Jump to content
IndeedPete

A2C - Arma 2 Cutscene Animations in Arma 3

Recommended Posts

On 7/6/2015 at 2:04 AM, froggyluv said:

Dude your awesome for putting these in.

Can't get them to play the dance anmiations outside of the Anim Viewer where it works spendid. First tried the playMove, switchMove, playMoveNow and they kind of just do a little twitch. Also tried:

[troop1, "ActsPercMstpSnonWnonDnon_DancingStefan", "ASIS"] call BIS_fnc_ambientAnim;

..but still no luck

 

Did you ever find a fix for this problem?  works in Viewer but not out of it! they just flop down & then get up again, even the civilian. with either "playMove" or "switchMove"

 

With further testing I found if you use both the "switchMove" & the "playMove" in that order it works! and on a dedicated server.

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1836697296

 

 

Share this post


Link to post
Share on other sites

I hope this thread is not too dead, but I'm having problems getting these animations to work on MP.
These couple work : 

[player, "AmovPercMstpSnonWnonDnon_exercisePushup"] remoteExec ["switchMove", 0];

[player, "AmovPercMstpSnonWnonDnon_exercisekneeBendB"] remoteExec ["playMove", 0];

[player, "AmovPercMstpSnonWnonDnon_exercisekneeBendA"] remoteExec ["playMove", 0];

[player, "AmovPercMstpSnonWnonDnon_exerciseKata"] remoteExec ["playMove", 0];

but every other animation does not.

I don't really understand the playMove/switchMove/playMoveNow/playAction etc commands..
this is the script that I use, nothing happens if I use any other animations from your list , I tested about 10.

 

[player, "INSERT NAME OF ANIMATION FILE"] remoteExec ["switchMove", 0];

Share this post


Link to post
Share on other sites

It was always trial and error for me as well. Some only work with certain commands and for others, you have to disableAI "ANIM" first.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×