missing something?

---------- Post added at 11:07 ---------- Previous post was at 11:06 ----------

A final thing: is it possible to make a custom keybind for this action, or is this something that BIS has to implement?

---------- Post added at 11:13 ---------- Previous post was at 11:07 ----------

I added the ', [], 1.5, false' bit again to the shortened addAction: this prevents the 'Holster weapons' text from floating in front of your face.

this addAction ["Holster weapons", {_unit=_this select 1; _unit action ['SwitchWeapon', _unit, _unit, 100];}, [], 1.5, false];

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Nice improvements.

I think the keybinding is impossible, when you use it in the init line. You have to make an own mod with this function to activate the keybinding. I hope BI will do this for us.

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the "Holster Weapon" option in the action menu would do. It did back then in OPeration Fashpoint and I never understood why the function to holster or shoulder weapons was ever removed in all later iterations of te RV combat games.

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the "Holster Weapon" option in the action menu would do. It did back then in OPeration Fashpoint and I never understood why the function to holster or shoulder weapons was ever removed in all later iterations of te RV combat games.

In the action menu? No. A button will suffice. We all know how bad the Action Menu already is.

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