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Making a better fire.

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I'm using this method for making a fire.

THE_FIRE = "test_EmptyObjectForFireBig" createVehicle position this; THE_FIRE attachto [this,[0,0,0]];  

Which seems to create this pulsating fire effect which is rather off putting even in day time.

Can anyone give me a better effect to use?

Edit: Nevermind found zeus effects can do what I'm after.

Edited by thefinn

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