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jaynic

In game ui scripting - Need pointing in the right direction

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Hey guys,

I'm trying to get in to arma 3 scripting. I'm a professional developer with 6 years experience in object oriented languages, and I'm finding the syntax of sqf to be special. And I mean "short-bus" special. Regardless - it's what we're given to work with.

I'm able to wade my way through the muck of various procedural calls and what not - but I'm hitting a wall when I get to generating some in game menus and uis. Can anyone point out a decent tutorial for those, please?

Specifically: I'm wanting to develop a screen that pops up, and permits user interaction with a map - not the default in game map - but one I generate that will display some specific configuration based data.

I tried tearing apart MCC and reverse engineering it - but it's a bit hard to follow.

Any help would be great.

Thanks

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Also, in case you haven't read this already: Dialog Control

You may be happy to learn that dialogs are one of the few aspects of ArmA scripting that actually uses a sort of object oriented paradigm.

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