hiddenzone 2 Posted June 8, 2015 (edited) I made a map for ArmA 2. And now I going to make a big one (with 30 x 30 m cells) for ArmA 3. Hence my question: 1. What differs most between Visitor 3 and Terrain Builder? Which difference makes the biggest trouble for you? 2. What is the minimum PBOs to be unpacked when setting up P: drive? My laptop has small disk space. 3. It seems that Terrain Builder introduced UTM. What if the terrain crossed UTM zones like what I am making? 4. Is BI going to introduce in-game map-switching in ArmA 3 like VBS 3 within 1 or 2 years, so that I may split the terrain? 5. Or if not, I may build a big terrain. Is it still going to crash with 8192 x 8192 grid size in Terrain Builder? Edited June 8, 2015 by hiddenzone Correcting Share this post Link to post Share on other sites