Rexxenexx 0 Posted October 12, 2002 I made this for an eight player squad to count units in the group then the first and fifth alive players are the Drivers and the rest are Cargo. I want to just use it whenever the squad is done with a scene they board the jeeps([]exec getin.sqs). Now when I use it at the start of the mission it works fine, but later when I use it OFP just skips it and goes to the next waypoint. It doesn't seem to activate the orderGetin, and when I use a getin waypoint it doesn't recount the players in the group to assign a proper driver. So if the driver dies their will be no driver. Here's the script I made: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _units = units mygrp _unitcount = count _units _counter = 0 _whichjeep = jeep1 #KEEPSENDING ?_counter == 0:goto "DRIVER1" ?_counter == 4:goto "DRIVER2" myunits select _counter AssignAsCargo _whichjeep _counter=_counter+1 ?_unitcount >_counter:goto "KEEPSENDING" goto "END" #DRIVER1 myunits select _counter AssignAsDriver _whichjeep _counter=_counter+1 goto "KEEPSENDING" #DRIVER2 _whichjeep = jeep2 myunits select _counter AssignAsDriver _whichjeep _counter=_counter+1 goto "KEEPSENDING" #END myunits OrderGetIn true exit<span id='postcolor'> What do you guys suggest? TIA Share this post Link to post Share on other sites
RED 0 Posted October 12, 2002 I can't see anything wrong with the script, but: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">_counter=_counter+1<span id='postcolor'> I guess this was just a typing error. Try switching AssignAsCargo to moveincargo to see if that works. RED Share this post Link to post Share on other sites
Rexxenexx 0 Posted October 17, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RED @ Oct. 12 2002,09:20)</td></tr><tr><td id="QUOTE">Try switching AssignAsCargo to moveincargo to see if that works. RED<span id='postcolor'> Yea it works with the moveincargo. All I need to do is make a getin waypoint and they properly getin. So I guess it has something to do with assigningascargo they get fixed into cargo pos. I tried adding: unassignVehicle s1 unassignVehicle s2 unassignVehicle s3 unassignVehicle s4 unassignVehicle s5 unassignVehicle s6 unassignVehicle s7 unassignVehicle s8 at the top of the script, and then calling the script at every waypoint I want them to getin. But that didn't work, they just walked to the next waypoint ignoring the script. anyone else got a tip?? Share this post Link to post Share on other sites