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Spaxxow

How do you secure a VIP?

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Ok you probably seen that up there and said to yourself "this idiot, just use the join and lead waypoint"

I created this perfect mission and the goal of the mission is to secure the vip.

Specs:

Friendly: US 3 Squads of 4. 3 squad vehicles Humvee GPK

Opposition: Taki Militia 4 units per squad 36 squads per company and 3 companies. Widely Dispersed randomised spawn and randomised patrol points.

and MBG Creationism Mod to make bases and FOB's.

Yes this mission will take forever thats the point.

Indies Friendly to all

MAIN TARGET: Is a randomly placed UNO Officer. Objective is to find and secure him. I don't want to nox where he is. I want to search.

So is there

1- A way i can hide a "JOIN AND LEAD" waypoint from myself and when i get near the target he joins me.

2- A way when i come within a specified distance of the target say 10 feet. that he will join me and follow me.

3. A way I can place a trigger on detected by blufor and group it to a join waypoint. when i try this no matter where he is the test goes off saying i spotted him.

As of now I'm playing the mission as a Seek and Destroy Mission. Targets being 3 randomly placed SCUDs.

Thank you for your assisstance.

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Ok you probably seen that up there and said to yourself "this idiot, just use the join and lead waypoint"

I created this perfect mission and the goal of the mission is to secure the vip.

Specs:

Friendly: US 3 Squads of 4. 3 squad vehicles Humvee GPK

Opposition: Taki Militia 4 units per squad 36 squads per company and 3 companies. Widely Dispersed randomised spawn and randomised patrol points.

and MBG Creationism Mod to make bases and FOB's.

Yes this mission will take forever thats the point.

Indies Friendly to all

MAIN TARGET: Is a randomly placed UNO Officer. Objective is to find and secure him. I don't want to nox where he is. I want to search.

So is there

1- A way i can hide a "JOIN AND LEAD" waypoint from myself and when i get near the target he joins me.

2- A way when i come within a specified distance of the target say 10 feet. that he will join me and follow me.

3. A way I can place a trigger on detected by blufor and group it to a join waypoint. when i try this no matter where he is the test goes off saying i spotted him.

As of now I'm playing the mission as a Seek and Destroy Mission. Targets being 3 randomly placed SCUDs.

Thank you for your assisstance.

You can do that with a single trigger. I remember to have done that back in OFP. ALl you need is a bit of search into the commands, there is one that checks the distance from oen object to enother, use that and add join player group...et voilà. I don't have the example at hand, the mission is long lost and gone but if it worked in OFP at should still do so in ArmA II.

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Create a trigger anywhere on the map.

Make the trigger an ellipse and set axis A and B to 3 (metres).

Select BLUFOR in the activation dropdown box.

Name the trigger - Lets call it VIPtrigger.

Put the following in the On Act. field...

[VIP] joinSilent group (thislist select 0);

Now name your UN Officer - Lets call him VIP.

Put the following into the UN Officers Initialization field...

VIPtrigger attachTo [this,[0,0,0]];

This will make the trigger stick to the UN Officer and he will join the group of whoever in BLUFOR activates the trigger.

Hopefully this makes sense and helps you.

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Create a trigger anywhere on the map.

Make the trigger an ellipse and set axis A and B to 3 (metres).

Select BLUFOR in the activation dropdown box.

Name the trigger - Lets call it VIPtrigger.

Put the following in the On Act. field...

[VIP] joinSilent group (thislist select 0);

Now name your UN Officer - Lets call him VIP.

Put the following into the UN Officers Initialization field...

VIPtrigger attachTo [this,[0,0,0]];

This will make the trigger stick to the UN Officer and he will join the group of whoever in BLUFOR activates the trigger.

Hopefully this makes sense and helps you.

Thank you much I will try this and come back soon with an update.

---------- Post added at 18:16 ---------- Previous post was at 17:36 ----------

At first it didn't work. But then I realised that i was messing with his guard. So I went to him and voila it works. Thanks for the help beagle and Maff. Mission is nearly done I just have one remaining problem. I captured the VIP and escorted him to extract "I put him close to me for testing purposes" when he get to extract that sends a mission end response. But i assume since he joined my team it cancels it.

file:///C:/Users/Tim/Desktop/New%20folder/arma2oa%202015-07-05%2013-05-18-694.jpg

file:///C:/Users/Tim/Desktop/New%20folder/arma2oa%202015-07-05%2013-05-27-195.jpg

file:///C:/Users/Tim/Desktop/New%20folder/arma2oa%202015-07-05%2013-05-33-588.jpg

Now I've done it before but i can't find it. but there is a trigger where you can say "if this person is here activate" i just don't knox the words for it. Can you help?

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Put the following in the end mission trigger's condition field...

VIP in thislist

This will make the trigger only activate when the VIP is inside the trigger area.

Edited by Maff
More info added

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Didn't work and i tried it with me leading him and before i lead him neither worked. there is a question mark before the "?VIP in thislist" when I hover over it.

---------- Post added at 23:26 ---------- Previous post was at 22:34 ----------

Haha silly me. I had the trigger set to Indie but when the VIP joined my team he became blufor. So i simply adjusted this and poof now the game is done and perfect. Thank you guys.

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