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almaniak

A way of properly testing scripts in multiplayer ?

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I've started dabbling in multiplayer scripting recently and I am wondering if there any surefire/proven and tested ways for proper multiplayer testing.

I've tried starting 2 instances of Arma3 and joining the same (locally run) dedicated server but apparently Arma3 doesn't allow that (even with kickDuplicate=0 in server.cfg which makes me wonder what it actually does).

Seeing as I don't want to pester my friends all the time for trivial tests, and I'm not keen in buying another copy (mostly because of needing an extra steam account etc..) can any of you MP script vets give a hint or two on how you test out scripts ?

Thanks in advance!

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