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SGT Fuller

United States Air Force( 2015)

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AC-130's 120mm cannon doesn't work  [without other mods]

What should I do.....?

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Wait for the update..but the AC-130 doesn't need other mods to function 

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9 hours ago, SGT Fuller said:

Wait for the update..but the AC-130 doesn't need other mods to function 

THX bro!!

I can't wait!! 

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On 7/24/2017 at 1:39 AM, SGT Fuller said:

I have a control center for the AC-130 that needs to be textured.

 

Sounds I have a file of sounds I want to be configured for these aircraft 

Hey I'm a big fan of your mod and am a sound designer IRL. I'm pretty handy with audio editing and making stuff. I would love to help out if you still need help.

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So I found that this mod, for some reason, deletes the 111th Infantry Patch thumbnail from the vanilla files. Normally, I wouldn't notice this, but anytime I access the arsenal or go to change the attributes of an entity in the editor, it keeps showing me a warning that it can't find the patch thumbnail.

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First I've heard of this since the mod has been out for several years I doubt it is this mod.

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34 minutes ago, SkyNT19ht02 said:

So I found that this mod, for some reason, deletes the 111th Infantry Patch thumbnail from the vanilla files. Normally, I wouldn't notice this, but anytime I access the arsenal or go to change the attributes of an entity in the editor, it keeps showing me a warning that it can't find the patch thumbnail.

Are you running any other mods, because i have had this happen with other mods as well (while not running USAF mod)

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6 minutes ago, Foxone said:

Are you running any other mods, because i have had this happen with other mods as well (while not running USAF mod)

Yeah I'm running a bunch, but when I was testing to see what mod it was, I removed a few mods, but it didn't go away until after I removed the USAF mod. At first I thought it was ASR AI3, but it was still there when I removed it. Not sure if its actually yours or if some other mod is clashing with yours somehow. I don't see a reason yours would be the problem, but this is just what i've observed.

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18 minutes ago, SkyNT19ht02 said:

Yeah I'm running a bunch, but when I was testing to see what mod it was, I removed a few mods, but it didn't go away until after I removed the USAF mod. At first I thought it was ASR AI3, but it was still there when I removed it. Not sure if its actually yours or if some other mod is clashing with yours somehow. I don't see a reason yours would be the problem, but this is just what i've observed.

All i can suggest is you do a process of elimination, active one mod at a time to find the issue. Its likely a mod clash, as unfortunately not all mods will work with each other. 

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On 13/08/2017 at 7:57 AM, M.Mosley said:

Hey I'm a big fan of your mod and am a sound designer IRL. I'm pretty handy with audio editing and making stuff. I would love to help out if you still need help.

Hey, thanks for the offer, if you could send @SGT Fuller a PM with some more details/info that would be much appreciated :D :D

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I have a question about the stealth mechanics of the relevant aircraft (B2, F22, and F35): is it a planned feature or one that already exists? I'm asking because currently when I have the master safe on with the stealthy aircrafts from this mod every hostile missile platform stops tracking me. However, the last update occurred long before the Jets DLC introduced radar mechanics into the game. So does the mod already feature stealth? If so, will it change (don't need specifics) because of the new DLC?

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Some more CV-22B pics

Ou7B8Ls.png

 

XqquHaU.png

 

UZlUsfV.png

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Hello Fuller

 

I need to Report the Follow bug after Arma 3 Update 1.74 from 1.72.

 

The KC-135 have now the Problem to get in as player.  The E3A dont have this Problem not

 

I have from the Bug make Pics becuse i cant really good reportet becuse my english its very bad^^

 

So here the pics E3A and KC-135 and a possible solved for now.

 

http://steamcommunity.com/sharedfiles/filedetails/?id=1114738292×

here was the Normal point to get in befor the Update

http://steamcommunity.com/sharedfiles/filedetails/?id=1114738317

http://steamcommunity.com/sharedfiles/filedetails/?id=1114738339

 

Here its the other point to get in how was it Before  in E3A

http://steamcommunity.com/sharedfiles/filedetails/?id=1114738397

http://steamcommunity.com/sharedfiles/filedetails/?id=1114738416

http://steamcommunity.com/sharedfiles/filedetails/?id=1114738435

 

And that my Possible solved of the Problem to get in in KC135

http://steamcommunity.com/sharedfiles/filedetails/?id=1114738240

http://steamcommunity.com/sharedfiles/filedetails/?id=1114738258

 

Thats Work with a HEMTT too you just need to Drive with the Front on the Airplane and go on the HEMTT with mods like Enhaced Movement... You just need frontal looking on the I on the Text US Air Force and you can fly it...

 

I hope a Update coming soon

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4 hours ago, john85oc said:

<snip>

I hope a Update coming soon


Correct me if I am wrong, but I think @SGT Fuller has said multiple times that the current USAF mod isn't really compatible with current ArmA 3.

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2 hours ago, pipewr3nch said:


Correct me if I am wrong, but I think @SGT Fuller has said multiple times that the current USAF mod isn't really compatible with current ArmA 3.

Yes, you should also be finding this issue with the F-22 (it was the first i noticed to have it), nevertheless it is an issue that is fixed in our current build.

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8 hours ago, pipewr3nch said:


Correct me if I am wrong, but I think @SGT Fuller has said multiple times that the current USAF mod isn't really compatible with current ArmA 3.

I am Sorry, but i am not much Online in this forum so i maybe dont see...

that the mod maybe make Problems with new Arma3 Versionen its me Clear

 

But i want help  @SGT Fuller and that make i on best if i report new Bugs^^

 

Sorry for my Bad english i wish all a nice Day/Night

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On 8/13/2017 at 5:36 PM, R0adki11 said:

All i can suggest is you do a process of elimination, active one mod at a time to find the issue. Its likely a mod clash, as unfortunately not all mods will work with each other. 

So I figured for my first experiment, I would load nothing but the USAF Mod. The error message popped up once again. I'm attaching pictures to show you what I'm looking at.

 

https://drive.google.com/open?id=0B2Y8qKXvl1PPU3JfXzV4QjhoMXM

 

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Seems the error message relates to one of the A3 official DLCs. You try it without any mods at all?

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18 hours ago, warlord554 said:

Seems the error message relates to one of the A3 official DLCs. You try it without any mods at all?

Yup. Works fine

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"Because".

 

It has been expressed several times in the 88-page thread that it is not to be placed on steam.  Fuller has said that the new version should be on steam when it is released.

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Just now, hcpookie said:

"Because".

 

It has been expressed several times in the 88-page thread that it is not to be placed on steam.  Fuller has said that the new version should be on steam when it is released.

thanks for answer

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Any thoughts on adding the E-8C JSTARS? Your E-3 does a great job of tracking enemy air movements & passing it off to friendly air & ground units. I just thought it would be great to have this aircraft as it could track enemy surface units & pass off the info. Possibly even track enemy radio transmissions. It's also based off the Boeing 707 just like the KC-135 & E-3 already in your pack. Anyhow, keep up the great work & I can't wait for what you have in store for the next update. Thanks. ;-)140501-F-AM664-030.JPG

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