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BIS Dynamic Groups Not Working

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I've done my searches and tried both approaches to getting BIS' Dynamic Groups to work to no avail.

I've tried:

// initServer.sqf
["Initialize"] call BIS_fnc_dynamicGroups;  
// initPlayerLocal.sqf
["InitializePlayer", [player]] call BIS_fnc_dynamicGroups;  

And I've tried:

[color="#FF8040"][color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]isServer[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color]
[color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]spawn[/b][/color] EVO_fnc_initEVO[color="#8B3E2F"][b];[/b][/color][color="#8B3E2F"][b];[/b][/color]
[color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"Initialize"[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_dynamicGroups[color="#8B3E2F"][b];[/b][/color]
[color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color]
[color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]isDedicated[/b][/color] [color="#8B3E2F"][b]|[/b][/color][color="#8B3E2F"][b]|[/b][/color] [color="#8B3E2F"][b]![/b][/color][color="#191970"][b]hasInterface[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]exitWith[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color]
[color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"InitializePlayer"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#000000"]player[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_dynamicGroups[color="#8B3E2F"][b];[/b][/color][/color]

Made with KK's SQF to BBCode Converter

Nothing, not so much as an error message. Any ideas?

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Hmm, I've used the first one and it worked fine, I could make a sample mission if you want to try.

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Hmm, I've used the first one and it worked fine, I could make a sample mission if you want to try.

That'd be great. What do you do to bring up the dialog box?

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Press "U"

Is there any way to force open the dialog via scripting?

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Hi there,

Documentation is incoming, but here is how you can open the Dynamic Groups interface on a player's computer:

([] call BIS_fnc_displayMission) createDisplay "RscDisplayDynamicGroups";

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Hi there,

Documentation is incoming, but here is how you can open the Dynamic Groups interface on a player's computer:

([] call BIS_fnc_displayMission) createDisplay "RscDisplayDynamicGroups";

Hey Neokika, is there a way I can use that command to open this menu: http://i.imgur.com/bnTthSl.jpg ?

Sorry for "hijacking" this thread, just though I'd ask now.

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Hi there,

Documentation is incoming, but here is how you can open the Dynamic Groups interface on a player's computer:

([] call BIS_fnc_displayMission) createDisplay "RscDisplayDynamicGroups";

Thanks neokika!

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player addaction ["<t color='#CCCC00'>Group Management</t>","disableserialization; ([] call BIS_fnc_displayMission) createDisplay 'RscDisplayDynamicGroups'",nil,1,false,true,"",""];

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On 3.12.2015 at 7:17 PM, madmax1337 said:

player addaction ["<t color='#CCCC00'>Group Management</t>","disableserialization; ([] call BIS_fnc_displayMission) createDisplay 'RscDisplayDynamicGroups'",nil,1,false,true,"",""];

 

This is a nice starter but if one wants to use this in multiplayer it needs to be placed in an objects' Init-field so that the Dynamic Groups functionality (https://community.bistudio.com/wiki/Dynamic_Groups) can then be accessed from the action menu (by scrolling the mouse wheel).

 

This would somehow need to be remoteExec'd for it to become available to all online players accessing a dedicated server.

 

How does one alter that code block in a way that it can then be remoteExec'd?

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Is it possible to get the Groupname a Marker like : [Alpha1-1] Patrick Hurley. ?

for Altis Life in the playerTags.sqf

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