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ltluis

How to make an unconscious AI like ACE Module in ZEUS?

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Hi All

I have a problem. I cant Spawn a AI unconscious like ACE Module in ZEUS. In Zeus I can see this option (See the picture)

http://i.imgur.com/HnTAad0.jpg (155 kB)

This module in Zeus change the side to Civilian and make the unit unconscious . But i cant do it in the editor or find the module in It. To star the mission in MP with AI unconscious

I really need your help

Thanks All

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this setCaptive true;

this playMoveNow "AinjPpneMstpSnonWrflDnon";

this disableAI "MOVE";

this disableAI "ANIM";

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Thanks DaVIdoSS but it not Work with ACE is a good simulation but i cant interactive with ACE like unconscious unit

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ahh you want to set unconscious with ACE?

this setDammage 0.7;
this setvariable ["ACE_isUnconscious", true, true];
this setUnconscious true;

Edited by DaVIdoSS

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Thanks I really appreciate it but does not work in MP in dedicated server

Thanks Again

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Well something has changed. Go around:

nul = [this, true] execVM "\z\ace\addons\medical\functions\fnc_setUnconscious.sqf";
this setDammage 0.6;

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[<unit>, <unconscious>, <time>] call ace_medical_fnc_setUnconscious;

Examples:

[player, true] call ace_medical_fnc_setUnconscious;

[player, true, 120] call ace_medical_fnc_setUnconscious;

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Thanks DaVIdoSS and SilentSpike Now Work :) Thanks for the Help

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ahh you want to set unconscious with ACE?

this setDammage 0.7;
this setvariable ["ACE_isUnconscious", true, true];
this setUnconscious true;

This doesn't seem to work for me. It injuries the AI, but it doesn't render it unconscious. Am I doing this wrong? I just place the above in tha AI's inuit field, correct?

Actually, I did it again and this interesting.....They spawn standing and looking around as if they're conscious, but I have the option to drag/carry. When I do drag they can be dragged as unconscious. When I release then they stay unconscious and prone

Edited by piggypotpie

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The above is not working. Here is the right code:

[<unit>, <unconscious>, <time>] call ace_medical_fnc_setUnconscious;

Examples:

[player, true] call ace_medical_fnc_setUnconscious;

[player, true, 120] call ace_medical_fnc_setUnconscious;

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this setCaptive true;

this playMoveNow "AinjPpneMstpSnonWrflDnon";

this disableAI "MOVE";

this disableAI "ANIM";

You know this was working. Did something change recently?

 

dubl

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Hi,

 

1. Is there any way to chcek if unit is unconscious?  I need something like:

 

if (isUnconscious someunit) do {something};

 

2. Is there any way to simulate wounds without shooting at unit manually? I've tried with setHitPointDamage and other commands, but looks like it's not possible.

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