wantafanta 13 Posted April 15, 2015 ok so over the past few months ive been experimenting with trying to find the easiest method of surface mask creation possible. there are two tools that im going to recommend to those who are having issues creating a mask with TB or are finding it far too time consuming to mask out your entire map with polygons. so the first method ill mention is using a plugin for photoshop called Pixel2Vector. its free and works with most versions of photoshop (cc, cc2014, cs6 and cs5). basically, with this you can easily just use any brush inside photoshop to (on seperate layers) paint over a surface and then vectorize it so that you can instantly remove all the extra colors produced by the brush falloff. the second method ill mention (what i use for the most part since i have a pro license for the program) is using a feature included inside the newest development build of L3DT that i havent seen anyone on these forums mention. http://www.bundysoft.com/docs/doku.php?id=l3dt:userguide:ops:am:maskoverlay since i am by no means an expert with L3DT ill just point you to user guide page for the operation. ive had a few times where L3DT has crashed during the process but it is a fairly new feature in L3DT and from the contact ive had with the developer he is waiting to push version 15 to the stable branch until he can get more feedback from users (log.txt that is overwritten every time you run the program, so if you do use this method i recommend submitting any logs you have on the L3DT forums) I suggest using a mask that is the same resolution as your attribute map. anyways I hope this can be of some use to anyone who is having the difficulties making a proper mask that I myself had. theres also a plugin in the works for L3DT that will be able to take imported sat imagery and generate an attributes map from that (kinda like BI's materialmap, one of the tools VBS3 dev's have access to) Share this post Link to post Share on other sites