mdtorch 39 Posted April 25, 2015 Hey guys, here is what I wanna do: 1. Spawn a Jet with Crew 2. Land it on a defined airfield 3. Let it taxi to defined waypoints (immediately after it left the runway) 4. Let him STOP and wait for further instructions (scripts) at the last defined waypoint Here is what I came up with: this addAction ["<t color='#FFFF00'>Reinforcements</t>", {_molosc17 = createVehicle ["USAF_C17", getMarkerPos "spawnmolos", [], 0, "FLY"]; createVehicleCrew (_molosc17); _molosc17 landAt 4; _molosc17 addWaypoint [getMarkerPos "moloshaltpos", 0];}]; 1. works 2. works 3. doesn't work 4. ??? What my plane does is, land on the runway, taxi around the airfield, don't give a shit about my waypoint, taxi to the runway, and take off again. Can someone help me with this one pls? Thx a lot guys Share this post Link to post Share on other sites
warlord554 2065 Posted April 25, 2015 Delete crew at waypoint, create new crew with hold waypoint? Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted April 26, 2015 You can't give planes waypoints on the ground, the only movement for planes on ground is defined per map with TaxiIn and TaxiOut definitions in the airfield config entry. If a plane is on the ground it will try to move towards the nearest TaxiOut location and take off from there. Share this post Link to post Share on other sites
dreadpirate 173 Posted April 26, 2015 The best you can do is setFuel to 0 when the plane leaves the runway. Can anyone think of a workaround to simulate taxiing to a certain position? Maybe attachTo an invisible object and setting velocity and direction? Share this post Link to post Share on other sites
L3TUC3 32 Posted April 27, 2015 The best you can do is setFuel to 0 when the plane leaves the runway.Can anyone think of a workaround to simulate taxiing to a certain position? Maybe attachTo an invisible object and setting velocity and direction? You got it. Attach it to an invisible atv or something, then give the ATV the waypoint until its at the location you want. Share this post Link to post Share on other sites
Stitch_Jones 0 Posted November 19, 2016 You can't give planes waypoints on the ground, the only movement for planes on ground is defined per map with TaxiIn and TaxiOut definitions in the airfield config entry. If a plane is on the ground it will try to move towards the nearest TaxiOut location and take off from there. I'm new, i know this is an old post, please be gentle. I started working on this yesterday before I started looking through the forums for help. Is there a way to cancel (via scripting) that default function that causes the a/c to stick to that path? Thanks for reading. Share this post Link to post Share on other sites