-Lucas 8 Posted February 3, 2021 hey firewill, i apeciate your work on those planes and systems (harrier is awesome), aaand i have a question: do you think you will add the Phatom to the collection?! it is very hard to find it standalone or in a small vehicle mod... thanks again for the mods, and great job you done! Share this post Link to post Share on other sites
firewill 3878 Posted February 3, 2021 1 hour ago, -Lucas said: hey firewill, i apeciate your work on those planes and systems (harrier is awesome), aaand i have a question: do you think you will add the Phatom to the collection?! it is very hard to find it standalone or in a small vehicle mod... thanks again for the mods, and great job you done! F-4 is always in the wishlist. problem is, always in the wishlist. 1 1 1 Share this post Link to post Share on other sites
-Lucas 8 Posted February 9, 2021 Understood, thanks for the reply! Share this post Link to post Share on other sites
firewill 3878 Posted February 15, 2021 Upcoming update announce - Mk83, Mk84 AIR(Air Inflatable Retarder) If you don't satisfied of firepower of the Mk82 AIR enough, here is answer for you! Mk83 AIR Mk84 AIR - Intrepid Tiger II pod will be available to use to F/A-18C/D Legacy hornet players will get this cool ECM pod what AV-8B use already. - dispersion value added to full-auto mode of unguided rocket launcher(hydra,zuni,etc) Release...the hounds.. i mean rockets. AWS will be updated in Tuesday. And, currently working on but not release soon - Currently making some system for ground-air data transfer. Basic concept is JTAC or ground unit can send the massage with target info, coordinates or even 9-line data to the aircraft via tablet interface. Player in aircraft can convert these data to TGT directly. 6 Share this post Link to post Share on other sites
firewill 3878 Posted February 16, 2021 AWS updated v3.57 Air Weapon System - Mk83, Mk84 AIR(Air Inflatable Retarder) added - Intrepid Tiger II pod now available to use to F/A-18C/D - dispersion value added to full-auto mode of unguided rocket launcher(hydra,zuni,etc) 2 Share this post Link to post Share on other sites
sammael 366 Posted February 17, 2021 On 2/15/2021 at 11:00 AM, firewill said: And, currently working on but not release soon - Currently making some system for ground-air data transfer. Basic concept is JTAC or ground unit can send the massage with target info, coordinates or even 9-line data to the aircraft via tablet interface. Player in aircraft can convert these data to TGT directly. Please take a look at this topic standalone-jtac-script Spoiler Share this post Link to post Share on other sites
firewill 3878 Posted February 17, 2021 19 minutes ago, sammael said: Please take a look at this topic standalone-jtac-script Hide contents that's a good system. but my work is designed for player to player data-link. for SP, well looks like we've got a solution already. but some bombs using own script for moving and targeting so probably making error or unexpected behavior when applying to other script/system. Share this post Link to post Share on other sites
sammael 366 Posted February 27, 2021 Sadly I can`t no longer use I-TGT gps system on other jets, because of new gps-pylons system. For example before update I put in init code and drop bombs. Now for example on RHS F22 I can`t - because there is no pylon list. Is there a chance how to fix this via script or return the old system - for other jets? Spoiler [THIS,TRUE,TRUE,TRUE,TRUE] CALL FIR_FNC_AWS_ENABLEFUNCTION; this AddMagazine "FIR_GBU31_P_1rnd_M";this addWeapon "FIR_GBU31"; Share this post Link to post Share on other sites
uzabit 38 Posted February 27, 2021 32 minutes ago, sammael said: Sadly I can`t no longer use I-TGT gps system on other jets, because of new gps-pylons system. For example before update I put in init code and drop bombs. Now for example on RHS F22 I can`t - because there is no pylon list. Is there a chance how to fix this via script or return the old system - for other jets? Hide contents [THIS,TRUE,TRUE,TRUE,TRUE] CALL FIR_FNC_AWS_ENABLEFUNCTION; this AddMagazine "FIR_GBU31_P_1rnd_M";this addWeapon "FIR_GBU31"; Did you try setPylonLoadout?https://community.bistudio.com/wiki/setPylonLoadout Share this post Link to post Share on other sites
sammael 366 Posted February 27, 2021 3 hours ago, uzabit said: Did you try setPylonLoadout?https://community.bistudio.com/wiki/setPylonLoadout Edit. Thank you. It work. vehicle player setPylonLoadOut [1, "FIR_GBU31_P_1rnd_M", true]; Share this post Link to post Share on other sites
uzabit 38 Posted February 27, 2021 3 hours ago, sammael said: Didn`t now about this. I need to test this in game. Hope this will work I'm testing it right now - it's working on my system. You can retrieve the name of the pylon by hovering the mouse over them in the pylon loadout editor. 1 Share this post Link to post Share on other sites
marki980908 23 Posted March 31, 2021 Is there a place which said the future plans you have for the mod (road map basically)? Share this post Link to post Share on other sites
iliyan61 1 Posted April 5, 2021 theres this mod that makes the optic for the A-10 a lot better but sadly they wont respond to requests for them to add it to your other jets. Would you consider adding it in natively? https://steamcommunity.com/sharedfiles/filedetails/?id=1193383920&searchtext=A-1o+optics Share this post Link to post Share on other sites
panzer182 0 Posted April 14, 2021 Hello, Is there any chance of a mod lite version of the aircraft, ones without all the different squadron skins, rather just a the blank skin. I love the mods and would love to add them all into our units mod pack, however I cannot with how big some of the files are of some of the aircraft. Share this post Link to post Share on other sites
firewill 3878 Posted April 14, 2021 On 4/1/2021 at 6:56 AM, marki980908 said: Is there a place which said the future plans you have for the mod (road map basically)? SITREP(current works, and future) updated every month in patreon. On 4/5/2021 at 10:15 AM, iliyan61 said: theres this mod that makes the optic for the A-10 a lot better but sadly they wont respond to requests for them to add it to your other jets. Would you consider adding it in natively? https://steamcommunity.com/sharedfiles/filedetails/?id=1193383920&searchtext=A-1o+optics no, sadly. 1 hour ago, panzer182 said: Hello, Is there any chance of a mod lite version of the aircraft, ones without all the different squadron skins, rather just a the blank skin. I love the mods and would love to add them all into our units mod pack, however I cannot with how big some of the files are of some of the aircraft. LITE version with only one skin is possible conflict with original ones. (and double work!) make low textures version is one of option for that but not now. 1 Share this post Link to post Share on other sites
firewill 3878 Posted May 13, 2021 Well, It's been a while. I have some news for future(or soon) updates today. 1. Map display system rework with UVAnimation F-16,F/A-18 legacy hornet, A-10C and AV-8B will have reworked Map display system with UVAnimation. new system have map rotate, zoom in/out and 3 map texture types: standard, satellite and mixed(std+sat) other aircraft will be updated in future. 2. FLEET DEFENDER phase 0 Finally, Fleet defender is now ready to release. this mod is part of FIR AWS, so will be update with FIR AWS update. Fleet Defender phase 0 features - new configurable VLS - SM-2 block IIIC and IV missiles. - dummy aegis radar model for searching the enemy and tracking. this radar have 32km detection range. and show up in editor but hide in game. 3. Project Tornado - New Interpretation Phase 1 Panavia Tornado is ready to fly into skies with new features. I would like to thank Pinaz, starter of the Tornado AWS project. Phase 1 - some upgrades(AirplaneX, fixes) for Tornado AWS - new weapons, such as Iconic MW-1 munitions dispenser - basic RVMATs applied on body - using original textures Phase 2 - new texture layouts - visual upgrade Phase 3 - new cockpit model Current phase is 1. 4. FIR AWS - new weapons for Project Tornado and Fleet Defender, FIR AWS will have new weapons - MW-1(Mehrzweckwaffe 1) Munitions Dispenser. right now, KB-44(Kleinbombe 44) bomblet only. - Brimstone AGM (dual mode version included) - Skyflash AAM - SM-2 Block IIIC and IV 14 4 Share this post Link to post Share on other sites
islesfan186 83 Posted May 14, 2021 Nice! Always excited to see when you add new aircraft to your fleet! 1 Share this post Link to post Share on other sites
TheForst4 3 Posted May 14, 2021 the Panavia Tornado Looks very good 👌👍♥️, will the Taurus KEPD-350 "Cruise missile" be inserted with the Tornado? Share this post Link to post Share on other sites
firewill 3878 Posted May 14, 2021 1 hour ago, TheForst4 said: the Panavia Tornado Looks very good 👌👍♥️, will the Taurus KEPD-350 "Cruise missile" be inserted with the Tornado? not in first version but will be in future. 2 Share this post Link to post Share on other sites
BrendoB47 8 Posted May 19, 2021 Hi firewill, loving what you have made for the community! Just today, I tried setting up a basic training mission in the editor to test out the ATMS. However, when I tried adding a plane to a team, I got an error shown in the image linked:https://drive.google.com/file/d/1X8h8ebPhaN7aakofK1yJ9QxZvL-COCYJ/view?usp=sharing Appears whether or not the plane has a pilot in it, not exactly sure why it's happening. Also as a side thing, is there a way to make the planes less maneuverable? These things are OP! (not saying that's a bad thing for me ha). I did a test with Smokewinders and found that while the turning circle size may be comparable to vanilla planes, the F-16 and F-15 (the only ones I tested so far) lose almost no energy on the turn, resulting in almost none of the resulting effects, such as sacrificing speed/energy for a tighter circle. This is in contrast to vanilla planes like the Black Wasp which will lose airspeed, stall out, and crash under extended periods of G-loading. Share this post Link to post Share on other sites
firewill 3878 Posted May 19, 2021 43 minutes ago, BrendoB47 said: Hi firewill, loving what you have made for the community! Just today, I tried setting up a basic training mission in the editor to test out the ATMS. However, when I tried adding a plane to a team, I got an error shown in the image linked:https://drive.google.com/file/d/1X8h8ebPhaN7aakofK1yJ9QxZvL-COCYJ/view?usp=sharing Appears whether or not the plane has a pilot in it, not exactly sure why it's happening. Also as a side thing, is there a way to make the planes less maneuverable? These things are OP! (not saying that's a bad thing for me ha). I did a test with Smokewinders and found that while the turning circle size may be comparable to vanilla planes, the F-16 and F-15 (the only ones I tested so far) lose almost no energy on the turn, resulting in almost none of the resulting effects, such as sacrificing speed/energy for a tighter circle. This is in contrast to vanilla planes like the Black Wasp which will lose airspeed, stall out, and crash under extended periods of G-loading. maybe take a look what's problem. and No, There will be no adjustment to mobility. It's a long-standing decision and this decision will be maintained until I quit. Share this post Link to post Share on other sites
BrendoB47 8 Posted May 19, 2021 13 hours ago, firewill said: maybe take a look what's problem. and No, There will be no adjustment to mobility. It's a long-standing decision and this decision will be maintained until I quit. Thanks for the explanation for the second part, consistency is good. Also, if it helps with the training computer error, I was following the procedure in your youtube video. Edit: The script error only occurs in SP Edit 2: Sometimes works in MP, sometimes does not. Share this post Link to post Share on other sites
BrendoB47 8 Posted May 20, 2021 Just a few more questions/comments I have (sorry if it seems like too much you do so many great things): Do you have a F-15EX in the works? Now that there are some flying in real life, there can already be skins for it. Maybe even a demo flight skin (see below)? Did I mention: they have TURKEY FEATHERS! Finally! I am not sure if images of the cockpit have been publicly released, but the cockpit for the F-15SE should be fine (I use the F-15SE as a placeholder for the EX, but the 15° tilted vertical stabilizers give it away though). F-15EX has EPAWSS electronic warfare suite so integrated ECM. USAF also only intends to put in one pilot for now, so only one out of the two seats would be filled. Balls 1, looks like paint scheme is similar to F-15C which it is supposed to replace, though from this image, it looks a little darker than the skinpacks you made Viking takeoff on demo flight before paint job, see the turkey feathers on the GE engine. I may be a P&W fanboy but damn those look good. Edit: I found a cockpit image. The image name says it's the Advanced F-15 but the article I got it from says Boeng released it as a F-15EX cockpitA quick observation about the AMS services too: when you refuel from AMS, your fuel tank goes to full, even without drop tanks on the plane. Maybe it could check drop tank-compatible pylons and if any are not mounted, finish the fuelling early? Ignore that tested again and realized that was when refueling with USAF mod tanker Share this post Link to post Share on other sites
firewill 3878 Posted May 21, 2021 On 5/19/2021 at 1:39 PM, BrendoB47 said: Thanks for the explanation for the second part, consistency is good. Also, if it helps with the training computer error, I was following the procedure in your youtube video. Edit: The script error only occurs in SP Edit 2: Sometimes works in MP, sometimes does not. in my test, both of case are works well without error message. and yes, F-15EX is in the list. 3 Share this post Link to post Share on other sites