device_zero 10 Posted June 16, 2015 Hello everyone, I'm experiencing difficulties with custom ammoboxes. I can clear the ammobox without problems and I can also add weapons/ammo with addWeaponCargoGlobal/addMagazineCargoGlobal but sometimes the items within the ammobox seem to bug out for some players on multiplayer. Basically what happens is that some players can not take out some items from the ammobox, even though it is right there. Other players have to take out the items and drop it on the ground for that player to be able to pick it up... so the items are present. Here's a code exerpt from one ammobox which bugged out last match, this code is in the init section: clearMagazineCargoGlobal this; this addMagazineCargoGlobal ["30Rnd_45ACP_Mag_SMG_01", 2]; this addMagazineCargoGlobal ["30Rnd_9x21_Mag", 2]; The items are cleared/added just fine, but sometimes players can not take anything out and it is really puzzling. Anyone have a clue what may be the problem? anyone had any similar issues? Share this post Link to post Share on other sites
R3vo 2652 Posted June 17, 2015 This is sometimes caused by enableSimulation false; But I guess you didn't use that. Share this post Link to post Share on other sites
loopdk 92 Posted June 17, 2015 Initline null = [this] execVM "script.sqf"; Script ///////// MP Ammo Box script///////// By: Riouken ///////// For Arma 3 if (! isServer) exitWith {}; _crate = _this select 0; while {alive _crate} do { clearMagazineCargoGlobal _crate; clearWeaponCargoGlobal _crate; clearItemCargoGlobal _crate; //Adding all the required items _crate addItemCargoGlobal ["",10]; _crate addItemCargoGlobal ["",3]; _crate addItemCargoGlobal ["",3]; _crate addItemCargoGlobal ["",3]; _crate addItemCargoGlobal ["",10]; _crate addItemCargoGlobal ["",1]; _crate addItemCargoGlobal ["",1]; _crate addItemCargoGlobal ["",2]; _crate addItemCargoGlobal ["",10]; _crate addItemCargoGlobal ["",10]; //Adding all the required medic gear _crate addItemCargoGlobal ["",25]; _crate addItemCargoGlobal ["",25]; _crate addItemCargoGlobal ["",25]; _crate addItemCargoGlobal ["",25]; _crate addItemCargoGlobal ["",25]; _crate addItemCargoGlobal ["",30]; _crate addItemCargoGlobal ["",10]; _crate addItemCargoGlobal ["",25]; //Adding the weapons _crate addWeaponCargoGlobal ["UK3CB_BAF_L85A2_RIS",30]; _crate addWeaponCargoGlobal ["Laserdesignator",10]; _crate addWeaponCargoGlobal ["tf47_at4_heat",30]; _crate addWeaponCargoGlobal ["UK3CB_BAF_L129A1_Grippod",10]; _crate addWeaponCargoGlobal ["UK3CB_BAF_L110A2",10]; _crate addWeaponCargoGlobal ["UK3CB_BAF_L7A2_FIST",30]; _crate addWeaponCargoGlobal ["UK3CB_BAF_L131A1",30]; //Adding the ammunition _crate addMagazineCargoGlobal ["UK3CB_BAF_30Rnd",300]; _crate addMagazineCargoGlobal ["UK3CB_BAF_17Rnd_9mm",60]; _crate addMagazineCargoGlobal ["UK3CB_BAF_20Rnd_T",100]; _crate addMagazineCargoGlobal ["UK3CB_BAF_75Rnd_T",140]; _crate addMagazineCargoGlobal ["UK3CB_BAF_100Rnd",120]; _crate addMagazineCargoGlobal ["Laserbatteries",20]; _crate addMagazineCargoGlobal ["1Rnd_HE_Grenade_shell",60]; _crate addMagazineCargoGlobal ["DemoCharge_Remote_Mag",60]; //Adding all the attachment options _crate addItemCargoGlobal ["UK3CB_BAF_LLM_IR",10]; _crate addItemCargoGlobal ["UK3CB_BAF_TA648_308",3]; _crate addItemCargoGlobal ["UK3CB_BAF_SpecterLDS_Dot_3D",10]; _crate addItemCargoGlobal ["STKR_HMNVS",30; _crate addItemCargoGlobal ["ACE_acc_pointer_green_IR",30]; _crate addItemCargoGlobal ["ACE_acc_pointer_green",30]; //Adding the three different uniforms _crate addItemCargo ["",3]; _crate addItemCargo ["",3]; //Adding the headgear options and glasses _crate addItemCargoGlobal ["Beret_para",3]; _crate addItemCargoGlobal ["STKR_MK7",3]; //Adding the vests _crate addItemCargoGlobal ["",1]; _crate addItemCargoGlobal ["",1]; //Adding the backpacks _crate addBackpackCargoGlobal ["",1]; _crate addBackpackCargoGlobal ["",1]; sleep 500; }; Share this post Link to post Share on other sites
ltluis 10 Posted June 17, 2015 Hi try it http://forums.bistudio.com/showthread.php?192704-How-created-a-Ammo-Box-with-virtual-arsenal-restricted I hope it help you Share this post Link to post Share on other sites
killzone_kid 1326 Posted June 17, 2015 clearMagazineCargoGlobal this; this addMagazineCargoGlobal ["30Rnd_45ACP_Mag_SMG_01", 2]; this addMagazineCargoGlobal ["30Rnd_9x21_Mag", 2]; When using commands in init, they will execute every time a player joins. So every time player appears this ammo box deletes its content and adds new content. Basically you are asking for trouble and seems like you already got it! Share this post Link to post Share on other sites
device_zero 10 Posted June 17, 2015 (edited) When using commands in init, they will execute every time a player joins. So every time player appears this ammo box deletes its content and adds new content. Basically you are asking for trouble and seems like you already got it! Never knew that it executes every time a player joins, this was causing the problem like you mentioned. I solved it with a simple if statement in the init to only run it on the server once: if(isServer) then { clearMagazineCargoGlobal this; this addMagazineCargoGlobal ["30Rnd_45ACP_Mag_SMG_01", 2]; this addMagazineCargoGlobal ["30Rnd_9x21_Mag", 2]; } Thanks for the help everyone! Edited June 17, 2015 by device_zero Share this post Link to post Share on other sites