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I work on the plasma pistol, I will post images soon, I wait to make vehicles, I think it's better to make weapons, and certainly release a pack of weapons with the retextures of CSAT. A modder help me to get the Plasma Rifle ingame, he is going to explain me how's that work, then, I would be capable of import every weapons in ArmA 3, and to make textures (I hate UV-mapping). As 3D Modellers have told me on my French forum, it is better to import at once what I have make in ArmA 3, it will be fantastic to see my creations ingame.

I see that you are all very excited by the idea that to put Scarab in ArmA 3 is probably "possible". But, already let us see how I am going to make for Ghost, we shall see later for the more complicated vehicles.

Edited by Drakedaeron

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I work on the plasma pistol, I will post images soon, I wait to make vehicles, I think it's better to make weapons, and certainly release a pack of weapons with the retextures of CSAT. A modder help me to get the Plasma Rifle ingame, he is going to explain me how's that work, then, I would be capable of import every weapons in ArmA 3, and to make textures (I hate UV-mapping). As 3D Modellers have told me on my French forum, it is better to import at once what I have make in ArmA 3, it will be fantastic to see my creations ingame.

I see that you are all very excited by the idea that to put Scarab in ArmA 3 is probably "possible". But, already let us see how I am going to make for Ghost, we shall see later for the more complicated vehicles.

Agree, after all you're making great looking weapon models, vehicles can come later. Hopefully someone who can UVmap and texture, and model, rig and animate characters will join, those weapon models look great so i'm sure someone will be encouraged to help. Glad to hear there is someone helping and teaching you how to port assets ingame.

EDIT:

Interesting cross between the plasma repeater and storm rifle:

http://i.imgur.com/YptNA.jpg

http://i.imgur.com/2roSV.jpg

http://i.imgur.com/4ZAzQ.jpg

http://i.imgur.com/q2FoT.jpg

http://i.imgur.com/OHue0.jpg

I may prefer this one over the plasma repeater and the storm rifle, unfortunately it is fan made and not part of the lore.

---------- Post added at 23:26 ---------- Previous post was at 23:02 ----------

Now that I think about it, could that Weapon work as a LMG? I know there is nothing like a covenant Lmg in the lore but this is arma. Even OPTRE had to do stuff that is not canon just because it is needed in arma, such as:

http://www.moddb.com/mods/the-eridanus-insurrection/images/m73-lmg-wip

So it may not be a bad idea to be a bit creative in order for the covenant to fit arma 3 better. A covenant LMG would just have much more larger magazines than rifles.

The other thing would be a needle shotgun, although this one would be totally fictional as only brute weapons have shotguns in their arsenal in the lore. Despite that I think a needle shotgun would be awesome.

http://halofanon.wikia.com/wiki/Type-37_Compact_Munitions_Launcher

also theronet posted screenshots some time ago, and I discovered you can search them in grid mode, so it is easier to load them this way:

http://imgur.com/a/w2Occ/layout/grid

I hope he uploads more from halo reach and 4.

Edited by nightovizard

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No, for me, it's an assault rifle, not a LMG, I don't know if Covenant have LMG in her armory.

The plasma repeater could be probably an LMG... Or the storm rifle... I don't know, really.

Edited by Drakedaeron

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i'd suggest for covie machinegunners to use a handheld version of this:

http://halo.wikia.com/wiki/Type-42_Directed_Energy_Support_Weapon

kind of like its UNSC counterpart the M247 GPMG. and i could easily see how it'd work as a Machinegun/autorileman position. and the static MG can be this

http://halo.wikia.com/wiki/Type-52_Directed_Energy_Support_Weapon

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BTW what happened to the stalker mod on your channel ?

Nothing, all the files are still on my P: drive. I just have to re-rig all the skeletons which takes WAY too long. so its on standby for now.

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Looking awesome! I didn't know it was you who was adding it ingame, niice :D

i'd suggest for covie machinegunners to use a handheld version of this:

http://halo.wikia.com/wiki/Type-42_Directed_Energy_Support_Weapon

kind of like its UNSC counterpart the M247 GPMG. and i could easily see how it'd work as a Machinegun/autorileman position. and the static MG can be this

http://halo.wikia.com/wiki/Type-52_Directed_Energy_Support_Weapon

That is actually a good idea, I wonder how it would look.

Regarding the needle shotgun, I managed to get something looking ok:

http://oi59.tinypic.com/whel2c.jpg

the only problem is that it is quite long for it to be a shotgun, if modeled some edits would be required in order to make it shorter and make it look less of a rifle. but well, at least that's a good reference for the fictional weapon.

http://halofanon.wikia.com/wiki/Type-37_Compact_Munitions_Launcher

original:

https://jaydenjh.files.wordpress.com/2014/10/umakhti_gun_1.png

Edited by nightovizard

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Thank you Scorch for the import ingame of the Plasma Rifle !

"i'd suggest for covie machinegunners to use a handheld version of this:

http://halo.wikia.com/wiki/Type-42_D...Support_Weapon"

It's a good idea, I can modify him to get a handleld version.

"Regarding the needle shotgun, I managed to get something looking ok:

http://oi59.tinypic.com/whel2c.jpg"

I don't know, if I have to port a needle weapon, that will be the Needler, as an SMG.

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Thank you Scorch for the import ingame of the Plasma Rifle !

"i'd suggest for covie machinegunners to use a handheld version of this:

http://halo.wikia.com/wiki/Type-42_D...Support_Weapon"

It's a good idea, I can modify him to get a handleld version.

"Regarding the needle shotgun, I managed to get something looking ok:

http://oi59.tinypic.com/whel2c.jpg"

I don't know, if I have to port a needle weapon, that will be the Needler, as an SMG.

Agree with the LMG idea :)

The needler is a cool but problematic weapon, at least for Arma. It fires slow ''guided'' (Follow targets) projectiles which are crystals. Those crystals explode later on contact with something. The design of it would not allow any kind of sights nor scopes due to the crystals in the weapon.

I can hardly imagine how you would manage to get the needler as an SMG working properly in arma because of those reasons. So that's why I thought about an alternative for close quarters combat. a needle shotgun. It would pretty much work like a shotgun with explosive ammo. In other words, this:

http://halofanon.wikia.com/wiki/Type-37_Compact_Munitions_Launcher

but since the design of the needle rifle fits arma much more, I thought that that shotgun concept was not very suitable, that's why I did this:

http://oi59.tinypic.com/whel2c.jpg

it may require some edits and changes when modeled, but I think it is a better reference and looks quite ''covenant's''.

So it may not be a bad idea to be a bit creative in order for the covenant to fit arma 3 better. and since they won't have melee weapons for close combat it could be wise to give them SMGs and shotguns. Since the plasma rifle is already a SMG, a needle shotgun could be a great if not the best addition. That LMG idea is great too, it would expand the covenant arsenal and capabilities a lot.

EDITED:

Have you considered creating a page on moddb?

http://www.moddb.com/mods/operation-trebuchet-total-conversion-for-arma-3/page/3#comments

There are quite a lot of moders there, so your chances of being helped by other people would increase.

by the way, will the plasma rifle have a iron sight too?

Edited by nightovizard

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I abandoned the idea of iron sight, as you can see on the video of the plasma rifle, we aim as well without. Then I am afraid that that distorts the style of the weapon.

For Needler, there are two possibilities:

1-Use him as a simple SMG, without homing head, without peaks which explode.

2-Use the system of locking of planes and to apply it to Needler to recreate this effect of peaks with homing head.

For your shotgun, it is a good idea, but the utility of shotgun is limited, especially on maps proposed by ArmA 3. While we're at it, so much model the energy sword if we have to use a weapon hand to hand.

But I am going to put your image in my file, I am going to reflect about it. For the page Moddb, I have already looked, it is necessary to have some images, and videos if possible to create his page, I have just two finished weapons, and I modelling a third, and Chicken is going to bend too over weapons. Thus I have to wait to have enough images.

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I abandoned the idea of iron sight, as you can see on the video of the plasma rifle, we aim as well without. Then I am afraid that that distorts the style of the weapon.

For Needler, there are two possibilities:

1-Use him as a simple SMG, without homing head, without peaks which explode.

2-Use the system of locking of planes and to apply it to Needler to recreate this effect of peaks with homing head.

For your shotgun, it is a good idea, but the utility of shotgun is limited, especially on maps proposed by ArmA 3. While we're at it, so much model the energy sword if we have to use a weapon hand to hand.

But I am going to put your image in my file, I am going to reflect about it. For the page Moddb, I have already looked, it is necessary to have some images, and videos if possible to create his page, I have just two finished weapons, and I modelling a third, and Chicken is going to bend too over weapons. Thus I have to wait to have enough images.

No iron sights? That's ok, this way weapons will look exactly like the originals. The aiming is ok at close ranges, but at long ranges it seems that its not going to work very well, although optics could be used in that case.

http://www.halopedia.org/images/d/d4/Halo-2-20070411043848392.jpg

If people still want some other kind of sight there is the holographic alternative too:

http://es.tinypic.com/view.php?pic=14b81ap&s=8#.VUUIQq103PA

http://es.tinypic.com/view.php?pic=t6rzw1&s=8#.VUUIQ6103PA

http://es.tinypic.com/view.php?pic=551jjm&s=8#.VUUIQ6103PA

About the needler possibilities:

1. Plasma rifle already takes the role of a simple SMG in my opinion. If you have to change that much the needler I think it would not be necessary at all. After all the needler is not in the planned assets list. In other words, no need to make a needler that does no perform as the needler, that wouldn't be the needler anymore. Plus there are quite a lot of other covenant weapons that could perform better in arma.

2. If that's possible it would be the best option as it is close to the original. However, a firearm that can lock on people? Not sure if that could be done in arma, and it sounds quite overpowered. Also I don't think there is much need for a SMG to lock on when it is designed for close quarters combat. Consider the needler the last one from the list, and consider if it deserves to be added, because it is complicated.

Yeah I agree that the shotgun utility is quite limited, but melee weapons have even more limitations. The shotgun from operation trebuchet performs quite well, and it is very deadly at even medium ranges, the needle shotgun would be similar. In addition melee weapons have proved to bring problems as the arma engine is very limited in that aspect, there are a couple of mods that have melee weapons such as swords but they don't really perform well. So you may rather use close range weapons such as pistols, smgs and shotguns instead of melee weapons. Unless someone experienced in scripting volunteers to make it I don't think you should consider melee at the moment.

You can create the moddb page already, after it meets the requirements an admin will approve it. So well you can already start creating it if you want. This way you will not need to make everything at once later.

EDITED:

Something I was recently thinking is about the static defensive turrets, in the list there are some from different games, so maybe you should go with the ones of halo 3 and reach. In other words:

Type-52 Directed Energy Support Weapon ''Plasma cannon''

http://img4.wikia.nocookie.net/__cb20121117115535/halo/images/7/79/H4_pcannon_trans.png

Basically the main static anti infantry machinegun, it can be easily transported by infantry. It can be mounted in some vehicles such as the phantom. similar to:

http://img1.wikia.nocookie.net/__cb20131124073025/halo/images/thumb/1/10/H2_M247_Right.png/500px-H2_M247_Right.png

Type-26 Anti-Infantry Stationary Gun ''Shade''

http://img1.wikia.nocookie.net/__cb20110323165424/halo/es/images/4/4a/Shade_turret_3.jpg

Heavier than the type 52. Similar to:

http://halo.wikia.com/wiki/M41_Light_Anti-Aircraft_Gun

the Shade is very effective against both enemy ground forces and light vehicles, and in desperate situations, can serve as anti-aircraft defense.

Type-26 Anti-Vehicle Stationary Gun ''Fuel Rod Shade''

http://img2.wikia.nocookie.net/__cb20110507021525/halo/images/2/2a/765px-Shade_turret_4.jpg

It is designed to neutralise enemy vehicles. It can be differentiated from its cousins the Type-26 Anti-Infantry Stationary Gun and the Type-26 Anti-Air Stationary Gun by its green colouring.

Type-26 Anti-Air Stationary Gun ''AA Shade''

http://img2.wikia.nocookie.net/__cb20110507021525/halo/images/2/2a/765px-Shade_turret_4.jpg (But different color, kind of grey/blue http://img2.wikia.nocookie.net/__cb20110506014813/halo/images/f/fd/Reach_406014_Medium.jpg )

its plasma bolts act similar to flak weaponry, detonating in close proximity to enemy aircraft to deal splash-damage. is seemingly automated without an operator. Similar role:

http://danp.us/img/img/2009/vulcan_turret_2.jpg

Edited by nightovizard

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I abandoned the idea of iron sight, as you can see on the video of the plasma rifle, we aim as well without. Then I am afraid that that distorts the style of the weapon.

For Needler, there are two possibilities:

1-Use him as a simple SMG, without homing head, without peaks which explode.

2-Use the system of locking of planes and to apply it to Needler to recreate this effect of peaks with homing head.

For your shotgun, it is a good idea, but the utility of shotgun is limited, especially on maps proposed by ArmA 3. While we're at it, so much model the energy sword if we have to use a weapon hand to hand.

But I am going to put your image in my file, I am going to reflect about it. For the page Moddb, I have already looked, it is necessary to have some images, and videos if possible to create his page, I have just two finished weapons, and I modelling a third, and Chicken is going to bend too over weapons. Thus I have to wait to have enough images.

i think i can come up with a concept of a non intrusive iron sight that would seem believable

---------- Post added at 17:11 ---------- Previous post was at 16:04 ----------

i think i can come up with a concept of a non intrusive iron sight that would seem believable

then again a pistol style "bump sight" as i call it would work possibly, as its pretty much very unintrusive

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I abandoned the idea of iron sight, as you can see on the video of the plasma rifle, we aim as well without. Then I am afraid that that distorts the style of the weapon.

Sweet /o/

And about the needler shotgun, I'd say it's too much work with little payback, since shotguns are already redundant in Arma, thanks to the range of engagements and faster firing weapons that can out-preform them in CQC. The idea to have needler projectiles be lock-on required sounds clever, though.

However, a firearm that can lock on people? Not sure if that could be done in arma, and it sounds quite overpowered.

IMO if he can modify the damage of each projectile, he can somewhat address the issue of being "OP". Besides, I don't know what Drake is going for damage-wise; is he going for the console area style gun damage so they're balanced, or is he going to make it like it seems in live-action trailers and whatnot where having a huge needle hit you with no shield hurts?

Edited by Snowba11

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I think the Elites should be like that of H2 Anniversary MP. they would work well in design aspects

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We are working hard with Chicken to make the mod of our dream.

Chicken are working on the Covenant Supply Case, and on the Spirit troop carrier, Phantom is still plan, don't worry. I work to my side on the Plasma Pistol, and I realize the UV-mapping of the Plasma Rifle, that take too many time. Ghost don't really progress, the Plasma Pistol and the UV-mapping take too many time to working on three things at the same time.

We wait to done our models to give you images of render.

Be patient, and especially, for the Elites, they will not be present in the first release, I remind you that. There will be just temporary retextures of CSAT units.

Edited by Drakedaeron

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Hey man, as long as progress is made, I'm sure everyone will be happy. I'm sure as you get more and more done there will be more people available to help out on the project too.

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So the Covenant Carbine. It fires Radioactive rounds that upon inpact, release a toxic material in into the victim's bloodstream thay can kill the target in minutes if not treated immediately. Will this function be added to it?

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Covenant will be balanced, in the same way as one can make fight the units of Iron Front against the basic units of ArmA 3.

Thus the functions as you describe will be not present. I do not see the interest to make extremely powerful weapons, that will be unplayable in ArmA 3. These functions are adapted to a game as Halo, not in a simulation like ArmA 3. The faction has to be playable, as well with the units of OPTRE, that the units of ArmA 3. Otherwise, Covenant would be so powerful that that would not be funny.

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Wait, since when? Banshee!! Awesome! Will it work as a VTOL that can change between Jet and Helicopter mode? That would be the best option. I'm just saying this because I see an helicopter icon on it and it would be very awkward for it to fly only like an helicopter. also my favorite one is the reach one, but if you use this one at the end that is fine.

Also who made the model and textured it? Or it was given by someone?

Interesting reference models:

https://www.yobi3d.com/#!/search?q=3d%2520models%2520halo%2520banshee

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Wait, since when? Banshee!! Awesome! Will it work as a VTOL that can change between Jet and Helicopter mode? That would be the best option. I'm just saying this because I see an helicopter icon on it and it would be very awkward for it to fly only like an helicopter. also my favorite one is the reach one, but if you use this one at the end that is fine.

Also who made the model and textured it? Or it was given by someone?

Interesting reference models:

https://www.yobi3d.com/#!/search?q=3d%2520models%2520halo%2520banshee

Yes it will be VTOL eventually, I am very new to modding Arma 3 so this was the easiest solution. Also the textures will be redone. I was just happy to get something ingame

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"Also who made the model and textured it? Or it was given by someone?"

The 3D model and texture have made by this guy :

http://hce.halomaps.org/index.cfm?fid=6488

In the readme :

"NO WARRANTIES. The SOFTWARE PRODUCT and any related documentation is provided “as is†without warranty of any kind, either express or implied, including, without limitation, the implied warranties or merchantability, fitness for a particular purpose, or noninfringement. The entire risk arising out of use or performance of the SOFTWARE PRODUCT remains with you.

"

We can use her model so, and it's really fantastic, we have to redone textures, but we have won a crazy time.

And I don't want to excite you but there is Scarab in the file and we plan well to put it in ArmA 3.

I don't know if I have to send a message to the guy who made this pack, he is died on Deviantart, her last connexion is from March 2015, and I think he connected every two years. The authorization present in the readme is enough, no ?

Edited by Drakedaeron

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