mr_shadow 4 Posted June 7, 2015 (edited) Hi guys, Does anyone know the way to make the spawn point availible only if there are no enemies around? So it's like the point was captured by friendly troops, however if the enemy will capture this point, I want to make it a spawn point only for enemy team players. Thanks for any help. Edited June 7, 2015 by mr_shadow Share this post Link to post Share on other sites
mr_shadow 4 Posted June 8, 2015 If that is not possible could someone tell me? Share this post Link to post Share on other sites
dreadpirate 173 Posted June 8, 2015 Sync a spawn point to a trigger with condition: <enemy side> NOT PRESENT Share this post Link to post Share on other sites
mr_shadow 4 Posted June 12, 2015 But how to make it to work only if there are only friendly troops at this point or it will be available at any time(which I don't want)? Share this post Link to post Share on other sites
mr_shadow 4 Posted June 14, 2015 I have tryed to use in condition : ({side _x == west} count thisList > {side _x == east} count thisList) Both syncronising or making completely new point, so far I failed, any ideas how to do it? Share this post Link to post Share on other sites
dreadpirate 173 Posted June 14, 2015 (edited) I made two triggers and synced them both to the respawn point. First Trigger: Activation: OPFOR REPEATEDLY NOT PRESENT Second Trigger: Activation: BLUFOR REPEATEDLY PRESENT (F7) Modules Category: Multiplayer Module: Respawn Position (F5) Synchronize Hold left mouse button on First Trigger and drag a line to Respawn Position and release. Hold left mouse button on Second Trigger and drag a line to Respawn Position and release. Seems to work ok. Edited June 16, 2015 by DreadPirate More details Share this post Link to post Share on other sites