MrSanchez 243 Posted December 17, 2015 Do you allow your mods to be used on monetized servers? I have yet to discuss this with Ryan but my answer would be no. Kind regards, Sanchez Share this post Link to post Share on other sites
patrix87 15 Posted December 17, 2015 This is happening without the script, I have ryans modules setup as well as the script... Just thought someone in here would be able to help me out, sorry for any inconvenience caused, Thanks Sorry if I sounded rude, try ExileZ 2.0 with the last version, The zombie behaviour is slightly altered to avoid that. Share this post Link to post Share on other sites
-Blaez- 0 Posted December 17, 2015 Sorry if I sounded rude, try ExileZ 2.0 with the last version, The zombie behaviour is slightly altered to avoid that. No worries :) Ive tried the newest version of the script but they still stand around and do nothing, think im going take zombies off anyway, they keep making my server crash. Share this post Link to post Share on other sites
ryandombrowsky 124 Posted December 18, 2015 Do you allow your mods to be used on monetized servers? No, sorry. Share this post Link to post Share on other sites
ryandombrowsky 124 Posted December 20, 2015 Started working on skins, here's a comparison between the original (left) and one of the new ones. 1 Share this post Link to post Share on other sites
lowara 1 Posted December 20, 2015 A good way to check if something is an Exile problem is by launching @ryanzombies without exile and testing it.....if the problem still persists then, it's a ryanzombies problem, if not...well....Exile forums. 98% of the problems I read about are with Exile servers.....Exile changes quite a lot of stuff that could possibly break Z&D..They were never intended to work with eachother. (The crashing of Exile servers running @ryanzombies is being investigated though - probably a Bohemia problem since 1.54) Kind regards, Sanchez Hi got this today on my Epoch Server, seems not only an Exile Problem :( 20:55:50 File ryanzombies\zombie.sqf, line 72 20:55:52 Server: Network message 1176d is pending 20:55:52 Server: Network message 1176d is pending 20:55:52 Server: Network message 1176d is pending 20:55:52 Server: Network message 11779 is pending 20:55:52 Server: Network message 1177b is pending 20:55:52 Server: Network message 1177c is pending 20:55:52 Server: Network message 1177e is pending 20:55:52 Server: Network message 1177e is pending 20:55:53 Server: Network message 11780 is pending 20:55:53 Server: Network message 11780 is pending 20:55:53 Server: Network message 11781 is pending 20:55:53 Server: Network message 11781 is pending 20:55:53 Server: Network message 11782 is pending 20:55:53 Server: Network message 1178a is pending 20:55:53 Server: Network message 1178c is pending 20:55:53 Server: Network message 1178c is pending 20:55:53 Server: Network message 1178d is pending 20:55:53 Server: Network message 1178d is pending 20:55:53 Server: Network message 1178e is pending 20:55:53 Server: Network message 1178e is pending 20:55:53 Server: Network message 1178e is pending 20:55:53 Server: Network message 1178e is pending 20:55:53 Server: Network message 1178f is pending 20:55:53 Server: Network message 11791 is pending 20:55:53 Server: Network message 11791 is pending 20:55:53 Server: Network message 11794 is pending 20:55:53 Server: Network message 1179c is pending 20:55:53 Server: Network message 1179d is pending 20:55:53 Server: Network message 1179e is pending 20:55:53 Server: Network message 1179e is pending 20:55:53 Server: Network message 117a0 is pending 20:55:53 Server: Network message 117a0 is pending 20:55:53 Server: Network message 117a3 is pending 20:55:53 Server: Network message 117a3 is pending 20:55:53 Server: Network message 117a3 is pending 20:55:53 Server: Network message 117a6 is pending 20:55:53 Server: Network message 117a6 is pending 20:55:53 Server: Network message 117a6 is pending 20:55:53 Server: Network message 117a9 is pending 20:55:53 Server: Network message 117a9 is pending 20:55:53 Server: Network message 117a9 is pending 20:55:53 Server: Network message 117a9 is pending 20:55:53 Server: Network message 117af is pending 20:55:53 Server: Network message 117af is pending 20:55:53 Server: Network message 117b0 is pending 20:55:53 Server: Network message 117b0 is pending 20:55:53 Server: Network message 117b3 is pending 20:55:53 Server: Network message 117b7 is pending 20:55:53 Server: Network message 117b7 is pending 20:55:53 Server: Network message 117b7 is pending 20:55:53 Server: Network message 117b8 is pending 20:55:53 Server: Network message 117bb is pending 20:55:53 Server: Network message 117bb is pending 20:55:53 Server: Network message 117c3 is pending 20:55:53 Server: Network message 117c7 is pending 20:55:53 Server: Network message 117cc is pending 20:55:54 Server: Network message 117cf is pending 20:55:54 Server: Network message 117cf is pending 20:55:54 Server: Network message 117cf is pending 20:55:54 Server: Network message 117d0 is pending 20:55:54 Server: Network message 117d3 is pending 20:55:54 Server: Network message 117d5 is pending 20:55:54 Server: Network message 117d6 is pending 20:55:54 Server: Network message 117d9 is pending 20:55:54 Server: Network message 117da is pending 20:56:01 "DEBUG: _event PlantSpawner" 20:57:48 Ref to nonnetwork object 9bab4080# 1862519: coveralls.p3d 20:57:49 Ref to nonnetwork object 873f6040# 1862539: coveralls.p3d 20:58:07 "[A3EAI Monitor] [uptime:00:21:45][FPS:15][Groups:5/6][Respawn:1][HC:false]" 20:58:07 "[A3EAI Monitor] [static:2][Dynamic:0][Random:13][Air:0][Land:4][uAV:0][uGV:0]" 20:58:17 Error: can't resize AutoArray to negative size! 20:58:17 Virtual memory total 4095 MB (4294836224 B) 20:58:17 Virtual memory free 1666 MB (1746980864 B) 20:58:17 Physical memory free 3923 MB (4114526208 B) 20:58:17 Page file free 15905 MB (16678027264 B) 20:58:17 Process working set 1737 MB (1821466624 B) 20:58:17 Process page file used 2104 MB (2206412800 B) 20:58:17 Longest free VM region: 1655652352 B 20:58:17 VM busy 2547920896 B (reserved 184131584 B, committed 2363789312 B, mapped 57856000 B), free 1746915328 B 20:58:17 Small mapped regions: 17, size 77824 B Share this post Link to post Share on other sites
MrSanchez 243 Posted December 20, 2015 I haven't seen the network message pending spam before. Interesting how the line before it says line 72 in zombie.sqf (additemcargoglobal -> command that has to do with network sync) Did you enable loot dropping? Share this post Link to post Share on other sites
ryandombrowsky 124 Posted December 21, 2015 Finished our first skin, still have many more to make. :) Difference between the original and new one: 1 Share this post Link to post Share on other sites
kremator 1065 Posted December 21, 2015 Oooh nice skins ! Share this post Link to post Share on other sites
alexcroox 29 Posted December 21, 2015 Love the work you are doing on immersion :D Share this post Link to post Share on other sites
onefox 1 Posted December 21, 2015 looks awesome, can't wait until the crashes are fixed and we can use it again ;) Share this post Link to post Share on other sites
Guest Posted December 22, 2015 Very cool bro, liking the skins. I'm also thinking, just an idea might be really cool. Maybe you can make an simple on and off option if someone gets hit by a zombie or demon a few times and survives there's a 50% chance during the mission maybe like an hour more or less the player gets infected and without warning transforms into a spider zombie, demon, walking zombie, whatever. Maybe you can make it where if the option is turned on you can decide which player can be infected in they get hit and survive. For example lets say I make a mission I have 4 players, I want only player 2 and 3 to be able to get infected if they get hit and it'll be a 50% they might transform within an hour and attack me and my team. It could like a infected switch. If it's turned on I can add a special code to those players I might want to be infected if they get hit. Something like "this player 50% infected;" a simple code to put in their ini field. Just a small example. Hope that makes sense. Share this post Link to post Share on other sites
nillie 33 Posted December 23, 2015 First off : Big fan of this mod. The modules are easy to use and provide a fun gameplay experience. Using some different mods and some basic editor work, i have made a nice "survival" type mission with loot spawns etc. for me and my friends to play. Now for my question to the community as well as the author : Does anyone have a workaround for the fact that once zombies spot you, they follow you around the map, even when you are far beyond the line of sight? It would be cool if they "die" once they have wandered too far from their spawning module, so they can respawn when we re-enter an area later on. I can easely spawn fresh zombies with MCC or something else, but that kinda breaks immersion. I like the way the modules spawn zombies. But if the zombies are still alive chasing us, and the zombie cap is reached, then an area that we re-visit is often empty because the zombies are still alive and chasing us around the map somewhere, and we have to leave the town and go find them. Any tips are welcome. Thanks for this mod again. Share this post Link to post Share on other sites
lowara 1 Posted December 23, 2015 I haven't seen the network message pending spam before. Interesting how the line before it says line 72 in zombie.sqf (additemcargoglobal -> command that has to do with network sync) Did you enable loot dropping? yes i have ... Share this post Link to post Share on other sites
ryandombrowsky 124 Posted December 24, 2015 Nillie, I'll look into it. In the meantime perhaps try placing a few "limit detection distance" game logics to see if that helps? Phantom, I do plan on adding in this sort of feature and hopefully for the next update. I'll try include those extra options too if it's not too difficult. Merry christmas all, Santa Hat Mod 2 Share this post Link to post Share on other sites
morrowwolf 10 Posted December 26, 2015 My server keeps crashing with a out of memory error. It's asking for negative amounts of memory and then crashes. I tried just adding some more ram (up to eight gigs) and it still crashed randomly. I see someone else said something about this and I haven't found a response yet. Hoping something gets fixed because this mod is quite good otherwise. Share this post Link to post Share on other sites
onefox 1 Posted December 26, 2015 My server keeps crashing with a out of memory error. It's asking for negative amounts of memory and then crashes. I tried just adding some more ram (up to eight gigs) and it still crashed randomly. I see someone else said something about this and I haven't found a response yet. Hoping something gets fixed because this mod is quite good otherwise. What mods are on your server? Upload your server rpt log and link it in here. Share this post Link to post Share on other sites
morrowwolf 10 Posted December 26, 2015 http://pastebin.com/CM5edHX7 This is the RPT log and I'm using CBA_A3, Task Force Radio, Ares, CPM, and this. I think it's this as I've been using the other mods for months and it's been fine while this has crashed twice over 3 hours in a single night. Share this post Link to post Share on other sites
MrSanchez 243 Posted December 26, 2015 http://pastebin.com/CM5edHX7 This is the RPT log and I'm using CBA_A3, Task Force Radio, Ares, CPM, and this. I think it's this as I've been using the other mods for months and it's been fine while this has crashed twice over 3 hours in a single night. When your server crashed, were you actively using the zombies? If so, were you using the looting module? Share this post Link to post Share on other sites
morrowwolf 10 Posted December 26, 2015 I was actively using zombies and I don't have any of the modules changed. I'm just using the defaults and spawning them in with a Curator. Share this post Link to post Share on other sites
MrSanchez 243 Posted December 26, 2015 Okay. That somewhat rules out the possibility of the looting table being broken (this is not enabled by default iirc). Anyways, we're actively working on it but I'm about 70% sure its an ArmA 3 problem (We really didn't change anything significant in the last updates that could cause this....). Tracker page on it; http://zombiebugs.site40.net/mantisbt/view.php?id=37 Kind regards, Sanchez Share this post Link to post Share on other sites
morrowwolf 10 Posted December 26, 2015 I've been messing with it again today and so far I haven't crashed. I'm going to put it down to someone installed a mod wrong and broke everything. There were a ton of can't find errors going on in that list so I'll mess with it with a good sized group today to see what's what. Thanks for all the help though, this mod is quite amazing! Share this post Link to post Share on other sites
morrowwolf 10 Posted December 27, 2015 Well it definitely is the problem. By myself the mods works great but when I add more than a couple people the entire thing crashes. Everything else works fine without it. I really don't know why this would occur but I'm hoping that something can be fixed. Share this post Link to post Share on other sites
nomisum 129 Posted December 28, 2015 Really, really great Mod! I am currently hacking in rds_civ uniforms (and dawn of the dead infected skins) for a mission, just want to show how great they look without those worn-out hawaiian shirts. 2 Share this post Link to post Share on other sites
spidypiet 17 Posted December 28, 2015 @nomisum looks great Share this post Link to post Share on other sites