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Alpha Whiskey Romeo

C4ISR: Tactical Operations Center

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Command, Control, Communications, Computers, Intelligence, Surveillance and Reconnaissance

One thing that has always bothered me about this series since it's inception (OFP-Present), is the complete lack of any sort of Command and Control ability within the bounds of realism while remaining intuitive. C4ISR for A3 is a Tactical Operations Center modification that will enable 1-3 players to take on the role of TOC personnel, or more commonly, the Battle Captain and their support staff. The aims of the this modification are to enable the Command Element (Human Players) to interact with other Human Players in their respective position in the Chain of Command. This was designed with TvT/PvP in mind however, it will work in COOP in exactly the same way with no modification to the existing core addon. This is currently focused upon Asymmetric Warfare or COIN Operations. However, once the initial release is complete, I might update it to include Conventional/Full Spectrum ops.

Features:

  • Receive messages, reports, and orders from subordinate units and higher headquarters.
  • Maintain and update unit locations and activities.
  • Monitor enemy situation.
  • Serve as a communications relay between units.
  • Publish orders and instructions.
  • Call for Support (CAS/IDF).
  • All available within a easy to use GUI Menu system (eg. Point and Click)

Battle Staff UI WIP



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Nett Warrior WIP



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The Nett Warrior (NW) is an integrated dismounted situational awareness (SA) and mission command (MC) system for use during combat operations. Designed as a tool for leaders, NW provides unparalleled SA and MC capabilities to the dismounted leader, permitting faster and more accurate decisions during the tactical fight. With advanced navigation and information sharing capabilities, leaders are able to avoid fratricide and are more effective and more lethal in the execution of their combat missions. This component allows Unit Leaders (PL's, PSG's etc) to report and relay information as well as request support.

Unit Spotting is still a WIP and might not be implemented into the finished product.



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so will this be a in arma3 mod were players issue orders and the like via say ctab for example or will this be a program that works in conjunction with arma as in the player is on the server but the actual commands are run out of game ? if this is an in game will it have fixed TOC assets or ?

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so will this be a in arma3 mod were players issue orders and the like via say ctab for example or will this be a program that works in conjunction with arma as in the player is on the server but the actual commands are run out of game ? if this is an in game will it have fixed TOC assets or ?

It's in the game itself.

The TOC, TAC, JTOC etc etc are all virtual at the moment. However, that defiantly needs to change, and it will. The Opposing Force needs to have the ability to destroy or degrade the enemy Command and Control. I'm currently working on a way to emplace the TOC via something as simple as a in-game asset like a large GP tent. The Battle Staff would then select the tents exterior and enter it as the TOC personnel.

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implementing it in the game would be awesome in the past in arma 2 domination I recall being able to deploy certain command vehicles/mhq's/ etc and they would make a command center/toc type structure perhaps with the rhs lmtv deployable hq or the default arma buildings with a modded interior would be a nice functional toc

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This would have been an awesome mod for big clans utilising an HQ element. Looks like the author stopped working on it though? :(

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3 hours ago, kman_(kya) said:

This would have been an awesome mod for big clans utilising an HQ element. Looks like the author stopped working on it though? :(

Not sure why you felt the need to dig up a thread which was last updated in July 2015.

 

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