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caretakerscurse

Server With Mods, Users Without?

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I'll start with my end goal, perhaps I'm going about this wrong.

I've started running a coop server for my friends and I. We got into using mods. That's all well and good until we want to use a vehicle from a mod. If the mod is enabled server side, users are required to have the same mod to connect. This is fine for my friends because we all want to use the same mods. What I miss is the randoms that would come in and join us, they can't anymore if they don't have the Huey Pack installed (the only server side mod we have enabled). I feel like something could be done here. Example: If you have the TEI mod enabled and there is a Blackfood on the map, you just can't see it. it's odd, and wrong. But It lest you are in the game and can play.

SO. Is there a way to have the assets from a mod on the map without forcing users to have that mod installed? OR Is there a way to pull out mod vehicles on a server via Zeus or 'x' without that mod installed server side?

I have tried a few things to make this happen. I tied adding the mod vehicles to the map, but then taking out the 'addOns' lines for the Huey Pack from the mission file; Mission will not load. Tried enable / disabling TADST's add mod function, with and without the mod added to mission data. No dice. I've tried a few other little code tweaking and mucking about but I really don't know what I'm doing here.

That's why I'm here. Asking you. Please help, I'd really appreciate it.

Thank you.

Edited by MadDogX

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It is very simple, mods are not downloaded by client when he receives the mission and need to be installed manually. BIS keep saying how they have ambitious plans to change all that. Until then, you cannot really do anything about it.

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It depends on the mod

If the mod is just scripts, like zooloo75's FFIS, then it is fine to run server-side mods without client.

If the mod is visual/audio/object assets, then the client requires it. Vehicles, weapons, sounds, effects, etc.

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Mods is another name for addons and addons are not distributed with mission, dont get confused with comment above.

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It's the Huey Pack mod, lots of vehicles.

I know that only the scripts are downloaded, I use plenty in my mission. I try to keep my mission file size as small as possible anyways so that it doesn't take long for people to connect. There's no way I could add a 230MB mod into that and it be reasonable.

Guess it would be a dream to ask for an arsenal equivalent for Vehicles... maybe there's a mod for that.. dammit then everyone would need that mod! ahh... "IS THERE NO GOD!?!"

If there is absolutely noting I can do Then I'll just live with it, but I just wish there was a stupid workaround... Thanks all

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