KokaKolaA3 394 Posted July 6, 2015 Hi, i have a little Problem with my retexture Mod: PboProject says: Building entries:... config.cpp In File Projects\KKA3_SW_IA\config.cpp: Line 59 rap: missing inheritence class(es) this is my config.cpp: class CfgPatches { class KKA3_SW_IA { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"BH_SWIA_Characters"}; }; }; class cfgWeapons { class ItemCore; class HeadgearItem; class KKA3_scout_helmet_des : HeadgearItem { scope = 2; weaponPoolAvailable = 1; displayName = "Scout Helmet Desert"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\BH_SWIA_Characters\ScoutTrooper\Scout_helmet"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Projects\KKA3_SW_IA\data\ScoutTrooper_des.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\BH_SWIA_Characters\ScoutTrooper\Scout_helmet"; modelSides[] = {3, 1}; armor = 15*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class KKA3_scout_helmet_wood : HeadgearItem { scope = 2; weaponPoolAvailable = 1; displayName = "Scout Helmet Woodland"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\BH_SWIA_Characters\ScoutTrooper\Scout_helmet"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\Projects\KKA3_SW_IA\data\ScoutTrooper_wood.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\BH_SWIA_Characters\ScoutTrooper\Scout_helmet"; modelSides[] = {3, 1}; armor = 15*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class KKA3_scout_armor_des : Vest_Base { scope = 2; displayName = "Scout Armor Desert"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\BH_SWIA_Characters\ScoutTrooper\Scout_armor"; class ItemInfo : VestItem { uniformModel = "\BH_SWIA_Characters\ScoutTrooper\Scout_armor"; containerClass = "Supply100"; //how much it can carry mass = 50; //how much it weights armor = 5*0.5; passThrough = 0.7; }; }; class KKA3_scout_armor_wood : Vest_Base { scope = 2; displayName = "Scout Armor Woodland"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\BH_SWIA_Characters\ScoutTrooper\Scout_armor"; class ItemInfo : VestItem { uniformModel = "\BH_SWIA_Characters\ScoutTrooper\Scout_armor"; containerClass = "Supply100"; //how much it can carry mass = 50; //how much it weights armor = 5*0.5; passThrough = 0.7; }; }; class KKA3_scout_uniform_des : Uniform_Base { scope = 2; displayName = "Scout Suit Desert"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\BH_SWIA_Characters\ScoutTrooper\Scout_Csuit"; class ItemInfo : UniformItem { uniformModel = "\BH_SWIA_Characters\ScoutTrooper\Scout_Csuit"; uniformClass = "KKA3_scout_uniform_des"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; class KKA3_scout_uniform_wood : Uniform_Base { scope = 2; displayName = "Scout Suit Woodland"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\BH_SWIA_Characters\ScoutTrooper\Scout_Csuit"; class ItemInfo : UniformItem { uniformModel = "\BH_SWIA_Characters\ScoutTrooper\Scout_Csuit"; uniformClass = "KKA3_scout_uniform_wood"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; Share this post Link to post Share on other sites
ProfTournesol 956 Posted July 6, 2015 Ok got it ^^ Could you elaborate for further readings of this topic ? Share this post Link to post Share on other sites