gunny24 46 Posted May 9, 2015 i would say add flir to all versions for the copilot for observation and recon. in arma it makes sense that the pilot has control over all the unguided munitions. Share this post Link to post Share on other sites
Αplion 1122 Posted May 9, 2015 i would say add flir to all versions for the copilot for observation and recon. in arma it makes sense that the pilot has control over all the unguided munitions. Exactly my point mate :) Share this post Link to post Share on other sites
[DSK]Red 15 Posted May 9, 2015 in addition to the video that gunny posted above here`s another Video that shows some weaponsystems wich can be addapted to the TIGER and also some on the EC 635 Share this post Link to post Share on other sites
audiocustoms 375 Posted May 10, 2015 I've one question ... I'm trying to add a FLIR operation on that chopper but according to weapons setup so far, I believe that only on the one armed with TOW missiles variant might be usefull ... for all other variants FLIR will be just for observation purposes and the weapon systems should be handled by the pilot only. Is that make sense to you ? I think FLIR to all variants is a great idea. About the weapon system, since the TOW is some sort of guided weapon the control should be copilot / WSO exclusive. Only guns and unguided rockets sould be fired by the pilot b/c he's the one who has to aim them. Share this post Link to post Share on other sites
Αplion 1122 Posted May 13, 2015 I'm facing an issue and I need your help guys ... I'm placing an EC635 on game editor with me in pilot position ... if I'll not start using the AFM option everything is fine ... but in case I'll start using the AFM the engine is starting automatically !! So far I've tried almost everything came to my mind without any success ... so any ideas we'll be much appreciated. Share this post Link to post Share on other sites
eggbeast 3673 Posted May 14, 2015 hey Ap, for weaponised variant ideas check our Bo105 in A2, which is pretty much the same heli. we made 8 different loadouts there - happy to share config etc Share this post Link to post Share on other sites
Αplion 1122 Posted May 14, 2015 hey Ap, for weaponised variant ideas check our Bo105 in A2, which is pretty much the same heli.we made 8 different loadouts there - happy to share config etc http://i162.photobucket.com/albums/t247/eggbeast/bo105tow1_zpspjjwp4qq.jpg http://i162.photobucket.com/albums/t247/eggbeast/bo105ho2t_zps4pa9te7t.jpg http://i162.photobucket.com/albums/t247/eggbeast/bo105s_zpsheehsl1e.jpg Hi mate, glad to see you in this thread :) My weapon variations so far are pretty much the same as these on the pics you gave me here, but in any case I believe that only one pylon has to be used for missiles as the other one has to be used for a machinegun pod ... in case you have better ideas to share I'll be glad to hear them as well as to have a look on your config in order to improve what I've have done so far. Thanks. Share this post Link to post Share on other sites
eggbeast 3673 Posted May 14, 2015 hey Ap yeah we made various hiddenselections for the missile racks, and then a lot of different proxies for the kit, but we needed two armed models - one with a single gun pod and one with dual gunpods to prevent problems with the flash anims. our loadouts are like this; happy to share the model/configs etc as you need. Share this post Link to post Share on other sites
Αplion 1122 Posted May 14, 2015 aha ... so I'm not the only one with flash anim problems :) I also made a model with two HMPs but faced issues with flash anims and tracers ... so I've put it on hold for the moment. If it is no issue for you let me have a look of your configs through PM please (ofcourse I can send you my configs too if you like) ... especially your model.cfg would be most helpful I guess. Thanks again mate and we'll be in touch. Share this post Link to post Share on other sites
Αplion 1122 Posted May 16, 2015 PM sent mate Thanks mate, was very helpful indeed. Also I've managed to find and fix what was causing the engine auto-start ... there is a point in memory lod which called "rtd_center" and had to be tweaked in order using the AFM. This point is responsible for the chopper land contact points but as I said only using the AFM. Share this post Link to post Share on other sites
Garra 10 Posted June 3, 2015 Anxious to see the results! Congratulations! Share this post Link to post Share on other sites
Αplion 1122 Posted June 10, 2015 RELEASED ... http://forums.bistudio.com/showthread.php?192536-HAFM-EC-635-Helicopter Share this post Link to post Share on other sites
p_siddy 58 Posted June 10, 2015 Really nice bud! Good job! Look forward to seeing what your next project may be. SuperLynx? Share this post Link to post Share on other sites
Αplion 1122 Posted June 10, 2015 Really nice bud! Good job!Look forward to seeing what your next project may be. SuperLynx? Not bad idea maybe but for the moment I need a brake ... at least from helis :) Share this post Link to post Share on other sites
audiocustoms 375 Posted June 10, 2015 Not bad idea maybe but for the moment I need a brake ... at least from helis :) If i'm allowed to name a suggestion: Boxer by ARTEC - Multirole modular APC. Would fit to the vanilla 2035 style. And it comes with a build in toilet (ROFL) Share this post Link to post Share on other sites
p_siddy 58 Posted June 11, 2015 Not bad idea maybe but for the moment I need a brake ... at least from helis :) I would love you for a thousand years. Possibly more than my wife to be. Share this post Link to post Share on other sites
Αplion 1122 Posted June 11, 2015 Isn't it the Super Lynx the same as WY-55 Hellcat BIS default heli under IND faction ? just curiosity ... can anyone provide some photos please ? Share this post Link to post Share on other sites
Lugi 25 Posted June 11, 2015 (edited) The WY-55 Hellcat or AW-159 Wildcat is the predecessor of the Super Lynx, the latter being phased out of active duty for the Wildcat. You wanted pictures, heres some: http://upload.wikimedia.org/wikipedia/commons/8/82/060610-SKP-Lynx-02.jpg (558 kB) As you can tell its used by a wide variety of countries from Germany to Malaysia. The below video shows the use of both the Wildcat and the Super Lynx, from its roles and weapons Edited June 11, 2015 by Lugi Share this post Link to post Share on other sites
Αplion 1122 Posted June 11, 2015 Thanks man ... still looks very similar to wildcat and the game already has one ... anyway. Share this post Link to post Share on other sites
derdoe 10 Posted June 11, 2015 Isn't it the Super Lynx the same as WY-55 Hellcat BIS default heli under IND faction ? just curiosity ... can anyone provide some photos please ? This is the AW159 Hellcat Army version: http://de.wikipedia.org/wiki/AgustaWestland_AW159#/media/File:ZZ405_%288071796088%29.jpg However, the WY-55 Hellcat in Arma doesnt use wheels but skids. Super Lynx is seen in pictures 2 posts above. Share this post Link to post Share on other sites
GamerOnkel 100 Posted June 11, 2015 very nice work :) how about a CH53K? http://en.wikipedia.org/wiki/Sikorsky_CH-53K_King_Stallion Share this post Link to post Share on other sites
TheMightyKovacs 6 Posted June 11, 2015 How about we stop suggesting things? haha. Share this post Link to post Share on other sites
audiocustoms 375 Posted June 12, 2015 How about we stop suggesting things? haha. Good idea. We all know whatever it will be, it's going to be awsome... As usual ;) Share this post Link to post Share on other sites
Αplion 1122 Posted June 12, 2015 Thanks for understanding guys ... keep in mind that prior the beggining of any project I have to search for decent blueprints and gather all available info about that .. this taking some time plus that for the moment I need some rest (also Summer time it is not the best period for projects ... at least here in Greece :) ) ... Share this post Link to post Share on other sites