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mikey74

Throwable Satchel Charge!

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Hi Never saw a throwable Satchel charge for arma 3. If so my apologies. lol Here it is https://steamcommunity.com/sharedfiles/filedetails/?id=2431971204

Instructions:

You can find a demolitions specialist in blufor units men. You will have to scroll through grenades. Then simply throw it, and run for your life. You have approx 14 seconds to get clear. Good for clearing mine fields and good for destroying or disabling vehicles. enjoy!

Future updates:

Add to Opfor and Independent units.

Add groups with demo spec in it.

Figure out how to link throwable with bis satchel so you can set timer.

Recruit some one who does animations and create an under handed through. Have no clue how to do this. 😞

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FUCK YEA!!!! THANKS MIKEY....

i have to ask.. is there any way you can make this ace compatable.. IE it shows up in the ACE self interact, as an option for a satchel all be it that you have one in your inventory??

I remember this in arma 2 and i certainly used it alot...

Thanks for the mod!!!!!!

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Edited by Mikey74

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Sounds pretty awesome. Most importantly, does the AI use it?

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lol yes AI does use the satchel. They do not use cluster grenade. So that may not get released. I'm gonna work on AI running after they throw the satchel. About 1/2 the time they run and the other 1/2 they just stand looking and get blown up. lol

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i like idea of this mod working with ace (via ace action)

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Question for you Mikey74,

Is it possible to make any explosive throwable that has a timer on it, maybe set in the classname of a such explosive and it would be throwable and work?

Also is there a possibility to throw a explosive then remotely detonate it?

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Ace would be nice.

Timer. Not to my knowledge.

Remote. That I think can be done. Been fooling with the cluster grenade,AI handling, EOD teams, EOD squads, Ammo boxes, and forgot I was going to experiment with that.

The problem with setting the timer is you have to be right on it to set it. If you throw it you have to run to it to set. At the moment I do not know how to change the range of setting the timer. If I figure it out or someone points me were to look. I'll do it. ;)

Edited by Mikey74

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Cool video, and thank you for this Mikey, it looks be useful in multiplayer missions! ;)

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Ur welcome. The only thing in vid thats been released is the satchel. So far no can do on timers and remote det. I may have to do some heavy scripting for that. Trying to find easy way out has lost me a day or 2. lol

Deffo next release will have new eod squad and edited eod team. With throwable satchles and cluster grenades for launchers. I may release those before I start the heavy scripting. Unless someone has 2 cents to throw in? ;)

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GDT Heinbloed made this in Arma 2, and it worked perfectly. we have an adapted form of it in A2 rangemaster mod. you can throw satchels and mines at tanks, satchels then work as remotes, mines detonate instantly, or you can attach them to it and remote detonate.

thinking aloud: to make a timed satchel throwable: make a "grenade" with a satchel damage and model and give it a fuse time of 30secs.

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Hi Egg thanks.

thinking aloud: to make a timed satchel throwable: make a "grenade" with a satchel damage and model and give it a fuse time of 30secs.
I have it set up that way already. Except fuse time is 7 seconds. Reduced because AI would throw it then run to it. lol Yeh was thinking of doing demo and mines as well down the road.

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GDT Heinbloed made this in Arma 2, and it worked perfectly. ...
that was good, and Robalo did it for us A1, and had the timer. Fine tuned the distance and height to get over tall walls, was about 20m range on the longside,I think we went for 15m, but always wanted the animation of swinging it for the toss.

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Release .02Wip

ChangeLog:

Added remote detonation

Added timer

edited EOD team

Added EOD squad

Added backpacks

Added cluster grenade to launcher

Added cluster grenade and Throwable Satchel to ammo crates

few other things

Future Updates:

Work on Opfor and Independent units

Make Suicide bombers

Few other things depending on time and accesability

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yeah i expanded it to throwable mines and they work a treat when you chuck them at tanks they explode and kill it and probably you...

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RHS compatible now! ;) cant believe I missed that.

---------- Post added at 12:40 AM ---------- Previous post was at 12:01 AM ----------

Smarter AI with Throwing Satchel Charge. They are smart in fix update, but tweaked it a bit and so far testing they are slightly better. No one blows up out of 5 test.

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Updated mod v0.3 available at withSIX. Download now by clicking:

banner-420x120.png

Hey Mike7495 , you can upload updates or new mods to withSIX yourself now!

Make your own promo page, get the power to release your work at your own point of choosing.

To learn more, follow this guide.

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hey mikey, what is the terrain or the map in the video, good mod by the way and thanks for it. I wish if you could make a mod that will force the ai to run away from about to explode vehicles also. many times AI gets killed from explosion

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So far no I cant make them run. I think Bis has something hard coded in preventing us from forcing run. I did however improve it. Last few test of the new one Ive been working on no one dies.

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good stuff, we also gave opfor this in A2 - the rkg3 AT grenade...

RKG-3_Para_zps538a5f72.jpg

Edited by eggbeast

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