LykosMactire 298 Posted May 14, 2015 do you also think you can make a Energy Sword? i dont think its impossible Share this post Link to post Share on other sites
drakedaeron 13 Posted May 15, 2015 (edited) do you also think you can make a Energy Sword? i dont think its impossible I can completely make the energy sword, it's a very simple modelling, and the UV will be a real child's play. However, I ignore how can I make a hand-to-hand weapon in ArmA 3, and I have never seen a hand-to-hand weapon in ArmA 3. It's Scorch_052 who help me to get weapons in ArmA 3, I can probably ask to him. But I don't know if it's possible. Edited May 15, 2015 by Drakedaeron Share this post Link to post Share on other sites
bfgfreak 15 Posted May 15, 2015 I think the closest I've seen to melee in Arma 3 was a bayonet mod during the MANW contest. Not sure what happened to it though so they may have hit an impass or something. Share this post Link to post Share on other sites
scorch_052 127 Posted May 15, 2015 Melee is "technically" possible. Share this post Link to post Share on other sites
LykosMactire 298 Posted May 15, 2015 I can completely make the energy sword, it's a very simple modelling, and the UV will be a real child's play. However, I ignore how can I make a hand-to-hand weapon in ArmA 3, and I have never seen a hand-to-hand weapon in ArmA 3. It's Scorch_052 who help me to get weapons in ArmA 3, I can probably ask to him.But I don't know if it's possible. dayz had melee that worked in Dayz based mods on A3,and you can equip it to Zealots and give them higher armor values making them a threat in CQB Share this post Link to post Share on other sites
drakedaeron 13 Posted May 17, 2015 Okay, just to confirm that I start the 3D Modelling of Energy Sword ! :) You will see soon images of the Fuel Rodd Cannon textured, and of the Energy Sword. Share this post Link to post Share on other sites
somesangheili 111 Posted May 18, 2015 Good to hear you're making the energy sword! Which energy sword will you make? I hope you make one of the pre-H4 ones, I personally find them a lot more better looking Share this post Link to post Share on other sites
drakedaeron 13 Posted May 18, 2015 Good to hear you're making the energy sword! Which energy sword will you make? I hope you make one of the pre-H4 ones, I personally find them a lot more better looking Like this : http://drawscifi.com/wp-content/uploads/2011/07/energy-sword.jpg It's the model of Halo 3, I want to do the same. Share this post Link to post Share on other sites
drakedaeron 13 Posted May 22, 2015 I am occupied with The Witcher 3, the development is a little bit slow but don't worry you I didn't abandon. :) Share this post Link to post Share on other sites
LykosMactire 298 Posted May 23, 2015 can we expect variants of elite armor like councilor, Ranger, and honor guardsman Share this post Link to post Share on other sites
somesangheili 111 Posted May 23, 2015 I am occupied with The Witcher 3, the development is a little bit slow but don't worry you I didn't abandon. :) I don't know what The Witcher 3 is, but I hope you get round to releasing the first version of this mod soon. You're doing a great job so far! Share this post Link to post Share on other sites
drakedaeron 13 Posted May 23, 2015 In my projects, I planned to make several versions of armors for Elites, in fact, I ignore if it's possible to have the same customization as for the vanilla characters of ArmA 3. I would have liked making everything in "piece", so that people made the characters whom they want as in Halo. In my head, I planned to make: -Minor armor (blue and red) -Ultra -Arbiter -Honor Guards -Rangers (who will be used as pilots and special forces) -SpecOps That a big big project, so, when the first release will be done with CSAT retextures and some stuff. I am going to focus on Elites. I am going to revise the contents of the first release, because finally, certain additions are inconsistent, I think that it would be useful to have an assault rifle (like storm rifle), and I wonder if I am not going to rule out the carbine for the moment (I have some problem with it). A small image of the energy sword because I know that you love images (that still work in progress ;) ) Share this post Link to post Share on other sites
scorch_052 127 Posted May 24, 2015 In my projects, I planned to make several versions of armors for Elites, in fact, I ignore if it's possible to have the same customization as for the vanilla characters of ArmA 3. I would have liked making everything in "piece", so that people made the characters whom they want as in Halo. The best way to set it up probably, would be to have the Elite body/skeleton/etc be a uniform, then have the different armors be vests. That way, you can have spec ops guys with more armor and room to carry stuff and all. Share this post Link to post Share on other sites
drakedaeron 13 Posted May 25, 2015 Fuel Rodd is done too. So I have just to make textures for my weapons, so I have now : -Plasma Rifle -Plasma Pistol -Energy Sword -Fuel Rodd Cannon Thus a small arsenal! That is going to be my first ones UV-MAPPING, thus that is going to take time. That goes well for the energy sword, I try to find beautiful textures, but his form is rather simple, that is going to be another history for the other weapons. "The best way to set it up probably, would be to have the Elite body/skeleton/etc be a uniform, then have the different armors be vests. That way, you can have spec ops guys with more armor and room to carry stuff and all." It is an excellent idea. On the other hand, I ignore the limit of polygons for the characters. After my UV, I wonder if I am not going to work on Elites. Share this post Link to post Share on other sites
harakhti 10 Posted May 26, 2015 (edited) "The best way to set it up probably, would be to have the Elite body/skeleton/etc be a uniform, then have the different armors be vests. That way, you can have spec ops guys with more armor and room to carry stuff and all." It is an excellent idea. It probably will work, seeing how "FEMAL3" uses the same implementation. The female body is essentially a custom "uniform". The only difficulty you may meet is different body types (dunno how much variation is planned eventually) will need different "uniforms" to use. ...Not to mention if someone picks an unmatching head with it. http://puu.sh/i1kZk/ac7d026db0.png (2522 kB) Edited May 26, 2015 by Harakhti Share this post Link to post Share on other sites
drakedaeron 13 Posted May 27, 2015 (edited) It probably will work, seeing how "FEMAL3" uses the same implementation. The female body is essentially a custom "uniform". The only difficulty you may meet is different body types (dunno how much variation is planned eventually) will need different "uniforms" to use....Not to mention if someone picks an unmatching head with it. http://puu.sh/i1kZk/ac7d026db0.png (2522 kB) This picture, Jesus. --- I have a question for the community. For you, it's better to get weapons firstly, and Elite and vehicles later, or just, make a first release with Elite and weapons ? In my opinion, UV and texturage will be finished "soon" :p Edited May 27, 2015 by Drakedaeron Share this post Link to post Share on other sites
somesangheili 111 Posted May 27, 2015 (edited) For you, it's better to get weapons firstly, and Elite and vehicles later, or just, make a first release with Elite and weapons ? What ever results in the earliest release :) And I kind of disagree with the whole Sangheili uniform thing, I think Sangheili should get their own base model, so they can have more customisation (plus I don't want to have my species suddenly changed if I take off/put on a certain uniform). And by the way, how can Sangheili have 2 big toes on each foot and 2 fingers and 2 thumbs on each hand if the model is a uniform? Not to mention the extra joint they have on their legs, that would also be a problem Edited May 27, 2015 by SomeSangheili Share this post Link to post Share on other sites
hkurban 1 Posted May 27, 2015 Honestly, I'd recommend vehicles prioritized because at the very least, things like Wraiths and banshees would be operable by human crews and you wouldn't be able to tell as easily, but that's just my suggestion. Share this post Link to post Share on other sites
scorch_052 127 Posted May 28, 2015 And I kind of disagree with the whole Sangheili uniform thing, I think Sangheili should get their own base model, so they can have more customisation (plus I don't want to have my species suddenly changed if I take off/put on a certain uniform).And by the way, how can Sangheili have 2 big toes on each foot and 2 fingers and 2 thumbs on each hand if the model is a uniform? Not to mention the extra joint they have on their legs, that would also be a problem You misunderstand. The way ArmA 3 works, every unit is defined by a uniform. How every unit looks is based on their uniform configuration. You can make it where the character can't change heads by removing the head proxy and creating your own head and putting on the "uniform" model. Think of the uniform models as the same as ArmA 2's unit models. Also, modifying the skeleton is a lot simpler than one would think. The "my species suddenly changed if I take off/put on a certain uniform" is just an unfortunate fact of how ArmA 3 implements unit models. There are some possible workarounds, like making the unit's "underwear" model the elite body as well, and changing the scope of the uniform to only be visible via scripting. There are a lot of ways to go about it, and its up to Drake how he wants to tackle it. Share this post Link to post Share on other sites
das attorney 858 Posted May 28, 2015 For you, it's better to get weapons firstly, and Elite and vehicles later, or just, make a first release with Elite and weapons ? Hi, I like the choice of mod you guys are doing and appreciate it must be difficult to mod in things like energy weapons/different skeletons/different anims so I would say make whatever you feel comfortable with at first. Then it's a nice place to build from. Obv it's up to you, but I would be happy with something simple to start with. Thx Share this post Link to post Share on other sites
somesangheili 111 Posted May 28, 2015 You misunderstand. The way ArmA 3 works, every unit is defined by a uniform. How every unit looks is based on their uniform configuration. You can make it where the character can't change heads by removing the head proxy and creating your own head and putting on the "uniform" model. Think of the uniform models as the same as ArmA 2's unit models. Also, modifying the skeleton is a lot simpler than one would think. The "my species suddenly changed if I take off/put on a certain uniform" is just an unfortunate fact of how ArmA 3 implements unit models. There are some possible workarounds, like making the unit's "underwear" model the elite body as well, and changing the scope of the uniform to only be visible via scripting. There are a lot of ways to go about it, and its up to Drake how he wants to tackle it. Thanks for the info. I guess the uniform idea would work alright after all Share this post Link to post Share on other sites
simonsaysrip 10 Posted May 29, 2015 Really hope you get this going man, really looking forward to using it with OPTRE. Keep it up! Share this post Link to post Share on other sites
drakedaeron 13 Posted May 30, 2015 Uh uh, I'm not a real texture artist : Lol, it's really hard to make textures :3 Share this post Link to post Share on other sites
scorch_052 127 Posted May 30, 2015 Uh uh, I'm not a real texture artist : http://img11.hostingpics.net/pics/695047EnergySwordTex.png Lol, it's really hard to make textures :3 Lol, its okay man, we all gotta start somewhere. Tbh, apply the same material thats on the VR Entities and itll look good. Share this post Link to post Share on other sites
drakedaeron 13 Posted May 30, 2015 Lol, its okay man, we all gotta start somewhere. Tbh, apply the same material thats on the VR Entities and itll look good. What do you mean with "material", you talk about textures on RV soldiers ? : http://i.imgur.com/byOk5kQ.jpg I can probably extract it with Texview. Thank :) Share this post Link to post Share on other sites