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Firewill Standalone Series Release Thread

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6B174DE33ACB7655630EA3B5BC8B679964A76660

 

WDU-4/A APERS(Anti-Personnel) is one of warhead for Hydra 70 Rocket, 96 flechettes inside. 
based on submunition values in CfgAmmo, not a script based.

 

if want some steel rain to the enemy infantry, it's perfect for that purpose.(+ want without use the explosive)

 

will be include next AWS update.

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Pardon my lack of knowledge here guys, and I searched thru the thread. I cannot seem to see any CCIP fall lines on my Hud for the "Dumb" Bombs (mk82/84/ect) 

 

Has this great Mod never had them, Or did they get broken after the Jets DLC  as an earlier post might have said? If so any plans to re-add them later?

 

 I just cannot seem to get a clear answer reading other forums, and really would like to Drop some dumb bombs out of this aircraft!

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Walsh

There were predicted impact points with earlier versions per the balisticcomputer = X; that was intigrated in 1.60 and believe it was on there.  However since the 1.70 (Jets DLC) there now is the ability to create new HUD features with the CCIP Recticle and Dtoss lines on the HUD.   Maybe something to be added in the future, however Im sure Firewill has tons on his plate already. 

 

regards,

 

Shrike

 

 

111_SOG_Shrike_Signature.png

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7 hours ago, Walsh.D said:

Pardon my lack of knowledge here guys, and I searched thru the thread. I cannot seem to see any CCIP fall lines on my Hud for the "Dumb" Bombs (mk82/84/ect) 

 

Has this great Mod never had them, Or did they get broken after the Jets DLC  as an earlier post might have said? If so any plans to re-add them later?

 

 I just cannot seem to get a clear answer reading other forums, and really would like to Drop some dumb bombs out of this aircraft!

like shrike88 said, its move to HUD part, but still old CCIP marker alive in pilotcamera view. 

 

M259 WP(White phosphorus) is one of the Hydra 70 warhead, its screening smoke rapidly, but also very harm for infantry.
so use this weapon for right purpose.(for smoke screen)


"36. Weapons Employing Fire
The use of weapons which employ fire, such as tracer ammunition, flamethrowers, napalm and other incendiary agents, against targets requiring their use is not violative of international law. They should not, however, be employed in such a way as to cause unnecessary suffering to individuals."
- FM27-10 Rule of Land Warfare / Chapter 2 HOSTILITIES / Section III. FORBIDDEN MEANS OF WAGING WARFARE

 

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russian weapon integration test with dynamic loadout/pylon system (su-25 is test bed for russian weapons for now.)

8CA603648590C8512B300B3EFCAAEF2ADBE7E03C

79CC6FEACFA5727C762835DD1C3BF400B4144EB6

91CEB17036D83EFBC596D88EC922029F25BA7F82

to left->right in photo : R-73 / Kh-25ML / Kh-29T / 9K121 Vikhr / KAB-250L / R-77 / R-27ET / R-27ER / Kh-25MPU / R-73

B2CC43D6C89560561E0743E38EAF545FAA9B49A9

Kh-25MPU is Anti-Radiation type of Kh-25 Series.

A501E7EF416E2BBC8E5FDB62DE0FA2D5B2D6E705

Kh-25ML is Laser Guided.

D66918B726804D71FAE605879FBC6B111B0DB998

Firing Kh-25MPU at Cheetah AA tank. (close range firing for demonstration)

B651BC9BBE6E68C8F5D5A2427743BA59A0F39963

 

new russian weapon list for next update

R-27(ER/ET)

R-77

Kh-25(ML/MPU)

 

and pylon system integration for all russian weapon.

 

 

 

 

 

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On 2017-6-11 at 11:31 AM, firewill said:

russian weapon integration test with dynamic loadout/pylon system (su-25 is test bed for russian weapons for now.)

8CA603648590C8512B300B3EFCAAEF2ADBE7E03C

79CC6FEACFA5727C762835DD1C3BF400B4144EB6

91CEB17036D83EFBC596D88EC922029F25BA7F82

to left->right in photo : R-73 / Kh-25ML / Kh-29T / 9K121 Vikhr / KAB-250L / R-77 / R-27ET / R-27ER / Kh-25MPU / R-73

B2CC43D6C89560561E0743E38EAF545FAA9B49A9

Kh-25MPU is Anti-Radiation type of Kh-25 Series.

A501E7EF416E2BBC8E5FDB62DE0FA2D5B2D6E705

Kh-25ML is Laser Guided.

D66918B726804D71FAE605879FBC6B111B0DB998

Firing Kh-25MPU at Cheetah AA tank. (close range firing for demonstration)

B651BC9BBE6E68C8F5D5A2427743BA59A0F39963

 

new russian weapon list for next update

R-27(ER/ET)

R-77

Kh-25(ML/MPU)

 

and pylon system integration for all russian weapon.

 

 

 

 

 

So good mate. We really need this sort of weapons as the russians are normally portrayed as ill equipped planes with dumb bombs and rockets.

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great work Firewill! Thank you very much!

What is/are the hardpoint name(s) I have to add to my configs : ) ?

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4 hours ago, [Dust]Sabre said:

great work Firewill! Thank you very much!

What is/are the hardpoint name(s) I have to add to my configs : ) ?

its future update but here's list

FIR_OPFOR_AA_HP : AA weapon only

FIR_OPFOR_AG_HP : AG weapon only

FIR_OPFOR_Combined_HP : AA/AG weapon

FIR_OPFOR_Wingtip_HP : some little AA Weapon such as R-73/R-60

 

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Are you also still going to update the F-15 standalone and plan on releasing the F-22/F-23 that you were working on as well?  Or are those put on the backburner?

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thank you, I may add them already.

As soon as you update your addon they should start working then.

I have not yet found any sideeffect of using hardpoint names that are not available

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7 hours ago, islesfan186 said:

Are you also still going to update the F-15 standalone and plan on releasing the F-22/F-23 that you were working on as well?  Or are those put on the backburner?

all projects keep working with schedule.

6 hours ago, [Dust]Sabre said:

thank you, I may add them already.

As soon as you update your addon they should start working then.

I have not yet found any sideeffect of using hardpoint names that are not available

will available after next update.

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EE133AAA8794482B7C7DF384A77B68322B792FFE

A8B34FB624E2459EE5F8B60280F9068649E293DB

E154AF65D22C8CE3D44AB4E70A1C7A4020D26FFB

3E7913A14272A2C9D35D343E8AA0485EBC259B9A

9A10178457BE80C04D493FEAD10A51383CE3490C

yet another russian weapon for next update in next week

 

- three S-8 rocket series : S-8KOM : HEAT / S-8S : Flechette / S-8TsM : smoke marker

- S-13 rocket

- Molniya(now Vympel) R-60M

 

 

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Hey @firewill

Would it be possible to create a optional patch that makes your laser guided munitions compatible with ACE3's laser designator PRF code system, they just released a new AGM that uses LOBL and LOAL with multiple attack profiles, would be great if we could use your LOAL bombs with this to hit multiple targets in one run using the PRF code system.

Spoiler

sbYOrpT.png

 

 

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AWS updated

v1.8
- Russian Weapons teak for dynamic loadout support
- new weapons : R-27/R-60/R-77/Kh-25/S8 rocket/various warhead for hydra/S8 rocket and etc
- some bug fixes

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Hi, I hope it's not thread hijacking, but will this mod (or if there is a mod currently) enable dynamic ingame load out with vanilla aircraft like F/A-181 Wasp?

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26 minutes ago, lugiahua said:

Hi, I hope it's not thread hijacking, but will this mod (or if there is a mod currently) enable dynamic ingame load out with vanilla aircraft like F/A-181 Wasp?

Look for GOM Pylon Mod :


Also, Achilles for Zeus allows Dynamic Pylon Modification in mission for Zeus users.

As a corollary, if you have the FIR AWS running, both of those mods will allow the use of FIR AWS weapon systems on your airframes.

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On 2017. 6. 24. at 2:51 AM, SnakeDocc said:

Hey @firewill

Would it be possible to create a optional patch that makes your laser guided munitions compatible with ACE3's laser designator PRF code system, they just released a new AGM that uses LOBL and LOAL with multiple attack profiles, would be great if we could use your LOAL bombs with this to hit multiple targets in one run using the PRF code system.

  Reveal hidden contents

sbYOrpT.png

 

 

no because i'm not a ace 3 user. but anyone can make compatible patch. just not me.

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On 23.06.2017 at 7:51 PM, SnakeDocc said:

Hey @firewill

Would it be possible to create a optional patch that makes your laser guided munitions compatible with ACE3's laser designator PRF code system, they just released a new AGM that uses LOBL and LOAL with multiple attack profiles, would be great if we could use your LOAL bombs with this to hit multiple targets in one run using the PRF code system.

  Reveal hidden contents

sbYOrpT.png

 

 

what are those modes actually? :/ LOBL ?

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LOBL = Lock On Before Launch

LOAL = Lock On After Launch

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lock on befor launch(lobl) means you need to lock on the laser befor you launch the missle

lock on after launch(loal) means you don't need to lock on to anything befor you launch the missle it searches the laser for it self

loal-dir the missle fly's dircetly to the target

loal-lo the missle follows the terrain features to the target could lead to misses becaus the missle can#t detect the laser as good as in other modes

loal-hi the missle launches in a climb and targets the roof of the target

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1 hour ago, Ghostworrior said:

lock on befor launch(lobl) means you need to lock on the laser befor you launch the missle

lock on after launch(loal) means you don't need to lock on to anything befor you launch the missle it searches the laser for it self

loal-dir the missle fly's dircetly to the target

loal-lo the missle follows the terrain features to the target could lead to misses becaus the missle can#t detect the laser as good as in other modes

loal-hi the missle launches in a climb and targets the roof of the target

 

that is really nice!

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That's fair enough firewill.

 

15 minutes ago, Devastator_cm said:

 

that is really nice!

The thing I really like about this whole system is the laser PRF code, it allows any laser designator operator on the ground or in a jet etc, to give their laser a unique id (through a keybind) then the person firing the missiles just uses the same keybind to cycle to the code of the target laser (this works with LOAL) and fires or you can have multiple lasers up at once and know with confidence that you will hit the correct one, or you can fire a salvo on multiple laser targets at once by just cycling codes and shooting LOAL-HI from behind a hill. Not sure if you might be up for making a patch devastator? one of those cases where I would if I knew how, though I think a bunch of people/groups would appreciate someone doing it.

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