ltartorious 10 Posted April 9, 2015 (edited) Hello! I have a problem with my code at the current time. My Problem is that, as you can see at the bottom, I am using the assignAsCargo command, follow by the OrderGetIn true, and it doesn't work, when the units spawn in they just stand there and don't get in the vehicle. I have also tried using the MoveInCargo Command, but to no avail. Could any of the scripting wizards give me a hand? (This is my first time asking for help, so please let me know if I'm being too vague about something, or if theres something you want to know). Hint "heeeyoo"; _SafePos = [getMarkerPos "Discovered_Spawn", 10, 50, 10, 0, 100, 0] call BIS_fnc_findSafePos; _SafePos1 = [getMarkerPos "Discovered_Spawn", 10, 50, 10, 0, 100, 0] call BIS_fnc_findSafePos; _SafePos2 = [getMarkerPos "Discovered_Spawn", 10, 50, 10, 0, 100, 0] call BIS_fnc_findSafePos; _SafePos3 = [getMarkerPos "Discovered_Spawn", 10, 50, 10, 0, 100, 0] call BIS_fnc_findSafePos; //Defining the different patrols _10mangrp = ["rhs_msv_emr_sergeant", "rhs_msv_emr_junior_sergeant", "rhs_msv_emr_grenadier", "rhs_msv_emr_rifleman", "rhs_msv_emr_machinegunner", "rhs_msv_emr_at", "rhs_msv_emr_strelok_rpg_assist", "rhs_msv_emr_rifleman", "rhs_msv_emr_rifleman", "rhs_msv_emr_medic"]; _8mangrp = ["rhs_msv_emr_sergeant", "rhs_msv_emr_junior_sergeant", "rhs_msv_emr_grenadier", "rhs_msv_emr_rifleman", "rhs_msv_emr_machinegunner", "rhs_msv_emr_at", "rhs_msv_emr_rifleman", "rhs_msv_emr_medic"]; _6mangrp = ["rhs_msv_emr_sergeant", "rhs_msv_emr_grenadier", "rhs_msv_emr_rifleman", "rhs_msv_emr_machinegunner", "rhs_msv_emr_at", "rhs_msv_emr_medic"]; _4mangrp = ["rhs_msv_emr_sergeant", "rhs_msv_emr_grenadier", "rhs_msv_emr_rifleman", "rhs_msv_emr_rifleman"]; _2mangrp = ["rhs_msv_emr_grenadier", "rhs_msv_emr_rifleman"]; _2mansnipergrp = ["rhs_msv_emr_grenadier", "rhs_msv_emr_marksman"]; _vehiclepatrol = ["rhs_btr70_msv"]; _TransportTruck = ["RHS_Ural_MSV_01"]; //Defining random positions for patrols _RandomPos = createVehicle ["land_helipadempty_F", getMarkerPos "Discovered_Spawn", [], 0, "CAN_COLLIDE"]; _RandomPos1 = [_RandomPos, random 30, random 360]call bis_fnc_relpos; _RandomPos2 = [_RandomPos, random 30, random 360]call bis_fnc_relpos; _RandomPos3 = [_RandomPos, random 30, random 360]call bis_fnc_relpos; _RandomPos4 = [_RandomPos, random 30, random 360]call bis_fnc_relpos; _RandomPos5 = [_RandomPos, random 30, random 360]call bis_fnc_relpos; _RandomPos6 = [_RandomPos, random 30, random 360]call bis_fnc_relpos; _RandomPos7 = [_RandomPos, random 30, random 360]call bis_fnc_relpos; //Patrols _patrol1 = [_RandomPos1, EAST, _8mangrp,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol2 = [_RandomPos2, EAST, _6mangrp,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol3 = [_RandomPos3, EAST, _6mangrp,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol4 = [_RandomPos4, EAST, _2mansnipergrp,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol5 = [_RandomPos5, EAST, _4mangrp,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol6 = [_RandomPos6, EAST, _4mangrp,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol7 = [_SafePos, EAST, _vehiclepatrol,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol8 = [_SafePos1, EAST, _TransportTruck,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol9 = [_SafePos2, EAST, _TransportTruck,[],[],[],[],[],0] call BIS_fnc_spawnGroup; _patrol10 = [_SafePos3, EAST, _TransportTruck,[],[],[],[],[],0] call BIS_fnc_spawnGroup; sleep 5; {_x AssignAsCargo _Patrol8} forEach Units _Patrol2; {[_x] orderGetIn true} forEach Units _Patrol2; Edited April 9, 2015 by LtArtorious Share this post Link to post Share on other sites
jshock 513 Posted April 9, 2015 Because your trying to assign a group as cargo to a group, not a vehicle. Share this post Link to post Share on other sites
ltartorious 10 Posted April 9, 2015 (edited) ohh, I see, How would I go about changing the group to a vehicle? Would it be BIS_fnc_spawnVehicle, instead of BIS_fnc_spawnGroup? (Just so you know I'm off to bed but will be back in the morning) Edited April 9, 2015 by LtArtorious Share this post Link to post Share on other sites