jaac 0 Posted April 16, 2015 Hi I created a personal weapon, and a bipod. all works well, weapon, sight, sight prone, but bipod is not visible in-game. I respected all BiWiki and Test_Weapon_01, after trying several solutions, I can not bring up the proxy IG. More, with this configuration, my character sinking into the ground, at the half of the body. Path of proxy is: \A3\Data_f_Mark\proxies\weapon_slots\UNDERBARREL... I feel that the problem is the proxy. I also created a UnderBarrelSlot.hpp but this is not it... :confused: Bis's bipod on Bis's weapon is really visible in my game. Share this post Link to post Share on other sites
EricJ 765 Posted April 16, 2015 The sinking into the ground is because of game mechanics, not anything you did wrong. I'd check your paths to your models first though but you may not have done everything right as far as the attachment goes as I got it working (was pretty easy actually) and may have to move the bipod p3d and the model.cfg into a separate folder and see if that does the trick. I mean it could be as simple as a filepath error not so much the p3d in your config. Share this post Link to post Share on other sites
jaac 0 Posted April 17, 2015 Ok Thanks for your responce. Problem is not filepath, but it gave me an idea... I added in class UnderBarrelSlot the line: linkProxy = "\A3\Data_f_Mark\proxies\weapon_slots\UNDERBARREL"; and it works... More, my character not sinking into the ground (just a little) Thanks ;) Share this post Link to post Share on other sites