akvadakar 21 Posted July 14, 2015 (edited) Hey guys, this is MP coop mission where you will build your base and defend yourself against americans! Features: Build base structures for tickets Earn tickets by killing americans Revive respawn Set score limit & AI skill in MP lobby Heal & get ammo whenever you want Start / Pause the fight whenever you want Change daytime / view distance during mission Americans use paratroopers + helicopters, tanks, vehicles! You can change a lots of parameters in init.sqs. Known bug: "? _n >= 5.1 and not isnull (units _g1 select 5)" error - it is totally harmless and it does not appear in dedicated server ;) No-addon version: http://www.mediafire.com/download/a50onadl128lh3n/[bIS]_Builders.Intro.pbo WW4 Extended version (Desert island): http://www.mediafire.com/download/e5rlcyp7qglwqy9/Builders.Intro.pbo WW4 Extended version (Desert Malden 2): http://www.mediafire.com/download/bp63jhi1336zwlm/Builders.WW4_DesertAbel2.pbo Enjoy and post any suggestions! Edited July 16, 2015 by Akvadakar Share this post Link to post Share on other sites
krzychuzokecia 700 Posted July 14, 2015 Seems like a cool idea, though when I tried it alone I lasted only for five minutes! :p I've seen 23rd logo in briefing - do they play with WW4EXT? It would be cool to play Your missions online, but OFP Monitor/Powerserver shows only their WW4 2.5 server... Share this post Link to post Share on other sites
akvadakar 21 Posted July 14, 2015 The 23rd server uses WW4 Extended + some extra islands even though the MOD folder is called just ww4mod25 ;) Share this post Link to post Share on other sites
zulu1 145 Posted July 15, 2015 (edited) Hey No.4 cool idea. I've been wanting to make a full island map, not sure about the building part but I will try it. edit: Your error comes from armor.sqs and this line i guess: ? _n >= 5.1 and not isnull (units _g1 select 5) : (units _g1 select 5) moveindriver (_vehi select 2) I'm not a scripting guru, but maybe Nikiller might see this. Edited July 15, 2015 by Zulu1 Share this post Link to post Share on other sites
akvadakar 21 Posted July 15, 2015 Yeah, armor.sqs creates soldiers according to the player count (_n >= 5.1) but I am afraid that a player can kill the soldier right after the soldier spawns so it may (not sure) cause crash to desktop because I would by trying to MoveInDriver a unit which is dead. Hence I added "isnull (units _g1 select 5)" to make sure the unit exist. Maybe I am too paranoid :) Share this post Link to post Share on other sites
krzychuzokecia 700 Posted September 9, 2015 When reaching the score limit mission doesn't end by itself. There's a hint, but enemies still spawn, and I've got to manually abort the mission to see debriefing. Maybe it doesn't happen on dedicated server, but I'm unable to check this. Share this post Link to post Share on other sites
akvadakar 21 Posted September 9, 2015 Yeah I think I did not add "force end" trigger so if players enjoy it they can play it longer. 1 Share this post Link to post Share on other sites