graemeshute 218 Posted April 20, 2015 Good day I have been interested in updating Ataboo's XM 25 Airbursting Grenade Launcher for sometime now. But I am very new to ArmA 3 modding scene. I have yet to actually be able to model something in Maya. I am though trying. But there is never a perfect moment to do something so if not why not? I am though a Graphic Designer with solid experience in Photoshop and Illustrator etc. My goals are outlined below: More ammunition types • Armor Piercing • Thermobaric • Flare-from IR to Standard flare colours • Smoke: Standard smoke grenade colours • Flechette-Shotgun rounds on steroids! New features and improvements…if possible • Airburst (In front of or over aiming point) This used to work. • Point Detonation • Point Detonation Delay • Window (Beyond aiming point) • Increased magazine size-10 Rounds...they are 25mm in any case. • Improved textures: OD green, MTP, Tan, Black and CSAT Hex. • Possible Damage radius increase-My understanding Air bust grenades are more lethal then standard grenades. • New model...higher poly count. RAS rail system. Aesthetically should look 2035ish. • Refined HUD includes White Hot, Black Hot. Standard Day and Night vision modes. • Increase weapon range: The XM25 has an effective range for point targets of 600 meters, and a maximum range for area targets of 700 meters. • CSAT version...visual difference in model and textures. (Cherry on top). If anyone is serious and keen to help a noob. Please e mail me at g@guerrilladesign.co.za Ataboo has released this mod for further development. http://www.armaholic.com/page.php?id=20735 http://forums.bistudio.com/showthread.php?155104-ataboo-s-XM-25-Airbursting-Grenade-Launcher-%28ATA_xm25%29 Share this post Link to post Share on other sites
jinougaf 11 Posted April 21, 2015 Nice to see someone finally wanna to do this update,but IMO,from the plan you listed,those plan could also make a new one instead. Share this post Link to post Share on other sites