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Firewill Standalone Series Release Thread

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59 minutes ago, omri2050 said:

Hey Firewill! Great change to the I-TGT!

 

One question please cause I think I'm missing something..

I want to drop JDAM-31

DSG a location, goes to LIST, select both and I have a message that the location is saved. While dropping it, it says NO GPS LOCK (or something like that..)

 

Now I went to the EDIT and apply GPS and still same message. What am I doing wrong?

 

 

You need to select the GBU-31 in the "top-down" mode, the normal release mode doesn't work with GPS guidance. Simply select the weapon again, there should be two modes.

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11 hours ago, Synchronized said:

Do you have an equation of dropping bombs, for example

 

with a jdam you need 15k feet to reach a target at 5 km. while traveling at 600 km/h or something like that

probably can make some limitation of dropping bombs(altitude,range and speed etc), but I've decided don't do it because this is just game.

 

5 hours ago, omri2050 said:

Hey Firewill! Great change to the I-TGT!

 

One question please cause I think I'm missing something..

I want to drop JDAM-31

DSG a location, goes to LIST, select both and I have a message that the location is saved. While dropping it, it says NO GPS LOCK (or something like that..)

 

Now I went to the EDIT and apply GPS and still same message. What am I doing wrong?

 

uzabit explained well, need to change weapon mode with weapon switch key. or refer this point in video(2m 16s)

 

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34 minutes ago, firewill said:

probably can make some limitation of dropping bombs(altitude,range and speed etc), but I've decided don't do it because this is just game.

 

I don't think he means limiting weapon releases unless a target is in range or anything like that. I think he's just looking for a way to calculate how far a bomb will travel if released at a certain height and speed, which I would also like to know.

 

Maybe dropping ordnance from different heights/speeds and recording the distances flown into a spreadsheet wouldn't be too ambitious of a task, in lieu of doing any form of maths haha.

 

Good video though. Explains the use of the I-TGT nicely.

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50 minutes ago, beno_83au said:

 

I don't think he means limiting weapon releases unless a target is in range or anything like that. I think he's just looking for a way to calculate how far a bomb will travel if released at a certain height and speed, which I would also like to know.

 

Maybe dropping ordnance from different heights/speeds and recording the distances flown into a spreadsheet wouldn't be too ambitious of a task, in lieu of doing any form of maths haha.

 

Good video though. Explains the use of the I-TGT nicely.

well I slept only 2 hours so my brain been fuzzy so misunderstood I guess.

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@Synchronized
I did a bit of table for the GBU-31. If you want to run some of this through a real-world test that'd be nice. Otherwise I'll just go and compile the data for all the bombs from various speeds/altitudes over some period of time and see how it pans out. This was done on the F/A-18C ("FIR_F18C") in level flight on the VR terrain.

["Speed","Altitude","Distance"]

[500,900,3504]
[500,1000,3697]
[500,1100,3871]

[600,900,3877]
[600,1000,4087]
[600,1100,4265]

[700,900,4240]
[700,1000,4450]
[700,1100,4650]

[800,900,4570]
[800,1000,4807]
[800,1100,5004]

[900,900,4913]
[900,1000,5151]
[900,1100,5371]

[1000,900,5237]
[1000,1000,5480]
[1000,1100,5714]

This was done by recording actual results, not through any equation. From what I searched, people gave up on trying to maths their way through this particular Arma problem a while ago.

 

2 hours ago, firewill said:

well I slept only 2 hours so my brain been fuzzy so misunderstood I guess.

I spend much of my working life now days sympathising.

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5 hours ago, beno_83au said:

@Synchronized
I did a bit of table for the GBU-31. If you want to run some of this through a real-world test that'd be nice. Otherwise I'll just go and compile the data for all the bombs from various speeds/altitudes over some period of time and see how it pans out. This was done on the F/A-18C ("FIR_F18C") in level flight on the VR terrain.


["Speed","Altitude","Distance"]

[500,900,3504]
[500,1000,3697]
[500,1100,3871]

[600,900,3877]
[600,1000,4087]
[600,1100,4265]

[700,900,4240]
[700,1000,4450]
[700,1100,4650]

[800,900,4570]
[800,1000,4807]
[800,1100,5004]

[900,900,4913]
[900,1000,5151]
[900,1100,5371]

[1000,900,5237]
[1000,1000,5480]
[1000,1100,5714]

This was done by recording actual results, not through any equation. From what I searched, people gave up on trying to maths their way through this particular Arma problem a while ago.

 

I spend much of my working life now days sympathising.

 

According to those results it seems that for every 100 meters of altitutde, 200 meters of distance are added, and for every 100km/h 400 meters get added

 

So in theory if i drop a bomb at 500km/h, 2000m of altitude, it should make the bomb travel at least 5 kilometers in distance, im sure air drag would slow it down the more it has to travel, but that doesnt seem to be a factor at low altitudes (1km)

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Hi,

 

I absolutely love your mods but I just have two questions/requests

 

1: Would you think about adding hellfires/brimstones to the mod i really would like to have 3/4 racks on the harrier GR9A as even though it never happened the missiles had been approved for the planes they were just pulled from service before active duty.

 

2: Is there a way to see SPI/where the TGP is pointing on the A10 HUD for gunrun aiming?

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1 hour ago, iliyan61 said:

Hi,

 

I absolutely love your mods but I just have two questions/requests

 

1: Would you think about adding hellfires/brimstones to the mod i really would like to have 3/4 racks on the harrier GR9A as even though it never happened the missiles had been approved for the planes they were just pulled from service before active duty.

 

2: Is there a way to see SPI/where the TGP is pointing on the A10 HUD for gunrun aiming?

1. just tested in real life, but now days the British harriers no longer service, and this is game so probably can do with "What-If".

2. currently F-16 mod has it(show TGP point on HUD), A-10 or other aircraft will do in future.

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22 hours ago, firewill said:

1. just tested in real life, but now days the British harriers no longer service, and this is game so probably can do with "What-If".

2. currently F-16 mod has it(show TGP point on HUD), A-10 or other aircraft will do in future.

1. yeh they were approved with both brimstones and hellfires but got pulled from service before the missiles were deployed.
2. thank you its the one thing making the a10 somewhat annoying other then that its perfect.

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I Can`t use GBU 24 thermobar. In doesn`t lock on laser. And when I use I TGT there are no pylons in system. 

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6 hours ago, sammael said:

I Can`t use GBU 24 thermobar. In doesn`t lock on laser. And when I use I TGT there are no pylons in system. 

Dumb question but you're approaching the target at the right angle?
are you using the AWS GBU-24 or is it a different mod?

can other bombs lock on?

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8 hours ago, sammael said:

I Can`t use GBU 24 thermobar. In doesn`t lock on laser. And when I use I TGT there are no pylons in system. 

it worked with laser in my test, but I've found not make secondary explosion due to some execute script order.

also only GPS supported weapons will appear in pylons list. it's also CG only weapon supported however, there is no CG only weapon in AWS currently.

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@firewill with what I asked earlier would you be open to the harrier missiles? and how long till the A10 update?

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