CNTO 10 Posted May 30, 2015 Carpe Noctem - Tactical OperationsCarpe Noctem is a rapidly growing and enthusiastic Arma 3 PvP and Coop community, with mature members offering years of experience in both Arma 2 and Arma 3.The average age of our members is 25, mostly from central Europe and we aim to attract reliable, dedicated and motivated people to join our ranks. Our play style is semi-casual and in many respects very similar to ShackTac on which a lot of our documentation is based upon. Calling each other by rank or "sir", or forcing you to take 12 hours of theoretical classes before you can play is not something we do. Our goal is to have serious fun, not a tedious boot camp simulation.We do employ a rank structure but it serves administrative purposes only - in daily interactions on TeamSpeak and the forums we are completely equal to one another. Our community runs on a system of representation: meaning each Recruit, Grunt and Specialist (i.e. "Community Player Base") has a JrNCO assigned to them. JrNCO's have NCO's assigned to them etc. On the top you'll find three members who have equal voting power over the development of the vision / strategy for the community. Thus we have created a system of checks and balances whereas there will never be one single person calling all the shots. It is important to us not to create superfluous ranks to stroke someone’s ego, each rank comes with a specific set of obligations and is never awarded based on how long one has been a member, but on how much extra work one is willing to put into the community. In short if you joined to only participate in operations and trainings you'll remain a Grunt, but your mission enjoyment won't be impeded. Grunts can choose from a great variety of battlefield roles, whether this is being an Automatic Rifleman, a Fireteam Leader, a Helicopter Pilot or a Tank Gunner, and almost everything in between.Carpe Noctem desires to provide an immersive and captivating experience thus we employ several mods such as AGM and TFAR. Our server presets always include 1st person only, disabling of crosshairs / map shift markers and disabling of AI radio chatter. We never employ rifle scopes beyond 1x magnification because the AI is not able to be a competent threat at greater distance and we like a challenge in Coop scenarios. The majority of our events will be offering unlimited respawns (but only one pre-scheduled reinsertions per hour) with the occasional operation in which a "one-life-only" rule will be present - for example a convoy mission through enemy territory. PvP missions do not feature respawns, however we offer an advanced spectator mode to observe the action if you get taken out or join late.We expect:Minimum age: 21+Minimum English skill level: IntermediateTimezone range: between UTC-2 and UTC+3Sense of maturity and fellowshipMotivation and dedicationDesire for some serious funOwning a legit copy of Arma 3A working headset / microphoneWe offer:A community that is made by friends, for friends.Two operations per week, duration 2-4 hours per event.One training session per week, duration 1.5-2 hours per event.In-house made mod collection updated automatically via Arma3sync FTP client.Frequent organisation of various game sessions like Counterstrike, Dota 2, LoL, Breaking Point, etc.Most prominent mods used:AllinArma Terrain PackAGM (In the process of switching to ACE3)TFAR (In the process of switching to ACRE2)MCC Sandbox A3RHS EscalationShackTac Fireteam HUD & Stamina BarMany more, including: CAF Aggressors, CSAT Modification Project, RDS Static Weapons, etc.Contact Information:Website: www.carpenoctem.coTeamSpeak: 212.83.58.2:10013 Share this post Link to post Share on other sites
bullhorn 18 Posted June 18, 2015 Greetings everyone, Our community's main focus right now is making a switch to ACE3 and ACRE2. We've been testing ACRE2 since around January and we feel that it's finally ready for deployment. The official switch to both mods should happen sometime next week, if all goes well. On our latest community meeting we decided on a game-play change: Fire-teams now have only 1 AR, instead of 2, which in turn means Squads only have 2 ARs, instead of 4. Looking at the previous numbers, with 4 ARs in a squad, each of them carrying seven 100Rnd belts and an AAR carrying two more, we ended up having 3600 rounds total! That was an insane amount of firepower, especially in PvP. Now the 2nd AR is replaced by a Rifleman, creating an interesting distinction in each fire-team - One buddy-team has a lot of firepower, the other buddy-team is a lot more agile. It might sound minor but now leaders are much quicker to react to situations, always knowing how to move, which element should provide a base of fire and which should bound or fire & maneuver. I wanted to share a couple of very (seriously) old videos. I would like these to be here as a reminder of how we played when we just started as a community. In the future, I'll also share newer videos to create contrast, as well as content from our community's branches, including but not limited to mission makers, graphic/web designers, etc. Share this post Link to post Share on other sites