Jump to content
akvadakar

Builders

Recommended Posts

Hey guys,

this is MP coop mission where you will build your base and defend yourself against americans!

Features:

Build base structures for tickets

Earn tickets by killing americans

Revive respawn

Set score limit & AI skill in MP lobby

Heal & get ammo whenever you want

Start / Pause the fight whenever you want

Change daytime / view distance during mission

Americans use paratroopers + helicopters, tanks, vehicles!

You can change a lots of parameters in init.sqs.

Known bug: "? _n >= 5.1 and not isnull (units _g1 select 5)" error - it is totally harmless and it does not appear in dedicated server ;)

No-addon version: http://www.mediafire.com/download/a50onadl128lh3n/[bIS]_Builders.Intro.pbo

WW4 Extended version (Desert island): http://www.mediafire.com/download/e5rlcyp7qglwqy9/Builders.Intro.pbo

WW4 Extended version (Desert Malden 2): http://www.mediafire.com/download/bp63jhi1336zwlm/Builders.WW4_DesertAbel2.pbo

Enjoy and post any suggestions!

Edited by Akvadakar

Share this post


Link to post
Share on other sites

Seems like a cool idea, though when I tried it alone I lasted only for five minutes! :p

I've seen 23rd logo in briefing - do they play with WW4EXT? It would be cool to play Your missions online, but OFP Monitor/Powerserver shows only their WW4 2.5 server...

Share this post


Link to post
Share on other sites

The 23rd server uses WW4 Extended + some extra islands even though the MOD folder is called just ww4mod25 ;)

Share this post


Link to post
Share on other sites

Hey No.4 cool idea. I've been wanting to make a full island map, not sure about the building part but I will try it.

edit: Your error comes from armor.sqs and this line i guess:

? _n >= 5.1 and not isnull (units _g1 select 5) : (units _g1 select 5) moveindriver (_vehi select 2)

I'm not a scripting guru, but maybe Nikiller might see this.

Edited by Zulu1

Share this post


Link to post
Share on other sites

Yeah, armor.sqs creates soldiers according to the player count (_n >= 5.1) but I am afraid that a player can kill the soldier right after the soldier spawns so it may (not sure) cause crash to desktop because I would by trying to MoveInDriver a unit which is dead. Hence I added "isnull (units _g1 select 5)" to make sure the unit exist. Maybe I am too paranoid :)

Share this post


Link to post
Share on other sites

When reaching the score limit mission doesn't end by itself. There's a hint, but enemies still spawn, and I've got to manually abort the mission to see debriefing. Maybe it doesn't happen on dedicated server, but I'm unable to check this.

Share this post


Link to post
Share on other sites

Yeah I think I did not add "force end" trigger so if players enjoy it they can play it longer.

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×