Berecz 10 Posted July 4, 2015 Hi. ;) I want to edit an ArmA II building in 3ds Max. When I check the UV in Oxygen 2, it doesn't match with the texture. I'm trying to fix it in 3ds Max, but it takes a long time. Is there any faster way to fix the UV? Please help me. Thank you. :bounce3: Share this post Link to post Share on other sites
PuFu 4600 Posted July 4, 2015 there is nothing wrong with the UVs. read what a multimat is first, it uses 2 Uv sets. You will find the correct unwrap in uv set 2 (or map channel 2 for max). Share this post Link to post Share on other sites
Berecz 10 Posted July 5, 2015 there is nothing wrong with the UVs. read what a multimat is first, it uses 2 Uv sets. You will find the correct unwrap in uv set 2 (or map channel 2 for max). Thank you for your answer, but I tried to find the correct, but I didn't found. :/ http://i.imgur.com/zs4DypJ.jpg (306 kB) Share this post Link to post Share on other sites
PuFu 4600 Posted July 6, 2015 i don't get what you mean by "i tried to find the correct"...the correct what? https://community.bistudio.com/wiki/Multimaterial https://community.bistudio.com/wiki/Mondkalb's_MultiMaterial_Tutorial Share this post Link to post Share on other sites