thedog88 4 Posted April 24, 2015 @wansec not yet brotha, its on our list though and i plan on tackling that either this weekend or next week. fingers crossed. @mod can you guys move us to the completed thread? ;) Share this post Link to post Share on other sites
coffeeshock 20 Posted April 24, 2015 hey sorry we didnt manage to get this fixed for this past release, i know you been posting that over and over. i went in and fixed it 2 days or so ago so this next release will have that nasty shadow fixed :) Nice! Thanks for the heads up! Share this post Link to post Share on other sites
theronnett 15 Posted April 24, 2015 (edited) OMG, I FORGOT A CAMO COLOR SCHEME!!!!! I was going over my notes and the UNSC Army personal you encounter on the 1st Level "Winter Contingency" Are UNSC Special forces with their own camo color and halopedia is right. showing it now Special Warfare Group Three (SPECWAR/Group Three) Call Sign: 3 Charlie http://i.imgur.com/hbRWPsq.jpg Camo http://i.imgur.com/OiYpSB2.jpg All 3 had the same Color Scheme Edited April 24, 2015 by Theronnett Share this post Link to post Share on other sites
wansec_6 200 Posted April 24, 2015 @Thedog88. Good luck with it. I don't know if you saw my earlier post, but I was able to isolate the issue to the vehicles pbo, if that is any help to you. Thanks for the hard work you and the team have put in. Share this post Link to post Share on other sites
thedog88 4 Posted April 24, 2015 yeah i saw that man, did you pull the error from the rpt or how did you narrow it down? Share this post Link to post Share on other sites
wansec_6 200 Posted April 24, 2015 @Thedog88, I removed all the pbos except for the core and then added them back one by one and ran the game until I added the one that caused the error. Took a bit of time, but I got there. Tried looking in the RPT, but I had no idea what I was looking for. Not real skilled when it comes to coding like that Share this post Link to post Share on other sites
HaidamakUA 41 Posted April 24, 2015 Hey! Have a same problem with game. When start mission in editor (only one playable unit and module zeus), missions want start at first with this problem. When i start it in second time, i can see broken skeleton and animation. Next error: bin\config.bin/CfgMovesMaleSdr.ManActions Share this post Link to post Share on other sites
LykosMactire 298 Posted April 24, 2015 Hey!Have a same problem with game. When start mission in editor (only one playable unit and module zeus), missions want start at first with this problem. When i start it in second time, i can see broken skeleton and animation. Next error: bin\config.bin/CfgMovesMaleSdr.ManActions its CBA newest build that causes that Share this post Link to post Share on other sites
haleks 8212 Posted April 24, 2015 its CBA newest build that causes that Geez the things you read online...FPDR CBA works just fine without any kind of issue with pretty much all mods out there; that error only pops up with OPTRE running along with it. If you want to start pointing fingers, you'd rather say "it's OPTRE that causes that"; if you want to be accurate though, just say that OPTRE vehicle anims are conflicting with CBA... Share this post Link to post Share on other sites
hkurban 1 Posted April 24, 2015 Geez the things you read online...FPDRCBA works just fine without any kind of issue with pretty much all mods out there; that error only pops up with OPTRE running along with it. If you want to start pointing fingers, you'd rather say "it's OPTRE that causes that"; if you want to be accurate though, just say that OPTRE vehicle anims are conflicting with CBA... It is specifically an unknown conflict between this mod and the RC6 version of CBA. The previous version of CBA works fine with this mod, and the previous version of this mod (TEI) also conflicts with RC6 so it is safe to say that the new variable in the equation (something about RC6) is at the very least part of the problem. Whether the problem can be fixed on the CBA side, the OPTRE side, or a collaboration of both is not important to the end user as they have no control over it. What they can do is revert to the slightly older version of CBA in the meantime, which is why we let people know it's a problem "with" CBA and that they can download or keep the older CBA to be able to run our mod. It has nothing to do with pointing fingers. If we knew what suddenly changed between RC4 and RC6 that made OPTRE unplayable, we'd fix it as quickly as possible. Share this post Link to post Share on other sites
theronnett 15 Posted April 24, 2015 (edited) So I decided to do this article about the Multi-branch BDU because I've taken a ton of notes sense TEI and I figure I might put it all on the table now that I have enough Information, Lucky for me, Halopedia puts everything into better word then I do. So yay \o/ Just need to work off it and throw examples where they are due. I'll be putting my own notes down as "(Theron's Notes: Notes)" ARMY Armor Troopers sport fatigues with varying camouflage patterns depending on the operation; the most widely used is a light woodland scheme, though desert pattern fatigues are also common. http://www.reddit.com/r/OperationTrebuchet/comments/32k8bf/updated_catalog_of_camouflages_from_halo_reach/ The armor plating used by the Army is generally colored dust brown, http://i.imgur.com/1jyEPyD.jpg tan, http://i.imgur.com/MocjmkK.jpg http://i.imgur.com/C2tb6OA.jpg or olive drab. http://i.imgur.com/4SXKM0y.jpg (Theron's Notes: Metallic-White: Air Force) http://i.imgur.com/E7roUZu.jpg (Black in the Case of ODSTs and possible ONI agents) http://i.imgur.com/XHfs1KW.jpg The main components of the armor include an armored vest, http://i.imgur.com/6oDDD4u.jpg a CH252 combat helmet, http://i.imgur.com/TCx8HKi.jpg shoulder pauldrons, http://i.imgur.com/MocjmkK.jpg thigh armor, http://i.imgur.com/GbokylS.jpg and in some cases, shin guards. http://i.imgur.com/SNBTzjl.jpg (ODSTs wear the same shin guards) http://i.imgur.com/Hj3TYWo.jpg Most of the armor components are standardized and are shared by the different branches of the UNSCDF, primarily the Marine Corps and the Air Force. (Theron's Notes: ODSTs) (Marines) http://i.imgur.com/pguOgzA.png (Air Force) http://i.imgur.com/vhryW2N.jpg (ODST) http://i.imgur.com/7UMyOXi.jpg The chest armor has an extension to provide protection to the groin. http://i.imgur.com/q3hkxsG.jpg (Theron's Notes: Sometimes collar armor) http://i.imgur.com/HxdyrtI.jpg The thighs are protected by plates of UA/NxRA non-explosive reactive armor with attachment rigs for equipment. http://i.imgur.com/G8km3Ze.jpg The shoulder pauldrons are secured into rigs covering the upper arms and attached to the armor vest. http://i.imgur.com/oy12jRj.png Different types of pauldrons may be worn with the armor, the most common ones being a GUNGNIR shoulder pad http://i.imgur.com/0IEpGVM.jpg and a larger pauldron of a different model; http://i.imgur.com/XItlXqA.jpg (ODST) http://i.imgur.com/vEiIuuB.jpg some troopers wear a different pauldron on each shoulder, http://i.imgur.com/mJdiT4h.jpg while others wear two of the same type. (GUNGNIR) http://i.imgur.com/2bRzKuA.jpg (Larger Pauldron) http://i.imgur.com/1jyEPyD.jpg Radio operators wear no pauldron on the left shoulder. http://i.imgur.com/PfBcMOG.jpg Equipment On the waist is a utility belt used for storing equipment. http://i.imgur.com/4SXKM0y.jpg http://i.imgur.com/6oDDD4u.jpg http://i.imgur.com/XHfs1KW.jpg Troopers commonly wear different types of backpacks, (Assault) http://i.imgur.com/1Nd1R6c.jpg (Assault with sleeping bag and extra Bag attachments) http://i.imgur.com/63jwyuU.jpg including radios http://i.imgur.com/m6yQKFy.jpg and utility webbing. (No example) Troopers often wear various helmet attachments, including tactical goggles, (Green) http://i.imgur.com/vR53chP.jpg (Red) http://i.imgur.com/8EL6PzT.jpg heads-up display eyepieces, http://i.imgur.com/dV6jH5E.jpg flashlights, (No Example) HESA-E sensors, http://i.imgur.com/vR53chP.jpg External Command Network Modules, http://i.imgur.com/8EL6PzT.jpg and sniper goggles identical to those used with the "sharpshooter" ODST armor variant. http://i.imgur.com/z7uYeh7.jpg Troopers typically wear a Tactical/LRP chest piece with three ammo pouches. http://i.imgur.com/2bRzKuA.jpg (Variant of Tactical/Recon) http://i.imgur.com/Ni0NmpL.jpg (Unknown Tactical Variant) http://i.imgur.com/4SXKM0y.jpg (Extra Armor can be attached like the ODST chest piece) http://i.imgur.com/WlVRJjq.jpg Some troopers are also equipped with a tactical "soft case" attached to the left thigh plate. (normal) http://i.imgur.com/ga4pnEa.jpg (Medical) http://i.imgur.com/XMdjiw8.jpg MARINES This version of the Battle Dress Uniform is shared with the Army and the Air Force. It features gray fatigues with dust brown http://i.imgur.com/ULgrXP6.jpg or gray-brown armor plating covering the head, torso, shoulders, thighs, http://i.imgur.com/pguOgzA.png and shins. (only in some space versions) http://i.imgur.com/8kZPZNE.jpg At times Marines wear only their utilities and soft body armor, http://i.imgur.com/kXEdZSa.png (Still armored back) http://i.imgur.com/g9Q7wnS.png even forgoing helmets and body armor plating in hazardous combat operations, sometimes substituting their helmets for Boonie covers http://i.imgur.com/0JaBoV7.png or bandannas. http://i.imgur.com/DzSOTjL.png Some Marines have small medical packs built into their back armor plating. (Huh? Must be in the Books, cause I never seen it) Many helmets worn with this system include a holographic tactical eyepiece. http://i.imgur.com/9gCSkGZ.png This version's armor protects the front and back of the torso as well as the groin. http://i.imgur.com/lCg7R4r.png The vest incorporates separate upper-arm components with clips which allow the attachment of various types of pauldrons. http://i.imgur.com/7xlfwhJ.png Marines equipped for combat in a normal atmosphere are typically equipped with a GUNGNIR pauldron on the left shoulder and a larger universal pauldron on the right one; http://i.imgur.com/xOtMq9V.png the pauldron displays the UNSC logo and lettering http://i.imgur.com/euJwKBA.png and sometimes displays a diagonally crossed hexagon, which is also present on the Army BDU. (Theron's notes: This is a glitch, only happens when the camera Zooms out while riding a vehicle or your far away, turning into The UNSC logo when you get close) Meanwhile, space-ready Marines http://i.imgur.com/eS9WJ7S.jpg use a configuration of a single universal pauldron on the left shoulder http://i.imgur.com/Tl5EcKM.jpg and a smaller UA/Base Security shoulder armor on the right shoulder, which displays the Marine's blood type under UNSC lettering http://i.imgur.com/62qMWKi.jpg For leg protection wearers often utilize the UA/NxRA utility armor, which cover both thighs. (Environmental) http://i.imgur.com/MdfIghH.png (Space) http://i.imgur.com/8kZPZNE.jpg Wearers often use heavily armored knee guards distinct from those worn by the Army. http://i.imgur.com/eOU7CSC.jpg Some Marines wear heavier shin armor along with GUNGNIR knee guards. http://i.imgur.com/8kZPZNE.jpg Marines who wear the pressurized Atmospheric/Exoatmospheric (A/X) version of this BDU, such as to mitigate the atmospheric hazards caused by nearby glassing, http://i.imgur.com/qk10ImY.jpg wear an enclosed ECH252 helmet derived from the Beta-5 Division MP helmet, http://i.imgur.com/wR43IQr.jpg as well additional collar armor similar to that worn by Air Force pilots http://i.imgur.com/Zp28wbs.jpg Fatigues UNSCDF fatigues typically include camouflage to allow the wearer to blend into their environments. Camouflage patterns utilized by the UNSC include a gray "urban" color a mottled green "jungle/forest" camouflage, a light grey/white "snow" camouflage, and a desert pattern. http://www.reddit.com/r/OperationTrebuchet/comments/32k8bf/updated_catalog_of_camouflages_from_halo_reach/ UNSC Air Force pilots wear fatigues with a maritime blue camouflage pattern. http://i.imgur.com/k8nPhZ6.jpg Fatigues are worn on missions where the added protection of heavier armor is a disadvantage, such as difficult terrain or for stealth missions. The clatter of armor may alert previously oblivious enemies to their approach, and the weight and bulkiness of the armor may inhibit the wearer's combat performance. Likely to consist of normal cloth, rather than heavy armor plating, fatigues provide little protection, especially from Covenant directed energy weapons, which can melt and burn through most materials easily anyway. Advances in fabric materials and manufacture may allow the cloth a Kevlar-like resistance to projectile weapons, or high durability, but its chief advantage lies in its light weight and easy of movement. Camouflage The UNSC utilizes many forms of camouflage, each used for a specific environment. The most basic camouflage patterns are the following: Woodland- Jungle or forest fighting Desert- Outdoor desert fighting Urban- For urban or (occasionally) tundra fighting (Snow- For Snowy or winter environments) http://i154.photobucket.com/albums/s256/Meta_photos/Tailgate%20365%20images/HWCutscene.jpg UNSC Marine Corps The UNSC Marine Corps have been observed using light gray urban http://i.imgur.com/4g21gfr.png http://i.imgur.com/sqLcH33.jpg and woodland camouflage patterns in their BDUs. http://i.imgur.com/L94GsqQ.png The Orbital Drop Shock Troopers utilize a darker urban camouflage. http://i.imgur.com/fjd6iS0.jpg http://i.imgur.com/80MmiWr.jpg http://i.imgur.com/k2laydq.png UNSC Army The UNSC Army also uses a variety of different camouflage patterns in their BDUs, including a default woodland camouflage http://i.imgur.com/u85O8Jg.jpg http://i.imgur.com/dgC8r7w.jpg http://i.imgur.com/LLlghep.jpg http://i.imgur.com/Dw9okFe.jpg and a sand-colored desert camo pattern. http://i.imgur.com/wvugDnX.jpg http://i.imgur.com/qa0cV2j.jpg http://i.imgur.com/yWMOKrN.jpg http://i.imgur.com/0Pzo5hA.jpg Some special force units use darker-tinted woodland pattern. http://i.imgur.com/OiYpSB2.jpg They also use face painting camouflage. http://i.imgur.com/8EL6PzT.jpg Multi-Branch (Basic Olive Green Fatigues used by both Army and Marines) http://www.halopedia.org/File:HE17-ArmyBDU.png (Basic All Tan Fatigues Most likely used by both branches) http://www.halopedia.org/images/4/4d/Gabriel_Thorne%27s_parents.jpg (Basic all White used by All branches) http://images.xboxyde.com/gallery/public/4282/1154_0010.jpg Summary I basically came to post for there have been a lot of things that been bugging me about the Uniforms of UNSC personal with the mod. So let me start with Fatigues. Well it's really a combat spacesuit, plain and simple, as you seen, it has been able to go into space, and all 3 branches use them and the ODSTs use them. The way they look now. Well I'm just put off by them. so lets get down to the look Blouse (Ignore the armor) Collar http://i.imgur.com/TCx8HKi.jpg Seem down the front http://i.imgur.com/ieEJnNH.png back http://i.imgur.com/1Nd1R6c.jpg Long Sleeves http://i.imgur.com/zWfRjwG.jpg Short sleeves http://i.imgur.com/XdLxOPc.png Gloves into sleeve http://i.imgur.com/1GUyvZz.jpg http://i.imgur.com/tuuTeCq.jpg As you can see, the Main portion of the Fatigues is pretty thick. That is pretty much because of the thicker Kevlar-like resistance cloth there. But as you can clearly see, the sleeves are thinner, but also detachable with straps on the forearms to help tighten the seals around the Gloves to help secure suit integrity and possible can be loosened to allow for air flow. But still you have Sleeve and sleeveless versions. Also as you can see, the Blouse goes over the trousers just link most Fatigues today. Unlike your current Model. http://images.akamai.steamusercontent.com/ugc/717539123128410981/F8AC80009D7EAC23DA0470F92648AD7239746B15/ With it most likely having some form of seal that you can use the attach the trousers and get a vacuum tight seal Trousers Front http://i.imgur.com/0jjBq6r.jpg Left http://i.imgur.com/IhMEhfy.jpg Back http://i.imgur.com/GyLIKWU.jpg Right http://i.imgur.com/X3YxCZR.jpg No Knee pads http://i.imgur.com/C6wqPAY.jpg Basic Knee pads http://i.imgur.com/q3hkxsG.jpg Armored Knee pad attachment http://i.imgur.com/eOU7CSC.jpg Shin guards http://i.imgur.com/8kZPZNE.jpg http://i.imgur.com/azZCTkI.jpg http://i.imgur.com/Hj3TYWo.jpg Well as you can see, the pants follow the space suit format just like the Top. If you look at the Knees, you can see a red tab meant to help one find the Seal release, There is a tab on the bottom of the knee on both legs, but I don't see any on the top, but sense it has a seal for it too. It may be possible that you can take off that whole lower leggings and make them into shorts if you really wanted, the bottoms seals are easily meant for helping securing the seals on the boots and then sealing it up to the pants itself As you can see, there is no knee guard version. A plastic knee guard version, Basically what I used in Iraq. And an armored knee guard that only the marines had for their Space combat armor. The Shin Guards use the plastic Knee guards and not the armored ones Armor Well all the stuff I posted way up above should help you make cosmetic changes. My Idea As you can see, the Fatigues for all the branches are the same and most likely issued out to all branches to whoever requested them if it was needed for a certain planet. Even the ODST patterns. So what I am thinking is to remove the armor off the fatigues and have it where the armor itself puts on the excess armor like Shins and shoulder pads. and have it that you have a few armor color variants and the fatigues are interchangeable between units. Cause the UNSC isn't Stormtroopers who will charge into a forest with white armor, with the multipurpose BDU's they will most likely have what camo they need on hand or procure one. (Just like the ODSTs and the Marines Procured Army firearms for their use on Halo" Reach) and with the Fatigues all being the same model (Unlike army BDUs and marines BDU's of the US Army today) I can really see it that All branches used all the camo given to them. So basically I'm thinking this Just look at the armor, not fatigues (For all branches, Except airforce) Slick http://i.imgur.com/kXEdZSa.png Light (Ignore the EVA part) http://i.imgur.com/uKkjofb.jpg ADV Light http://i.imgur.com/7xlfwhJ.png Medium http://i.imgur.com/PfBcMOG.jpg http://i.imgur.com/q3hkxsG.jpg Heavy http://i.imgur.com/mqaqiog.jpg http://i.imgur.com/4SXKM0y.jpg http://i.imgur.com/azZCTkI.jpg Space (Same level as Heavy, But Heavier for EVA equipment) http://i.imgur.com/eS9WJ7S.jpg http://i.imgur.com/ULgrXP6.jpg your choice on legs http://i.imgur.com/ULgrXP6.jpg http://i.imgur.com/8kZPZNE.jpg Colors are Dirt Brown (Marines and Army) http://i.imgur.com/1jyEPyD.jpg http://i.imgur.com/ULgrXP6.jpg Tan (Army) http://i.imgur.com/2bRzKuA.jpg Gray-Tan (Marines) http://i.imgur.com/xOtMq9V.png Olive (Marines and Army) http://i.imgur.com/4SXKM0y.jpg Metallic White (Air Force) Black *Mainly for ONI Security* (Ignore the ODST armor attachments) http://i.imgur.com/WlVRJjq.jpg ODST Bring in the Universal BDU variant like from reach http://imgur.com/a/c0qq8 Fatigues, keep up what your doing, but with is way, all people need to work on if they decide to do their own Camo is the fatigues, the Armor is done and don't need to be bothered with for they are interchangeable with all the armor, even those of the ODSTs So Basically that is it with my thoughts on the Bottom. Take it, Leave it. But I would like the Devs to at least look the whole thing through and ponder on it a bit. Many Thanks. The GURU with to much time on his hands. Theron Alvord ---------- Post added at 21:05 ---------- Previous post was at 20:57 ---------- Did some fixes Edited April 25, 2015 by Theronnett Share this post Link to post Share on other sites
hkurban 1 Posted April 24, 2015 Very good info in this and previous post. My only point of contention is that I'm very wary to take comic/graphic novel depictions as canon. Reason is they tent to take a lot of artistic licensing (cough cough, Second Sunrise over New Mombasa) and favor simpler designs that are easier to draw repeatedly (why the HMG-38s look like they're made of legos). Even in the case of Escalation, where the gear might be depicted accurately, it's very uncommon for a comic to want to depict a camo pattern beyond a single flat color. I see this done for two possible reasons: 1) it's difficult to ink and color and highlight and shade a camo pattern over and over again with consistency. It exponentially multiplies the work for a 2d artist, where for a game artist it's as easy as rendering a texture and letting the engine do the rest. 2) Camo is designed to break up recognizable shapes and patterns for the human eye. Things like the way shadows and sunlight falls distinguish the human form become less recognizable. This is the exact opposite of what a graphic artist wants to do with their characters. They want them to be distinguishable and recognizable and they want their shading to help bring out the details. Camo interferes with that. I strongly suspect this is the reason why most graphic novel depictions of UNSC and innie forces just use solid greens and tans and sometimes simple weapons and equipment. Share this post Link to post Share on other sites
theronnett 15 Posted April 24, 2015 (edited) Very good info in this and previous post. My only point of contention is that I'm very wary to take comic/graphic novel depictions as canon. Reason is they tent to take a lot of artistic licensing (cough cough, Second Sunrise over New Mombasa) and favor simpler designs that are easier to draw repeatedly (why the HMG-38s look like they're made of legos). Even in the case of Escalation, where the gear might be depicted accurately, it's very uncommon for a comic to want to depict a camo pattern beyond a single flat color. I see this done for two possible reasons: 1) it's difficult to ink and color and highlight and shade a camo pattern over and over again with consistency. It exponentially multiplies the work for a 2d artist, where for a game artist it's as easy as rendering a texture and letting the engine do the rest. 2) Camo is designed to break up recognizable shapes and patterns for the human eye. Things like the way shadows and sunlight falls distinguish the human form become less recognizable. This is the exact opposite of what a graphic artist wants to do with their characters. They want them to be distinguishable and recognizable and they want their shading to help bring out the details. Camo interferes with that. I strongly suspect this is the reason why most graphic novel depictions of UNSC and innie forces just use solid greens and tans and sometimes simple weapons and equipment. The books and Even the Wiki's have stated all Olive and all Tan Camo, and we used Olive from WW1 till the late 80's and when I was in Iraq, All the SF guys would come to the Chow hall in all Tan Jump suits and when we did QRF for them, they were still wearing the Tan Jumpsuits. So The UNSC having a All tan and All Olive fatigues is not out of the question. Especially if it is 1st contact to a planet and they don't know the exact camo that would fit it best, Hell they have all grey in Halo:CEA ---------- Post added at 21:49 ---------- Previous post was at 21:44 ---------- Spartans in all olive fatigues Edited April 24, 2015 by Theronnett Share this post Link to post Share on other sites
scorch_052 127 Posted April 25, 2015 New video about increased functionality of Pelicans coming in the next update. https://www.youtube.com/watch?v=qumvxJpp-XE Share this post Link to post Share on other sites
fuzionfire 1 Posted April 25, 2015 Looks awesome, can't wait! :D Share this post Link to post Share on other sites
snowba11 10 Posted April 25, 2015 New video about increased functionality of Pelicans coming in the next update.https://www.youtube.com/watch?v=qumvxJpp-XE Oh joy, more reasons to fly the pelican soonâ„¢ :D Share this post Link to post Share on other sites
hkurban 1 Posted April 25, 2015 Hell they have all grey in Halo:CEA I thought so too, but someone clued me in recently that if you look closely, the Halo:CEA Marines have a very faint, light colored digi pattern in their unis. It's there if you look very closely. In any case, I'm not saying solid colors don't exist in the Haloverse. I'm just saying to take Graphic novel depictions with a grain of salt since they have an artistic motive to keep things solid colored. ------------------------------------------- BACK on the subject of development, here is a little treat for the ground pounders to follow up Scorch's Pelican update: Fully functional ammo counter in place for the BR. AR Ammo counter still WIP. Share this post Link to post Share on other sites
thedog88 4 Posted April 25, 2015 simply amazing work, both of you :) Share this post Link to post Share on other sites
theronnett 15 Posted April 25, 2015 (edited) I thought so too, but someone clued me in recently that if you look closely, the Halo:CEA Marines have a very faint, light colored digi pattern in their unis. It's there if you look very closely. In any case, I'm not saying solid colors don't exist in the Haloverse. I'm just saying to take Graphic novel depictions with a grain of salt since they have an artistic motive to keep things solid colored. ------------------------------------------- BACK on the subject of development, here is a little treat for the ground pounders to follow up Scorch's Pelican update: Fully functional ammo counter in place for the BR. AR Ammo counter still WIP. That is true. It's easier to see on the headgear itself. The CE original they wore straight gray. but H4 has the marines is Plain olive http://www.halopedia.org/images/f/f9/H4-UNSCMarineVariants.jpg ---------- Post added at 05:40 ---------- Previous post was at 05:34 ---------- New video about increased functionality of Pelicans coming in the next update.https://www.youtube.com/watch?v=qumvxJpp-XE @Scorch, The Landing wheels for the Pelican are beast, you can land a pelican going 150Kph and not damage the bird :p Edited April 25, 2015 by Theronnett Share this post Link to post Share on other sites
Forky 19 Posted April 25, 2015 New video about increased functionality of Pelicans coming in the next update.https://www.youtube.com/watch?v=qumvxJpp-XE Thats a very good solution. I guess the AI wont be able to use that script? Share this post Link to post Share on other sites
theronnett 15 Posted April 25, 2015 (edited) Special Warfare Group Three (SPECWAR/Group Three) Call Sign: 3 Charlie 6 http://i.imgur.com/hbRWPsq.jpg Camo http://i.imgur.com/OiYpSB2.jpg All 3 had the same Color Scheme Looks like Special Warfare Group Three also equipped themselves with dark green ODST Armor Edited April 25, 2015 by Theronnett Share this post Link to post Share on other sites
bfgfreak 15 Posted April 25, 2015 Well if I recall that was mostly due to the flim crew having the ODST armor on hand because ingame these guys were wearing the standard army uniform and not the ODST gear. Share this post Link to post Share on other sites
theronnett 15 Posted April 25, 2015 (edited) Well if I recall that was mostly due to the flim crew having the ODST armor on hand because ingame these guys were wearing the standard army uniform and not the ODST gear. Several Squads were sent in, they are SF. And working with SF in Iraq, they pretty much wear what they choose. I did QRF for a team in Mosul and not only did they had those bad-ass Pilot NVGs and a rocking stryker, one of them was rocking a WW2 Era Strum MK.2 And the fireteam you encounter was 3 Charlie 6 There were multiple teams from 3 Charlie sent as you were briefed in the 1st team. None had reported back. Either way, the Armor was painted dark green and sported new decals ODSTs belong to NavSpecWarCOM. Why would Army SPECWAR/Group Three troopers not be able to procure the gear. Especially sense the Multi-branch BDU allowed for the Attachment of the Extra Armor Plating of ODSTs as seen in this picture. Hell. Noble team, A Group of Spartans, was attached to SPECWAR/Group Three. The troopers would have the hook up of gear if they wanted it. It is also why they even knew about Noble's existence in the first place when Dr. Halsey didn't even know [/img] ---------- Post added at 17:09 ---------- Previous post was at 16:32 ---------- A epic picture I just took to make everyone's day [/img] Edited April 25, 2015 by Theronnett Share this post Link to post Share on other sites
trooper226 15 Posted April 25, 2015 Great job on the Pelican, I didn't even think you guys could improve on what was already a great design. I hope soon the AI are capable of using these scripts without too much of a hassle. Share this post Link to post Share on other sites
Stirls 11 Posted April 25, 2015 The fatigues are placeholders until we could create better ones. Which I am doing slowly, but surely. But still good info nevertheless. Thanks. Share this post Link to post Share on other sites