dimon 32 Posted May 17, 2015 How to combine respawn=[b]1[/b]; and disabledai=1; ? if you go to the server after launch, the player appears seagull How to make a player had one life as if respawn=[b]1[/b]; and this unit only appeared at the entrance of a player on the server? This can be achieved if you use respawn=[b]3[/b]; disabledai=1; but then how to achieve you have one life and his unit never came back? Share this post Link to post Share on other sites
seed 11 Posted May 17, 2015 (edited) Not sure if i understand you correctly, but you want the player to respawn only once ? If that the case then you might be looking to "BIS_fnc_respawnTickets;". Mor information here:https://community.bistudio.com/wiki/BIS_fnc_respawnTickets [west, 5] call BIS_fnc_respawnTickets; In the example mentioned above BLUFOR has 5 respawn tickets. Also you might want to look here : https://community.bistudio.com/wiki/Arma_3_Respawn and here : https://community.bistudio.com/wiki/Event_Scripts Hope that helps regards Seed Edited May 17, 2015 by Seed Share this post Link to post Share on other sites
dimon 32 Posted May 17, 2015 Thanks, but I'm not sure exactly what I need it ... or just not I Until that happened: description.ext respawn=3; respawndelay=5; disabledai=1; respawnTemplates[] = {"None"}; The result is How to remove a resurgent unit? Doesn't work: onPlayerRespawn.sqf deleteVehicle (_this select 0); ---------- Post added at 19:21 ---------- Previous post was at 18:25 ---------- well ask the question differently: how to make that a player does not sign a seagull? at these parameters: respawn=[b]1[/b]; disabledai=1; Share this post Link to post Share on other sites