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KokaKolaA3

Building entries:... config.cpp In File Projects\KKA3_SW_IA\config.cpp: Line 59 rap:

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Hi, i have a little Problem with my retexture Mod:

PboProject says: Building entries:...

config.cpp In File Projects\KKA3_SW_IA\config.cpp: Line 59 rap: missing inheritence class(es)

this is my config.cpp:

class CfgPatches
{
class KKA3_SW_IA
{
	units[] = {};
	weapons[] = {};
	requiredVersion = 0.1;
	requiredAddons[] = {"BH_SWIA_Characters"};
};
};

class cfgWeapons
{
class ItemCore;
class HeadgearItem;                           

class KKA3_scout_helmet_des : HeadgearItem     
{
	scope = 2;
	weaponPoolAvailable = 1;
	displayName = "Scout Helmet Desert";
	picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa";
	model = "\BH_SWIA_Characters\ScoutTrooper\Scout_helmet";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Projects\KKA3_SW_IA\data\ScoutTrooper_des.paa"};

	class ItemInfo : HeadgearItem          
	{
		mass = 100;
		uniformModel = "\BH_SWIA_Characters\ScoutTrooper\Scout_helmet";  
		modelSides[] = {3, 1};
		armor = 15*0.5;                                                 
		passThrough = 0.8;
		hiddenSelections[] = {"camo"};
	};
};

class KKA3_scout_helmet_wood : HeadgearItem 
{
	scope = 2;
	weaponPoolAvailable = 1;
	displayName = "Scout Helmet Woodland";
	picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa";
	model = "\BH_SWIA_Characters\ScoutTrooper\Scout_helmet";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"\Projects\KKA3_SW_IA\data\ScoutTrooper_wood.paa"};

	class ItemInfo : HeadgearItem          
	{
		mass = 100;
		uniformModel = "\BH_SWIA_Characters\ScoutTrooper\Scout_helmet";  
		modelSides[] = {3, 1};
		armor = 15*0.5;                                                 
		passThrough = 0.8;
		hiddenSelections[] = {"camo"};
	};
};

class KKA3_scout_armor_des : Vest_Base 
{
       scope = 2;
       displayName = "Scout Armor Desert";
       picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa";
       model = "\BH_SWIA_Characters\ScoutTrooper\Scout_armor";

       class ItemInfo : VestItem
	{
           uniformModel = "\BH_SWIA_Characters\ScoutTrooper\Scout_armor";
           containerClass = "Supply100"; //how much it can carry
           mass = 50; //how much it weights
           armor = 5*0.5;
           passThrough = 0.7;
       };
   }; 

   class KKA3_scout_armor_wood : Vest_Base 
{
       scope = 2;
       displayName = "Scout Armor Woodland";
       picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa";
       model = "\BH_SWIA_Characters\ScoutTrooper\Scout_armor";

       class ItemInfo : VestItem 
	{
           uniformModel = "\BH_SWIA_Characters\ScoutTrooper\Scout_armor";
           containerClass = "Supply100"; //how much it can carry
           mass = 50; //how much it weights
           armor = 5*0.5;
           passThrough = 0.7;
       };
   };  

class KKA3_scout_uniform_des : Uniform_Base                                 
   {
scope = 2;
displayName = "Scout Suit Desert";
picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
model = "\BH_SWIA_Characters\ScoutTrooper\Scout_Csuit";

class ItemInfo : UniformItem
{
	uniformModel = "\BH_SWIA_Characters\ScoutTrooper\Scout_Csuit";
	uniformClass = "KKA3_scout_uniform_des"; //would be same as our made soldier class
	containerClass = "Supply20"; //how much it can carry
	mass = 80; //how much it weights
};

   class KKA3_scout_uniform_wood : Uniform_Base                                 
   {
scope = 2;
displayName = "Scout Suit Woodland";
picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
model = "\BH_SWIA_Characters\ScoutTrooper\Scout_Csuit";

class ItemInfo : UniformItem
{
	uniformModel = "\BH_SWIA_Characters\ScoutTrooper\Scout_Csuit";
	uniformClass = "KKA3_scout_uniform_wood"; //would be same as our made soldier class
	containerClass = "Supply20"; //how much it can carry
	mass = 80; //how much it weights
};
};

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