JoMiMi 3 Posted October 18, 2020 Anyone find any hidden textures for 2.00 yet? Share this post Link to post Share on other sites
Rochambeaubeau 4 Posted January 3, 2021 On 10/18/2020 at 7:28 PM, JoMiMi said: Anyone find any hidden textures for 2.00 yet? Maybe this model: TargetBootcampHuman_F hiddenSelections[] = {"camo","target2","target3"}; All these pop-up targets have this in hidden textures hiddenSelectionsTextures[] = {"a3\structures_f\training\data\target_inf_co","#(argb,8,8,3)color(0,0,0,0,ca)","#(argb,8,8,3)color(0,0,0,0,ca)"}; Share this post Link to post Share on other sites
totallynotRext 0 Posted April 20, 2021 It is very possible that someone asked this already but is it possible to use these texture on my own player in a multiplayer server (i.e pub Zeus). Share this post Link to post Share on other sites
pierremgi 4879 Posted April 21, 2021 17 hours ago, totallynotRext said: It is very possible that someone asked this already but is it possible to use these texture on my own player in a multiplayer server (i.e pub Zeus). Two conditions: 1 - these textures must be shared by everyone. Another player can't see non-existing textures on his PC. 2 - you must have access to the console or have a possibility/permission to run a code (with remote execution from server). For Zeus, perhaps if your server allows some mods like Zen ... Not tested. 1 Share this post Link to post Share on other sites
Pilotlily 0 Posted July 28, 2021 Don't know if this was already mentioned but in the Art of War Charity DLC on the showcase Cultural Property, the friendly Officer AI dons a retextured CRTG Stealth Uniform Arid Tee with the pants replaced with MTP. Share this post Link to post Share on other sites
Sweedn 22 Posted July 29, 2021 20 hours ago, Pilotlily said: Don't know if this was already mentioned but in the Art of War Charity DLC on the showcase Cultural Property, the friendly Officer AI dons a retextured CRTG Stealth Uniform Arid Tee with the pants replaced with MTP. Can't find on my own, do you have a screenshot ? Share this post Link to post Share on other sites
soceris 56 Posted September 25, 2021 Enoch stuff Dirty Orca [Complete] Quote (Singleplayer) this setObjectTexture [0, "a3\props_f_enoch\military\wrecks\data\ka60_ext_co.paa"]; (Server) if (isServer) then {this setObjectTextureGlobal [0, "a3\props_f_enoch\military\wrecks\data\ka60_ext_co.paa"]}; Civilian Orca Wreck [Incomplete, the nose is still black and the rotor blades are blue. But other then that it's usable.] Quote (Singleplayer) this setObjectTexture [0, "a3\air_f\heli_light_02\data\heli_light_02_ext_civilian_co.paa"]; (Server) if (isServer) then {this setObjectTextureGlobal [0, "a3\air_f\heli_light_02\data\heli_light_02_ext_civilian_co.paa"]}; 6 Share this post Link to post Share on other sites
soceris 56 Posted September 29, 2021 Oldman Stuff Prop decals Quote a3\structures_f_oldman\Signs\Traffic\Data\sign01_CO.paa a3\structures_f_oldman\Signs\Traffic\Data\sign02_CO.paa a3\structures_f_oldman\Signs\Boards\Data\MapBoard_Tanoa_Syndikat_CO.paa a3\missions_f_oldman\Data\img\leaflets\hope_leaflet_ca.paa Extra: This Is War (Orchestra remix) Quote Track_O_13 4 Share this post Link to post Share on other sites
soceris 56 Posted January 12, 2022 Recent development branch changelog: Tweaked: Converted AoW (Art of War) and remainder of Enoch (Contact - Platform) addons to PBO Expect new hidden textures soon. 2 Share this post Link to post Share on other sites
soceris 56 Posted January 13, 2022 Enoch stuff [Main branch] Gorka (Light green) Quote (Singleplayer) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\Gorka_01_Camo_CO.paa"]; (Server) if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\Gorka_01_Camo_CO.paa"]}; Combat fatigues [LDF, early version] Quote (Singleplayer) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\I_L_Uniform_01_Deserter_2_co.paa"]; (Multiplayer) if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\I_L_Uniform_01_Deserter_2_co.paa"]}; Scientist outfit (Formal, Black) Quote (Singleplayer) this setObjectTexture [0, "a3\characters_f_enoch\Uniforms\Data\scientist_02_2_formal_co.paa"]; (Multiplayer) if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\scientist_02_2_formal_co.paa"]}; 4 Share this post Link to post Share on other sites
pierremgi 4879 Posted January 14, 2022 No. setObjectTextureGlobal Do not put global commands in an object's init field : see Multiplayer Scripting - Join In Progress note for the explanation. Use setObjectTexture in an init field (better) or... if (isServer) then {this setObjectTextureGlobal [0, "a3\characters_f_enoch\Uniforms\Data\Gorka_01_Camo_CO.paa"]}; The first one doesn't need any broadcast. 2 1 Share this post Link to post Share on other sites
soceris 56 Posted January 15, 2022 Updated the list with two unused enoch textures, see post above. 2 Share this post Link to post Share on other sites
soceris 56 Posted January 28, 2022 (edited) AoW stuff [Main Branch] Artiste t-shirt Quote (Singleplayer) this setObjectTexture [0, "a3\Missions_F_AoW\Data\Img\Textures\Uniforms\u_art_shirt_co.paa"]; (Server) if (isServer) then {this setObjectTextureGlobal [0, "a3\Missions_F_AoW\Data\Img\Textures\Uniforms\u_art_shirt_co.paa"]}; Prop decals and retextures Spoiler Quote Decals a3\Missions_F_AoW\Data\Img\showcase_future_gcs_active_co.paa a3\Missions_F_AoW\Data\Img\showcase_future_gcs_inactive_co.paa a3\Missions_F_AoW\Data\Img\Textures\idap_tablet_co.paa a3\Missions_F_AoW\Data\Img\flag_netherlands_co.paa Book retextures this setObjectTexture [0, "a3\Missions_F_AoW\Data\Img\book_cover_culture_co.paa"]; this setObjectTexture [0, "a3\Missions_F_AoW\Data\Img\book_cover_latin_co.paa"]; Masterwork paintings a3\Missions_F_AoW\Data\Img\Artwork\Masters\lost_masterwork_01_co.paa a3\Missions_F_AoW\Data\Img\Artwork\Masters\lost_masterwork_02_co.paa a3\Missions_F_AoW\Data\Img\Artwork\Masters\lost_masterwork_03_co.paa a3\Missions_F_AoW\Data\Img\Artwork\Masters\lost_masterwork_04_co.paa a3\Missions_F_AoW\Data\Img\Artwork\Masters\lost_masterwork_05_co.paa a3\Missions_F_AoW\Data\Img\Artwork\Masters\altis_masterwork_01_co.paa Edited March 10, 2022 by soceris Textures are on Main branch now! 2 Share this post Link to post Share on other sites
seacaptainjim 67 Posted March 2, 2022 I'm replaying the Contact expansion ready for epo to pbo day Making a shopping list of things as I come across them in game. Some of the below may already be pbo available Signs Embarkation Point A Yankee go home Oboz Kresenski Stypes burnpit Spalarina Uwaga PPE White Boards Exercise Electron No Press Doomsday Our discovery Team Funky Fresh Livonia Map taped to whiteboard A3\Enoch\addons\props_f_enoch.pbo\Civilian\Info Boards\data\MapBoard_Enoch_CO.paa Laptop Screens NATO - Manuals NATO - Electron 39 NATO - Stan_F.exe LDF Vrana sim LDF Delta Relay 6.2 ASTRA scan.tff Gravon.exe Luna Light panel Camp Conrad HDMI1 Camp Conrad HDMI2 Maps Livonia tourist map Livonia Electron39 A3\Enoch\addons\props_f_enoch.pbo\items\documents\dataMap_enoch_CO.paa Livonia sat terrain Magnetic anomaly News papers AAN Webpages Hand drawn sketches Strange Orb Flyers/Intel MacroTech EDIE ASTRA "Dr Lem I know you're busy" 3 Share this post Link to post Share on other sites
somesangheili 111 Posted August 7, 2022 Hello, I am back. It's been a while. Anyway, I have found a hidden texture for 'Guerilla Smocks' or "U_BG_Guerilla3_1". Quote this setObjectTexture [0, "\A3\Characters_F_Gamma\Guerrilla\Data\ig_guerrilla3_2_co.paa"]; if (isServer) then {this setObjectTextureGlobal [0, "\A3\Characters_F_Gamma\Guerrilla\Data\ig_guerrilla3_2_co.paa"]}; This was the original skin and uniform for the FIA AT rifleman, before they added 'Guerilla Apparel' or "U_BG_Guerrilla_6_1" in IIRC the Bootcamp Update. With the 'Farmer Outfit', the following skins change the glove and pants colour. Quote "A3\Characters_F\Civil\Data\c_cloth1_bandit_co.paa" "A3\Characters_F\Civil\Data\c_cloth1_v3_co.paa" "A3\Characters_F\Civil\Data\c_cloth1_v2_co.paa" "A3\Characters_F\Civil\Data\c_cloth1_co.paa" "A3\Characters_F\Civil\Data\c_cloth1_kabeiroi_co.paa" Also, I will update the main post with all the new textures you guys have found. 2 1 Share this post Link to post Share on other sites
zukov 490 Posted October 29, 2022 Western sahara cdlc ! A huge potential for"HUMAN" CSAT! Share this post Link to post Share on other sites
soceris 56 Posted February 28, 2023 Good news! The black variant of the Carryall backpack has been added in the new update! 4 Share this post Link to post Share on other sites
zukov 490 Posted June 3, 2023 On 1/28/2022 at 12:45 PM, soceris said: AoW stuff [Main Branch] Artiste t-shirt Prop decals and retextures Reveal hidden contents i'm wondering if not possible use the camo textures from guerrilla garment 1 Share this post Link to post Share on other sites
HuntingHUN 0 Posted March 22 Hi everyone. I'm wondering if anyone has found both the textures of the green beret and french UAV box which we can see from the OldMan dlc. I looked inside most of the Addon folders in my game folder, but I didn't manage to find textures which Bohemia Used to create that screenshot. Has anyone else managed to find those textures? Share this post Link to post Share on other sites
seacaptainjim 67 Posted April 12 On 3/22/2024 at 9:05 PM, HuntingHUN said: that screenshot which screen shot? Share this post Link to post Share on other sites
aefak1989 12 Posted April 14 On 4/12/2024 at 11:12 AM, seacaptainjim said: which screen shot? this screenshot from Santiagos time in the French Foreign Legion. As far as i know these textures config entries don't exist anymore in the game files. Share this post Link to post Share on other sites
seacaptainjim 67 Posted May 10 Started a new Oldman game the other day - something about that Tricolor looks like it might have been added as a post process effect rather than baked into the .CO file - who knows though! Share this post Link to post Share on other sites