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nitro65

no entry config bin

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ok so  in arma 3 I get no entry config bin NIT_BlackBird  which is the name of my new model im making , Any Suggestions ?

#include "basicdefines_A3.hpp"
class CfgPatches 		{

class NIT_BlackBird{
	units[] = {};
	weapons[] = {};
	requiredVersion = 0.1;
	requiredAddons[] = {};
};
};
class CfgFactionClasses {
class USAF {
	displayName = "U.S. Air Force";
	priority = 100;
	side =2;
};
};

class CfgVehicleClasses {

class NIT_BlackBird 
{
	displayName = "NIT BlackBird";
};
};

class CfgVehicles {

class NIT_BlackBird{
	scope = public;
	side = 2;
	faction = CIV_F;
	icon = "";
	nameSound = "Veh_aircraft";
	picture = "";
	model="\NIT_BlackBird\NIT_BlackBird.p3d";
	sound = "Veh_aircraft";
	scopeCurator = public;
	waterLeakiness=100;
	draconicForceXCoef = 2.5;
	draconicForceYCoef = 0.5;
	draconicForceZCoef = 0.5;
	draconicTorqueXCoef = 0.15;
	draconicTorqueYCoef = 2.0;
	preferRoads=0;
	brakeDistance=200;
	crew=civillian;
	autocenter=1;
	landingAoa = "rad 10"; 
	forceHideDriver=0;
	hasDriver=1;
	hideWeaponsDriver=1;
	weaponSlot=0;
	windSockExist=0;
	WheelCircumference=1;
	maxGForce=2;
	ladders[] = {};
	vehicleClass =  "air";
	displayName = "BlackBird";
	fuelCapacity = 250;
	coefInside = 1;
	coefInsideHeur = 0.25;
	accuracy = 0.5;
	radarType = 4;
	mapSize = 7.5;
	animated = true;
	armor = 200;
	destrType = "DestructPlane";
	damageResistance = 0.004;
		landingSpeed = 185;		/// used for AI to approach the runawy, the plane should be stable at this speed
	acceleration = 300; 	/// used for AI to plan the waypoints and accelerating, doesn't affect plane performance
	maxSpeed = 890;			/// maximal speed of the plane, affects even thrust and is base for both envelope and thrustCoef

	driveOnComponent[] = {"wheel_1_1","wheel_1_2","wheel_2_1","wheel_2_2","wheel_3_1","wheel_3_2","wheel_4_1","wheel_4_2"};  /// array of components to be assigned special low-friction material (usually wheels) 

	rudderInfluence = 0.5;		/// coefficient of rudder affecting steering of the plane
	aileronSensitivity = 1;		/// coefficient of ailerons affecting twisting the plane
	elevatorSensitivity = 0.8;	/// coefficient of elevators affecting changing of plane horizontal heading

	irScanRangeMin = 500;		/// defines the range of IR sight of the vehicle
	irScanRangeMax = 5000;		/// defines the range of IR sight of the vehicle
	irScanToEyeFactor = 2;		/// defines the effectivity of IR sight of the vehicle

	/// envelope defines lift produced by the shape of the plane according to current speed relative to maxSpeed
	/// the first element of the array is for zero speed, the last for 125 % of maxSpeed, the rest in between is evenly distributed
	/// there may be as many elements as you wish, using 13 should be preferred as it modulates the 10% increase with reasonable error
	envelope[] = {0.0,0.15,1.1,3,5,5.83,6.0,5.85,5.5,4.8,3.6,1.8,0};

	/// angle of incidence - difference between forward and airfold chord line - def. val is 3*PI/180 (meaning three degrees)
	angleOfIndicence = 0.05235987;
	thrustCoef[]= {1.5, 1.2, 1.1, 1.0, 1.0, 1.0, 1.0, 0.9, 0.7, 0.5, 0.3, 0.1, 0.0, 0.0, 0.0, 0.0};
	elevatorCoef[]= {}; //default value is 1
	aileronCoef[]= {};  //default value is 1
	rudderCoef[]= {};   //default value is fabs(speed.Z())*InvSqrt(Square(speed.X())+Square(speed.Z()));

	//! coefficient of player's controller sensitivity (does not affect AI)
	elevatorControlsSensitivityCoef = 4; 
	aileronControlsSensitivityCoef = 4;
	rudderControlsSensitivityCoef = 4;	
	};
};
};

Edited by NITRO65

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ok so in arma 3 I get no entry config bin NIT_BlackBird which is the name of my new model im making , Any Suggestions ?

Post your config.

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Post your config.

was wondering if any insight to my problem yet?

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