Jump to content
firewill

Firewill Standalone Series Release Thread

Recommended Posts

You could make a script check the loadout in the rearming area every few seconds and remove unwanted magazines.

Something like this:

Spoiler

// some condition, perhaps while do conditon, check if player/aircraft is in a certain area,

 

    if (magazines _aircraft find "unwanted_magazine" != -1) then {_aircraft removeMagazine "unwanted_magazine"};

 

 

 

  • Thanks 1

Share this post


Link to post
Share on other sites

@DSabre I was more looking for something that fully takes them out of the list. If there's no solution like that around, all good.

  • Like 1

Share this post


Link to post
Share on other sites

D0CF6371E07101F64A3A8CB17FFDD290860817AD

 

85D7A37BB543402C29C55DF92F7F63E145F3BF66

 

F/A-18D is will be update in Jul-31

 

  • Like 8
  • Thanks 2

Share this post


Link to post
Share on other sites
On 6/25/2020 at 3:51 PM, sgtfuzzle17 said:

@firewill is there any way to whitelist/blacklist certain munitions from the AWS while making a mission? I'm setting up some scenarios set before things like AIM-9Xs and JASSMs were around and would like to know if I can just make those munitions unavailable.

input code like below in init.sqf or any init box.

AWS_AMS_Blacklist = ["FIR_AIM9X_P_1rnd_M","FIR_AGM158B_P_1rnd_M","etc.."];

  • Like 2

Share this post


Link to post
Share on other sites

maybe you can also consider to put a whitelist so when someone uses whitelist only those weapons becomes available and nothing else. There are too many weapons in FIR and just to give a small set of it will require a bit blacklist

  • Like 4

Share this post


Link to post
Share on other sites
10 hours ago, Jackie_Boi said:

So uh, can you give us an insight into Project Flanker or Project Fulcrum?

nothing to say right now, unfortunately.

Share this post


Link to post
Share on other sites

released files on google drive : https://drive.google.com/drive/folders/1Q4E64BjPSEdetvxXs-Xt-BrDMz1PY-er?usp=sharing

from now on, I won't keep update the download links on each thread, but you can access this link and can download if you want not use steam workshop.

E6BFB2DC7DBA242BC120C642C199C5CCC5047AD4

got some many updates and finally F/A-18D has arrived

 

AWS

v3.52
Air Weapon System
- ECM system changed. A new ECM system uses ECM capability in aircraft to determine the success of jamming or not.
- GBU-55 LJDAM(1000 lbs) added

Pilot&Crew Pack
- new pilot uniform with tactical gloves
- pilot survival vest color changed
 

F/A-18

0.2 "Fighting Bengals"
- F/A-18D updated
- VMFA(AW)-224 is now standard skin for F/A-18C
- hitpoints added
- ECM capability data added
*Fighting Bengals : Marine All Weather Fighter Attack Squadron 224 'Fighting Bengals' is a United States Marine Corps F/A-18D Hornet squadron. now they're operating F/A-18C too.

 

F-15

1.6
- F-15SE, F-15 Legacy are now part of F-15 main mod.(old F-15SE,Legacy files in Steam Workshop and links will be removed)
- hitpoints added
- ECM capability data added

 

F-14

1.99
- skin packs integrated
- hitpoints added
- ECM capability data added
 

F-16

1.986
- skin packs integrated
- hitpoints added
- ECM capability data added

 

AV-8B

0.61
- hitpoints added
- ECM capability data added

 

F-2

1.994
- hitpoints added
- ECM capability data added

 

A-10

1.82
Common
- hitpoints added
- ECM capability data added
- skin pack integrated

 

F-22

0.66
- hitpoints added
- ECM capability data added

 

F-23

0.25
- hitpoints added
- ECM capability data added

 

EA-18G

0.41
- hitpoints added
- ECM capability data added
- checkboxes added on every pylon combo box. checked = weapon for WSO / uncheked = for pilot.

 

Project Rhino

jun302020
- hitpoints added
- ECM capability data added
- checkboxes added on every pylon combo box. checked = weapon for WSO / uncheked = for pilot.

 

Su-25SM3

0.16
- hitpoints added
- ECM capability data added

 

 

F-35B Armaverse

1.42
- fixed : disappear in the list on zeus interface when use with Zeus Enhanced mod
- hitpoints added
- ECM capability data added

 

 

  • Like 4
  • Thanks 3

Share this post


Link to post
Share on other sites

Great! Downloading now. Greatest gift so far today!

 

And, would you mind re-posting a link to your texture templates? Found it.

Share this post


Link to post
Share on other sites

AWS updated

v3.52a
Air Weapon System
hotfix : GBU-55 (Navy) fixed

  • Thanks 1

Share this post


Link to post
Share on other sites

Hi

How long should brun the Fire if you shoot on ground with the M61A2 Vulcan?

Forget it, its was by MCC mod.

 

Nice Updates and nice skins you add it in :thumbsup:

 

 

Share this post


Link to post
Share on other sites

I keep getting a "Bad Vehicle Type" errors referencing the the FIR pilots and all of the FIR Pilots are missing from all the aircraft even though I've installed FIR AWS. Not sure if it's conflicting with another mod?

Share this post


Link to post
Share on other sites
12 hours ago, dbflyguy said:

I keep getting a "Bad Vehicle Type" errors referencing the the FIR pilots and all of the FIR Pilots are missing from all the aircraft even though I've installed FIR AWS. Not sure if it's conflicting with another mod?

probably mod conflict or some kind of install error because i have no problem like that with CUP, RHS and even with Unsung.

Share this post


Link to post
Share on other sites

Pilot survival vest color changed?

Do you mean change from dark grey to abit darker grey? 😄

 

Cool updates bud. You're doing good!

Share this post


Link to post
Share on other sites
On 7/26/2020 at 5:01 PM, firewill said:

input code like below in init.sqf or any init box.

AWS_AMS_Blacklist = ["FIR_AIM9X_P_1rnd_M","FIR_AGM158B_P_1rnd_M","etc.."];

@firewill Awesome, thanks. Are we able to use this to build whitelists as well?

 

Also, is there a readily accessible list of all weapon classnames floating around anywhere?

Share this post


Link to post
Share on other sites
On 8/3/2020 at 11:40 PM, firewill said:

probably mod conflict or some kind of install error because i have no problem like that with CUP, RHS and even with Unsung.

 

Looks like it was conflicting with the Iran Forces Mod, I've removed that mod and all Firewill pilots show up as they should now

Share this post


Link to post
Share on other sites
10 hours ago, sgtfuzzle17 said:

@firewill Awesome, thanks. Are we able to use this to build whitelists as well?

 

Also, is there a readily accessible list of all weapon classnames floating around anywhere?

currently some system is work in progress, hard to tell it is whitelist system exactly, but I think it's combination of blacklist and whitelist.

 

and here's weapon and magazine classnames list

https://docs.google.com/spreadsheets/d/1ZjECtR0yy-6cUN7KEoVTIV-sMwIpq5OBwS6Fqox_E0g/edit?usp=sharing

 

7 hours ago, panzergrenadier3 said:

Hi firewill, have you thought about a two seater A-10?

1.png?token-time=1597972389&token-hash=1

here's what I've got.

8 hours ago, dbflyguy said:

 

Looks like it was conflicting with the Iran Forces Mod, I've removed that mod and all Firewill pilots show up as they should now

it's a good to know, thanks the feedback.

Share this post


Link to post
Share on other sites

@firewill 

Quick bug report here, not sure if intended/haven't gotten to it yet.

 

None of the F-14 variants have the tickboxes for backseat (RIO in this case) weapon control. Is this something that's meant to be coming soon™ or not on the cards?

Share this post


Link to post
Share on other sites
2 minutes ago, sgtfuzzle17 said:

@firewill 

Quick bug report here, not sure if intended/haven't gotten to it yet.

 

None of the F-14 variants have the tickboxes for backseat (RIO in this case) weapon control. Is this something that's meant to be coming soon™ or not on the cards?

no checkboxes in AMS is intentional.

Share this post


Link to post
Share on other sites
22 hours ago, firewill said:

no checkboxes in AMS is intentional.

Will this change at any point? RIOs literally only being able to monitor radar is kind of a shallow experience when radar is as simple as it is in Arma 3.

Share this post


Link to post
Share on other sites
16 minutes ago, sgtfuzzle17 said:

Will this change at any point? RIOs literally only being able to monitor radar is kind of a shallow experience when radar is as simple as it is in Arma 3.

that's what i want it. so won't change.

Share this post


Link to post
Share on other sites

F/A-18 updated

0.2a
F/A-18D
- missing the buno texture has been fixed

 

and here's some side project shots

DFF1FF3C3B46A98D0C482CBA67C118337455C5CC

57ADBDB5E0D5308C878C673EB8064DFD301BC346

just like the Huey decal pack, currently I'm making C-130 decal pack. it's compatible for RHS,CUP and Unsung, but player can set the offset manually for other C-130 model if want.

top: decal&texture + Unsung C-130H

below : decal&texture + RHS C-130J

  • Like 9
  • Thanks 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×