thefinn 3 Posted July 10, 2015 (edited) I'm using this method for making a fire. THE_FIRE = "test_EmptyObjectForFireBig" createVehicle position this; THE_FIRE attachto [this,[0,0,0]]; Which seems to create this pulsating fire effect which is rather off putting even in day time. Can anyone give me a better effect to use? Edit: Nevermind found zeus effects can do what I'm after. Edited July 10, 2015 by thefinn Share this post Link to post Share on other sites