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SteelSampson

Forcing AI to fire rpgs at helicopter.

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I'm wanting to simulate events that happened with Seal Team six in 2011 and Blackhawk down.

I want soldiers with rpgs to fire the rpgs at a chopper if it gets within a certain distance.

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this selectWeapon secondaryWeapon;

this doTarget TARGETNAME;

this doFire TARGETNAME;

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this selectWeapon secondaryWeapon;

this doTarget TARGETNAME;

this doFire TARGETNAME;

work only if the heli is on ground, if in the air he shoots with the rifle.

Even doing a forceWeaponFire he doesn't shoot, only take aim and put the launcher away;

Edited by Gersen

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