blaaz 11 Posted November 28, 2015 Hello Diesel, I did a presentation video of your mod for my arma team, I'll not monitze it. But before put it on Youtube, I need to ask your permission. Of course credits will be in the description with armaholic link and BI forum too. Thanks for your amazing work ! Share this post Link to post Share on other sites
Alex150201 894 Posted November 28, 2015 I tried looking for the easter egg, I found it the mod files but I can't find it on any helicopter! Can you give us a hint on where it is? Share this post Link to post Share on other sites
diesel5187 73 Posted November 29, 2015 I tried looking for the easter egg, I found it the mod files but I can't find it on any helicopter! Can you give us a hint on where it is? you must activate it Hello Diesel, I did a presentation video of your mod for my arma team, I'll not monitze it. But before put it on Youtube, I need to ask your permission. Of course credits will be in the description with armaholic link and BI forum too. Thanks for your amazing work ! Can't wait to see it! Share this post Link to post Share on other sites
Alex150201 894 Posted November 29, 2015 you must activate it WHAT? How in the world? Any other hints? 2 Share this post Link to post Share on other sites
lordprimate 159 Posted November 29, 2015 no more hints!!! 1 Share this post Link to post Share on other sites
Alex150201 894 Posted November 29, 2015 no more hints!!! Please 1 more hint! Telling you that you need to activate it isn't really hinting anything. Please just 1 more hint and make it a good one. You do want the easter egg to be found right? Share this post Link to post Share on other sites
theopolus 69 Posted November 29, 2015 Rope Interaction Command (ie. Hook) Damages MH-6M I searched this thread for the same issue and did not find it. The problem I'm having is everytime I use the hook command "Rope Interaction" with the MH-6M, there is the distinctive sound of the tail rotor coming into contact with an object (maybe the rope) and I suffer catastrophic ATRQ failure. I've loaded the game without any other addons other than CBA and MELB (latest version) and the problem persists. I've rebound the key command to another, same results. I've am able to hook items without problem using other Helos, ie. MH-9 and UH-80. Any thoughts? Theopolus AKA JESTER at Battleboys ArmA Share this post Link to post Share on other sites
sykocrazy 67 Posted November 29, 2015 Rope Interaction Command (ie. Hook) Damages MH-6M I searched this thread for the same issue and did not find it. The problem I'm having is everytime I use the hook command "Rope Interaction" with the MH-6M, there is the distinctive sound of the tail rotor coming into contact with an object (maybe the rope) and I suffer catastrophic ATRQ failure. I've loaded the game without any other addons other than CBA and MELB (latest version) and the problem persists. I've rebound the key command to another, same results. I've am able to hook items without problem using other Helos, ie. MH-9 and UH-80. Any thoughts? Theopolus AKA JESTER at Battleboys ArmA Thanks for finding that one. It was also an issue before release, but i had fixed it. I most likely changed something after that and caused it to reappear( d'oh!). We're working on a hotfix that'll fix that, the hard to see instrument dials and a couple of other things. So keep an eye out for that! ... and sorry to modpack makers 1 Share this post Link to post Share on other sites
yourstruly 22 Posted November 30, 2015 ... and sorry to modpack makers No problem. Steam Workshop makes it so much easier to update mods now :) BTW. Any chance on having squad.xml picture on the side of the chopper? Share this post Link to post Share on other sites
sykocrazy 67 Posted November 30, 2015 No problem. Steam Workshop makes it so much easier to update mods now :) BTW. Any chance on having squad.xml picture on the side of the chopper? We planned on adding the squad.xml flag to the nose of the chopper, where now in the attack birds you see the "six guns" decal. I can throw that into this hotfix as well. Share this post Link to post Share on other sites
diesel5187 73 Posted December 1, 2015 Happy to say that we have 1 person who was able to find the easter egg. 2 Share this post Link to post Share on other sites
Alex150201 894 Posted December 1, 2015 Happy to say that we have 1 person who was able to find the easter egg. WHAAT?! Who was that person? Share this post Link to post Share on other sites
diesel5187 73 Posted December 1, 2015 WHAAT?! Who was that person? Make that 2. They can post if they want, the last PM came with a video. Share this post Link to post Share on other sites
Flatlined 1 Posted December 1, 2015 They can post if they want, the last PM came with a video. Jupp, just saw it in another video by a well known youtuber. So, how the heck do I activate it? :rolleyes: Share this post Link to post Share on other sites
cygan 16 Posted December 1, 2015 Well, in final version i prefer like this one: 1 Share this post Link to post Share on other sites
sykocrazy 67 Posted December 1, 2015 Jupp, just saw it in another video by a well known youtuber. So, how the heck do I activate it? :rolleyes: Ok, to make the bobblehead appear, do the following: Add this to the helicopter init box in the editor: this animate ["Addbobhead", 1]; We're releasing a hotfix later today to deal with the rope bug that was mentioned before, and we'll add a way to easily show/hide the bobblehead via the action menu. It'll be hidden under the option to turn collision lights on/off. Well, in final version i prefer like this one: hahahaha very nice! 1 Share this post Link to post Share on other sites
Alex150201 894 Posted December 1, 2015 Make that 2. They can post if they want, the last PM came with a video. Can you please PM me the video :D Share this post Link to post Share on other sites
sykocrazy 67 Posted December 4, 2015 V0.00003 Hotfix Click here to download! As always, use our feedback tracker to report any bugs/suggestions/etc. Fixed:- Sling loading works again! - Instrument gauge dials easier to see Tweaked: - Damage model - Hellfire damage radius - Helicopter sound - Various optimization tweaks - Easter egg now easier to activate(action menu) Removed: - TOW functionality from guided rockets since ACE3 lasers work again. So now even when using ACE you can lock onto laser, cycle to desired rocket, lock on and fire! 3 Share this post Link to post Share on other sites
classic 38 Posted December 4, 2015 absolute awesome work! Share this post Link to post Share on other sites
sargken 286 Posted December 4, 2015 Sweet update, evanthough a football game has my time taken up. Share this post Link to post Share on other sites
Guest Posted December 4, 2015 New version frontpaged on the Armaholic homepage. Mission Enhanced Little Bird (MELB) v0.00003 hotfix Share this post Link to post Share on other sites
panimala 25 Posted December 4, 2015 Love the mod. Isn't it time to drop the "EXPERIMENTAL" text on these birds? :) Share this post Link to post Share on other sites
kecharles28 197 Posted December 4, 2015 Updated mod v0.0.0.4-alpha available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Flatlined 1 Posted December 4, 2015 Yes. Now if just Saitek could replace my pedals I'd be a happy puppy. @sykocrazy: Do you have somewhere we can post (flight model) feedback and requests? Here in the forum or some issue tracker? Share this post Link to post Share on other sites