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External 3D Artist for Arma 3 Structures

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As you probably already know, we're currently working on a new terrain for Arma 3 as part of The Expansion. In order to fully reach our goals and make this the most awesome terrain possible, we decided to ask a few artists / modders from the Arma community to help us with creating planned map assets, specifically structures and buildings. It would be standard external work involving a job application, candidate selection, proper contract, NDA and pays :)


  • Ability to create Arma addons / mods of structures unsupported
  • Familiarity with Arma modding tools (Object Builder, Buldozer)
  • Skills with 3D SW (3ds Max / Modo / Maya / ZBrush)
  • Skills at processing textures in 2D SW (Photoshop)
  • Experience in Arma 3 modding
  • Ability to work according to an assigned design analysis

Welcomed Skills

  • Knowledge of Arma 3's gameplay
  • Basic 'architectural' sense
  • Ability to search for references
  • Passion for developing video games

Anyone interested and fitting to such a position, please follow the BI Careers ad and apply there.

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Just notice this ad is still valid. We have already started cooperation on Tanoa buildings with recently applied external artists and even teams from the Arma community. The production progress seems boosted by the new staff on board and we would welcome more adepts to help us to deliver that beauty.

So whether you are an individual or a team of more people together meeting the requirements, don't hesitate and contact us via the career page. The job is for external co-workers without fixed working hours, so the time spent depends completely on you (of course we prefer hard-working personnel :)).

The steps to glory are simple:

1. Send a portfolio or examples of your work

2. Wait for being picked and contacted

3. Sign the contract and wait for access to documentation

4. Get your assignment and agree on price and date

5. Work and discuss your progress

6. Deliver the final asset

7. Get paid

8. Go to 4. ;)

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