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Firewill Standalone Series Release Thread

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59 minutes ago, omri2050 said:

Hey Firewill! Great change to the I-TGT!

 

One question please cause I think I'm missing something..

I want to drop JDAM-31

DSG a location, goes to LIST, select both and I have a message that the location is saved. While dropping it, it says NO GPS LOCK (or something like that..)

 

Now I went to the EDIT and apply GPS and still same message. What am I doing wrong?

 

 

You need to select the GBU-31 in the "top-down" mode, the normal release mode doesn't work with GPS guidance. Simply select the weapon again, there should be two modes.

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11 hours ago, Synchronized said:

Do you have an equation of dropping bombs, for example

 

with a jdam you need 15k feet to reach a target at 5 km. while traveling at 600 km/h or something like that

probably can make some limitation of dropping bombs(altitude,range and speed etc), but I've decided don't do it because this is just game.

 

5 hours ago, omri2050 said:

Hey Firewill! Great change to the I-TGT!

 

One question please cause I think I'm missing something..

I want to drop JDAM-31

DSG a location, goes to LIST, select both and I have a message that the location is saved. While dropping it, it says NO GPS LOCK (or something like that..)

 

Now I went to the EDIT and apply GPS and still same message. What am I doing wrong?

 

uzabit explained well, need to change weapon mode with weapon switch key. or refer this point in video(2m 16s)

 

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34 minutes ago, firewill said:

probably can make some limitation of dropping bombs(altitude,range and speed etc), but I've decided don't do it because this is just game.

 

I don't think he means limiting weapon releases unless a target is in range or anything like that. I think he's just looking for a way to calculate how far a bomb will travel if released at a certain height and speed, which I would also like to know.

 

Maybe dropping ordnance from different heights/speeds and recording the distances flown into a spreadsheet wouldn't be too ambitious of a task, in lieu of doing any form of maths haha.

 

Good video though. Explains the use of the I-TGT nicely.

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50 minutes ago, beno_83au said:

 

I don't think he means limiting weapon releases unless a target is in range or anything like that. I think he's just looking for a way to calculate how far a bomb will travel if released at a certain height and speed, which I would also like to know.

 

Maybe dropping ordnance from different heights/speeds and recording the distances flown into a spreadsheet wouldn't be too ambitious of a task, in lieu of doing any form of maths haha.

 

Good video though. Explains the use of the I-TGT nicely.

well I slept only 2 hours so my brain been fuzzy so misunderstood I guess.

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@Synchronized
I did a bit of table for the GBU-31. If you want to run some of this through a real-world test that'd be nice. Otherwise I'll just go and compile the data for all the bombs from various speeds/altitudes over some period of time and see how it pans out. This was done on the F/A-18C ("FIR_F18C") in level flight on the VR terrain.

["Speed","Altitude","Distance"]

[500,900,3504]
[500,1000,3697]
[500,1100,3871]

[600,900,3877]
[600,1000,4087]
[600,1100,4265]

[700,900,4240]
[700,1000,4450]
[700,1100,4650]

[800,900,4570]
[800,1000,4807]
[800,1100,5004]

[900,900,4913]
[900,1000,5151]
[900,1100,5371]

[1000,900,5237]
[1000,1000,5480]
[1000,1100,5714]

This was done by recording actual results, not through any equation. From what I searched, people gave up on trying to maths their way through this particular Arma problem a while ago.

 

2 hours ago, firewill said:

well I slept only 2 hours so my brain been fuzzy so misunderstood I guess.

I spend much of my working life now days sympathising.

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5 hours ago, beno_83au said:

@Synchronized
I did a bit of table for the GBU-31. If you want to run some of this through a real-world test that'd be nice. Otherwise I'll just go and compile the data for all the bombs from various speeds/altitudes over some period of time and see how it pans out. This was done on the F/A-18C ("FIR_F18C") in level flight on the VR terrain.


["Speed","Altitude","Distance"]

[500,900,3504]
[500,1000,3697]
[500,1100,3871]

[600,900,3877]
[600,1000,4087]
[600,1100,4265]

[700,900,4240]
[700,1000,4450]
[700,1100,4650]

[800,900,4570]
[800,1000,4807]
[800,1100,5004]

[900,900,4913]
[900,1000,5151]
[900,1100,5371]

[1000,900,5237]
[1000,1000,5480]
[1000,1100,5714]

This was done by recording actual results, not through any equation. From what I searched, people gave up on trying to maths their way through this particular Arma problem a while ago.

 

I spend much of my working life now days sympathising.

 

According to those results it seems that for every 100 meters of altitutde, 200 meters of distance are added, and for every 100km/h 400 meters get added

 

So in theory if i drop a bomb at 500km/h, 2000m of altitude, it should make the bomb travel at least 5 kilometers in distance, im sure air drag would slow it down the more it has to travel, but that doesnt seem to be a factor at low altitudes (1km)

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Hi,

 

I absolutely love your mods but I just have two questions/requests

 

1: Would you think about adding hellfires/brimstones to the mod i really would like to have 3/4 racks on the harrier GR9A as even though it never happened the missiles had been approved for the planes they were just pulled from service before active duty.

 

2: Is there a way to see SPI/where the TGP is pointing on the A10 HUD for gunrun aiming?

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1 hour ago, iliyan61 said:

Hi,

 

I absolutely love your mods but I just have two questions/requests

 

1: Would you think about adding hellfires/brimstones to the mod i really would like to have 3/4 racks on the harrier GR9A as even though it never happened the missiles had been approved for the planes they were just pulled from service before active duty.

 

2: Is there a way to see SPI/where the TGP is pointing on the A10 HUD for gunrun aiming?

1. just tested in real life, but now days the British harriers no longer service, and this is game so probably can do with "What-If".

2. currently F-16 mod has it(show TGP point on HUD), A-10 or other aircraft will do in future.

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22 hours ago, firewill said:

1. just tested in real life, but now days the British harriers no longer service, and this is game so probably can do with "What-If".

2. currently F-16 mod has it(show TGP point on HUD), A-10 or other aircraft will do in future.

1. yeh they were approved with both brimstones and hellfires but got pulled from service before the missiles were deployed.
2. thank you its the one thing making the a10 somewhat annoying other then that its perfect.

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I Can`t use GBU 24 thermobar. In doesn`t lock on laser. And when I use I TGT there are no pylons in system. 

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6 hours ago, sammael said:

I Can`t use GBU 24 thermobar. In doesn`t lock on laser. And when I use I TGT there are no pylons in system. 

Dumb question but you're approaching the target at the right angle?
are you using the AWS GBU-24 or is it a different mod?

can other bombs lock on?

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8 hours ago, sammael said:

I Can`t use GBU 24 thermobar. In doesn`t lock on laser. And when I use I TGT there are no pylons in system. 

it worked with laser in my test, but I've found not make secondary explosion due to some execute script order.

also only GPS supported weapons will appear in pylons list. it's also CG only weapon supported however, there is no CG only weapon in AWS currently.

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4 hours ago, iliyan61 said:

@firewill with what I asked earlier would you be open to the harrier missiles? and how long till the A10 update?

both of work would be take some time.

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Hello firewill, any chance to get another russian aircraft? (i get the feeling you get asked this a lot)

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3 hours ago, Synchronized said:

Hello firewill, any chance to get another russian aircraft? (i get the feeling you get asked this a lot)

I don't have much to say, but you already got the hint. (new year greetings photo)

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Hi everyone. So I went and dropped a couple of unguided bombs and took down the results. See this topic for details - 

 

 

There's a link there for a spreadsheet in Excel and PDF formats for all the bombs I could drop from Firewill's F/A-18 if anyone wants to have a look and see how they work out. I did some quick testing and the ranges I got seemed to be ok. @Synchronized I guess this might be of use to you?

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Hi Firewill,

Here its my Feedback to that TGT update.

 

I think its have what. if you have unterstand how its work now can you work well with yet. But i think here should some make "Better" in the next version of it.

 

and thats its

1. Makers by TGT. if the Player set makers fly and shooting down, killed or resspwan he cant not removed this makers.

2. That Weapons in that drop down mod. (i not know why used that) becuse somebody will it Overlooked whether this is online or not what that can that end that the Targets not hit

3. Pylons, I have run the test with 6 GBU38, 3 on Pylon 4 and 3 on pylon 7. if you 2 attackes in 2flys on the same target have and you that target on pylon 4 set will arma drop the bomb on pylon 7 in the 2 bomb Drop. so you have 1 bomb hit that target, and the other bomb on pylson7 miss that target.

 

Or a other test with the F16 was i want with pylon 3 attake frist and the bombe was drop by pylon 8. so that a bit... buggy i thnk or here used errors. I not know.

 

I have try with Edit and set Priotät. but that not always work right

😄

 

Complettly see on that work... NICE JOB !!!!

 

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6 hours ago, john85oc said:

Hi Firewill,

Here its my Feedback to that TGT update.

 

I think its have what. if you have unterstand how its work now can you work well with yet. But i think here should some make "Better" in the next version of it.

 

and thats its

1. Makers by TGT. if the Player set makers fly and shooting down, killed or resspwan he cant not removed this makers.

2. That Weapons in that drop down mod. (i not know why used that) becuse somebody will it Overlooked whether this is online or not what that can that end that the Targets not hit

3. Pylons, I have run the test with 6 GBU38, 3 on Pylon 4 and 3 on pylon 7. if you 2 attackes in 2flys on the same target have and you that target on pylon 4 set will arma drop the bomb on pylon 7 in the 2 bomb Drop. so you have 1 bomb hit that target, and the other bomb on pylson7 miss that target.

 

Or a other test with the F16 was i want with pylon 3 attake frist and the bombe was drop by pylon 8. so that a bit... buggy i thnk or here used errors. I not know.

 

I have try with Edit and set Priotät. but that not always work right

😄

 

Complettly see on that work... NICE JOB !!!!

 

okay..let's see here even I have a dizzy brain due to painkiller affected.

 

1: it's a old tradition of I-TGT since 2015. can be fix, but always under bottom of list.

2: for against different situation at the same time. for example, you have 3 EGBU-12, and want to use 2 bombs for typical laser guide, and 1 bomb for GPS guide.

If old I-TGT, there's no way drop the bomb with laser and GPS guide separately at the same time.

But now, you can with current I-TGT system. that's why made additional weapon mode for I-TGT guidance.

3: it's really hard to understand what's exactly want to say actually.

Or. you can change pylon priority in I-TGT.

 

 

 

 

 

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7 hours ago, john85oc said:

1. Makers by TGT. if the Player set makers fly and shooting down, killed or resspwan he cant not removed this makers.

 

You could try to write something to account for this. Try adding this to onPlayerRespawn.sqf:

{
	if (("MKR" in _x) && ((name player) in _x)) then {
		deleteMarkerLocal _x;
	};
} forEach allMapMarkers;

Some basic testing seems to account for it, so give it a go.

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On 5/23/2017 at 5:51 PM, sammael said:

I just play around with F16 sensors and missiles sensors for only Personal usage .Make radar on 180km e t.c But  Found something strange. Whatever parameters I use, I can not IR lock on аt a distance above 20 km. Same for trgets on my radar. Same effect for ActiveRadarSensor. 

Is it engine limition at 20km or I made  mistakes in the configs?

 

On 5/24/2017 at 10:45 AM, firewill said:

i think both. limitation and config because sometime i got a radar contact on 22~24km so i think not only limit with 20km below..

and plus sidewinder is also follow armaverse standard.

 

 

 

Has nothing changed since then? Are there still restrictions on target capture no further than 20-24 km by arma engine? Does your different TGPods affect lock on ranges?

I would like to know what records you set Arma for lock on ground and air targets🛫

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12 hours ago, sammael said:

 

 

Has nothing changed since then? Are there still restrictions on target capture no further than 20-24 km by arma engine? Does your different TGPods affect lock on ranges?

I would like to know what records you set Arma for lock on ground and air targets🛫

nothing changed, doesn't matter with targeting pod you've got

some example with F-14D(370km active radar range) / 12km view distance(maximum value in video option)

A0CE947BB20F1EB30ABE3697163901ADD1117C20

no radar contact in 26km

B4EE4C26C858AD1C4BF008E381EE5ED9ADF12D74

radar contact in 20.9km

 

35km view distance test

D8F2F2387344D8DEA174652669CA2C9674A294D5

no radar contact in 26.8km

6701B2F9F924D49A8BD718FEFC73CECCF10EAD09

radar contact in 20.5km

 

So, it's nothing changed since 2017.

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little updates for AWS, and aircraft.

 

FIR AWS

v3.56
Air Weapon System
- Mk82 AIR(Air Inflatable Retarder) added
- TER-9A model for F-16
- new TER model
- new fullAuto modes(250ms/50ms interval) for unguided bombs(mk82,83,84). 

2C871F6775CE35F7168B073562F427A3E59EE0B2

E3DF2B39D8CE1C2AF802B8878C39128E9CED5A47

63EFEC1DEFD5B62DB282FF42B0A50D4CB788D2DF

 

A-10

1.85
Common
- Pilotcamera(TGP) point added on HUD

 

AV-8B

0.62
- Pilotcamera(TGP) point added on HUD

 

EA-18G

0.43
- Pilotcamera(TGP) point added on HUD

 

F-2

1.995
- Pilotcamera(TGP) point added on HUD

 

F-14

1.992
- Pilotcamera(TGP) point added on HUD

 

F-15

1.63
F-15
- Pilotcamera(TGP) point added on HUD

 

F-16

1.988
F-16D
- Pilotcamera(TGP) point added on HUD

 

F-22

0.67
- Pilotcamera(TGP) point added on HUD

 

F-23A

0.27
- Pilotcamera(TGP) point added on HUD

 

F/A-18

0.22
Common
- Pilotcamera(TGP) point added on HUD

 

F/A-18E/F

0.11
Common
- Pilotcamera(TGP) point added on HUD


 

 

 

 

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On 1/31/2021 at 9:20 AM, firewill said:

little updates for AWS, and aircraft.

 

FIR AWS

v3.56
Air Weapon System
- Mk82 AIR(Air Inflatable Retarder) added
- TER-9A model for F-16
- new TER model
- new fullAuto modes(250ms/50ms interval) for unguided bombs(mk82,83,84). 

2C871F6775CE35F7168B073562F427A3E59EE0B2

E3DF2B39D8CE1C2AF802B8878C39128E9CED5A47

63EFEC1DEFD5B62DB282FF42B0A50D4CB788D2DF

 

A-10

1.85
Common
- Pilotcamera(TGP) point added on HUD

 

AV-8B

0.62
- Pilotcamera(TGP) point added on HUD

 

EA-18G

0.43
- Pilotcamera(TGP) point added on HUD

 

F-2

1.995
- Pilotcamera(TGP) point added on HUD

 

F-14

1.992
- Pilotcamera(TGP) point added on HUD

 

F-15

1.63
F-15
- Pilotcamera(TGP) point added on HUD

 

F-16

1.988
F-16D
- Pilotcamera(TGP) point added on HUD

 

F-22

0.67
- Pilotcamera(TGP) point added on HUD

 

F-23A

0.27
- Pilotcamera(TGP) point added on HUD

 

F/A-18

0.22
Common
- Pilotcamera(TGP) point added on HUD

 

F/A-18E/F

0.11
Common
- Pilotcamera(TGP) point added on HUD


 

 

 

 

Holy shit yay thank you so much 🙂

do you have like a Paypal or patreon or like some way I can kinda idk say thanks for your work 🙂

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27 minutes ago, iliyan61 said:

Holy shit yay thank you so much 🙂

do you have like a Paypal or patreon or like some way I can kinda idk say thanks for your work 🙂

i guess hard to say about it directly, but i think you can find it when take a look my insignia section.

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