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jinougaf

"allowfleeing" not work?What script would make a AI unit can't move?

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I wanna to make a AI unit can't move but could still use weapons,I used to use "this allowfleeing 0" to do this,but now it seems not work.What other script would also do this?

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Check this out from my Ai Compilation List

http://forums.bistudio.com/showthread.php?185767-How-to-disable-AI-movement-but-still-can-turn-around-and-shoot

has alot of resources for anything AI, but your question was listed in the mission editing & scripting section, hopfully that helps you with yours.

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Thanks for tips guys,and is that also mean the "allowfleeing" really not work now?And any reason?

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