SGT Fuller 856 Posted July 22, 2015 Any chance we could get a basket on the rescue hawk? I think it would add a bit of versatility and usefulness to the rescuehawk for some S&R style stuff :3 Probably not Share this post Link to post Share on other sites
octop01 30 Posted July 22, 2015 How is the update going? Did you already solve all problems made by the new update? Share this post Link to post Share on other sites
SGT Fuller 856 Posted July 22, 2015 How is the update going? Did you already solve all problems made by the new update? Yes i did ---------- Post added at 17:11 ---------- Previous post was at 15:59 ---------- @ALL I apologize that its taking me so long to release the update, but i can promise and guarantee that you will love this mod more and more with this update. This will be the biggest update i have released. I will be taking a break afterwards due to the time i have spent on this update alone. It will be out this month though i can promise you that. Share this post Link to post Share on other sites
officeramr 269 Posted July 23, 2015 I screwed up a bunch of files and i'm re downloading you're mod as a result (i figured that was the cause of my B1b ab problem) and this time im using play with six to download, i noticed that some of the files its downloading are from Massi's weapons pack and HAMF helo's, why is that? I have both of them? Share this post Link to post Share on other sites
SGT Fuller 856 Posted July 23, 2015 I screwed up a bunch of files and i'm re downloading you're mod as a result (i figured that was the cause of my B1b ab problem) and this time im using play with six to download, i noticed that some of the files its downloading are from Massi's weapons pack and HAMF helo's, why is that? I have both of them? I have no idea this mod has nothing to do with either one of those two mods Share this post Link to post Share on other sites
robowilso 40 Posted July 23, 2015 not necessarily @ fullerpj,,, bu when was the last update? I remember sometime back begging and graveling for it and i see ppl talking about a new new update the version I have is from months ago,,, and while i'm here does anyone know how to fix the problem with arma 3 fps "fluttering"- "sticking" started since the new update and i can't fix it. Any news or precendence? Share this post Link to post Share on other sites
SGT Fuller 856 Posted July 24, 2015 not necessarily @ fullerpj,,, bu when was the last update? I remember sometime back begging and graveling for it and i see ppl talking about a new new update the version I have is from months ago,,, and while i'm here does anyone know how to fix the problem with arma 3 fps "fluttering"- "sticking" started since the new update and i can't fix it. Any news or precendence? Update is not out yet as far as the other thing I have no Clue Share this post Link to post Share on other sites
sargken 286 Posted July 24, 2015 Anticipation is killing me. Share this post Link to post Share on other sites
SGT Fuller 856 Posted July 24, 2015 It's worth the wait Share this post Link to post Share on other sites
thesn4k3 47 Posted July 24, 2015 It's worth the wait Everything you described to me about it last night makes it sound like these folks are in for a treat :D Share this post Link to post Share on other sites
wordy-uksf 38 Posted July 24, 2015 Are there any plans for the future as for adding some functionality to the AWACS ? Share this post Link to post Share on other sites
SGT Fuller 856 Posted July 24, 2015 Are there any plans for the future as for adding some functionality to the AWACS ? already taken care of. Share this post Link to post Share on other sites
delta3242 399 Posted July 24, 2015 Its not possible for this to happen is it? Share this post Link to post Share on other sites
CyclonicTuna 87 Posted July 24, 2015 Its not possible for this to happen is it? Sure it is! Here's what you have to do, rebuild the entire game in an engine that allows for dynamic particle simulation on a massive scale and then just ask Fuller to port the mod. Simple as that. Share this post Link to post Share on other sites
sargken 286 Posted July 24, 2015 Post that on arma 3 feedback site, maybe tanoa. Share this post Link to post Share on other sites
thesn4k3 47 Posted July 24, 2015 Sure it is! Here's what you have to do, rebuild the entire game in an engine that allows for dynamic particle simulation on a massive scale and then just ask Fuller to port the mod. Simple as that. The smoke is effected by rotors in arma already, not sure if its good enough to pull off that though. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted July 25, 2015 The smoke is effected by rotors in arma already, not sure if its good enough to pull off that though. Its only affected over 1 axis at a time and its not really a particle simulation. Share this post Link to post Share on other sites
eggbeast 3673 Posted July 25, 2015 ah angel wings lol we have a similar thing in making the burst fire much faster and from 4 points on some aircraft, but not the wash effect Share this post Link to post Share on other sites
DusktilDawn 18 Posted July 27, 2015 Not sure if this is already been reported but the internal bomb bay weapons go on the exterior pylons for some reason. Just started happening a few days ago Share this post Link to post Share on other sites
Hud Dorph 22 Posted July 27, 2015 Not sure if this is already been reported but the internal bomb bay weapons go on the exterior pylons for some reason.Just started happening a few days ago Started with bis 1.48 update - fullerpj already stated it was taken care off in next update :) Share this post Link to post Share on other sites
CRTPritch 10 Posted July 27, 2015 is there a way to script a loading into a plane for a vehicle like a tank or car for an AI paradrop? Share this post Link to post Share on other sites
cholo 11 Posted July 27, 2015 HI the MQ-9 does very wired behavior when placed on ground the AI will always try to fly it on his end with no orders :( Share this post Link to post Share on other sites
SGT Fuller 856 Posted July 27, 2015 HIthe MQ-9 does very wired behavior when placed on ground the AI will always try to fly it on his end with no orders :( the AI is taking control of the Drone? Share this post Link to post Share on other sites
DusktilDawn 18 Posted July 28, 2015 Dorph;2971862']Started with bis 1.48 update - fullerpj already stated it was taken care off in next update :) Ok thx for tellin' me Share this post Link to post Share on other sites
cholo 11 Posted July 28, 2015 the AI is taking control of the Drone? i don't really know who control it, this thing happen when i place the drone via ZEUS or editor Share this post Link to post Share on other sites