Kolmain 6 Posted May 11, 2015 I've done my searches and tried both approaches to getting BIS' Dynamic Groups to work to no avail. I've tried: // initServer.sqf ["Initialize"] call BIS_fnc_dynamicGroups; // initPlayerLocal.sqf ["InitializePlayer", [player]] call BIS_fnc_dynamicGroups; And I've tried: [color="#FF8040"][color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]isServer[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]spawn[/b][/color] EVO_fnc_initEVO[color="#8B3E2F"][b];[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"Initialize"[/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_dynamicGroups[color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#191970"][b]isDedicated[/b][/color] [color="#8B3E2F"][b]|[/b][/color][color="#8B3E2F"][b]|[/b][/color] [color="#8B3E2F"][b]![/b][/color][color="#191970"][b]hasInterface[/b][/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]exitWith[/b][/color] [color="#8B3E2F"][b]{[/b][/color][color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"InitializePlayer"[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#000000"]player[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b]][/b][/color] [color="#191970"][b]call[/b][/color] BIS_fnc_dynamicGroups[color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter Nothing, not so much as an error message. Any ideas? Share this post Link to post Share on other sites
themistercat 11 Posted May 11, 2015 Hmm, I've used the first one and it worked fine, I could make a sample mission if you want to try. Share this post Link to post Share on other sites
Kolmain 6 Posted May 11, 2015 Hmm, I've used the first one and it worked fine, I could make a sample mission if you want to try. That'd be great. What do you do to bring up the dialog box? Share this post Link to post Share on other sites
Kolmain 6 Posted May 11, 2015 Press "U" Is there any way to force open the dialog via scripting? Share this post Link to post Share on other sites
themistercat 11 Posted May 11, 2015 Not that I know of, here's a sample mission btw: https://drive.google.com/file/d/0B1z_hTZd2ltTRXNRU3JOV3VCNEk/view?usp=sharing Share this post Link to post Share on other sites
neokika 62 Posted May 12, 2015 Hi there, Documentation is incoming, but here is how you can open the Dynamic Groups interface on a player's computer: ([] call BIS_fnc_displayMission) createDisplay "RscDisplayDynamicGroups"; 1 Share this post Link to post Share on other sites
themistercat 11 Posted May 12, 2015 Hi there,Documentation is incoming, but here is how you can open the Dynamic Groups interface on a player's computer: ([] call BIS_fnc_displayMission) createDisplay "RscDisplayDynamicGroups"; Hey Neokika, is there a way I can use that command to open this menu: http://i.imgur.com/bnTthSl.jpg ? Sorry for "hijacking" this thread, just though I'd ask now. Share this post Link to post Share on other sites
Kolmain 6 Posted May 12, 2015 Hi there,Documentation is incoming, but here is how you can open the Dynamic Groups interface on a player's computer: ([] call BIS_fnc_displayMission) createDisplay "RscDisplayDynamicGroups"; Thanks neokika! Share this post Link to post Share on other sites
madmax1337 11 Posted December 3, 2015 player addaction ["<t color='#CCCC00'>Group Management</t>","disableserialization; ([] call BIS_fnc_displayMission) createDisplay 'RscDisplayDynamicGroups'",nil,1,false,true,"",""]; 1 Share this post Link to post Share on other sites
Asmodeuz 54 Posted May 14, 2017 On 3.12.2015 at 7:17 PM, madmax1337 said: player addaction ["<t color='#CCCC00'>Group Management</t>","disableserialization; ([] call BIS_fnc_displayMission) createDisplay 'RscDisplayDynamicGroups'",nil,1,false,true,"",""]; This is a nice starter but if one wants to use this in multiplayer it needs to be placed in an objects' Init-field so that the Dynamic Groups functionality (https://community.bistudio.com/wiki/Dynamic_Groups) can then be accessed from the action menu (by scrolling the mouse wheel). This would somehow need to be remoteExec'd for it to become available to all online players accessing a dedicated server. How does one alter that code block in a way that it can then be remoteExec'd? Share this post Link to post Share on other sites
Jack Shelby 0 Posted October 13, 2018 Is it possible to get the Groupname a Marker like : [Alpha1-1] Patrick Hurley. ? for Altis Life in the playerTags.sqf Share this post Link to post Share on other sites