Sanchez Milsim 60 Posted November 8, 2017 Hi, im having some trouble when i try to move camera in object placement. If i go for example to xcam settings i can move camera normally but when im in objects placement i cant. I created a new project and i cant move camera. someone nows whats happening? i know how to use xcam, i placed 30000 objects on my map. Thanks! Share this post Link to post Share on other sites
tutoveeenee 1 Posted November 19, 2017 (edited) Hello everyone, I would like to know what I have to do, so that within a group, of trees, grass and stones. Each object behaves in a specific way. The stones I want to behave according to the terrain and the inclination and the herbs also and the trees do not. I know I can do it by selecting all the herbs and activating the slo button. But I would like to know if I can do that by default when they behave like this, when I create a custom multibrush. Greetings to all and thanks for your help. https://imgur.com/tOCjLv2 Edited November 19, 2017 by tutoveeenee Share this post Link to post Share on other sites
ghost77788 11 Posted November 30, 2017 Tanoa objects have been released from ebo to pbo. Now all we need is a xcam file to see them in game. Share this post Link to post Share on other sites
jimbop 25 Posted January 11, 2018 is there a file to see apex assets in x-cam? Share this post Link to post Share on other sites
Aphex26 117 Posted January 18, 2018 To use Apex objects in Xcam you just need to reload your object library and then they will show in the standard structures library and all. This doesn't allow you to see things like vegetation. Share this post Link to post Share on other sites
poolpunk 655 Posted January 26, 2018 Having the same issue as Sanchez_ESUS: Quote having some trouble when i try to move camera in object placement. If i go for example to xcam settings i can move camera normally but when im in objects placement i cant. No other addons loaded, reset objects library etc. Share this post Link to post Share on other sites
viper2511 28 Posted January 27, 2018 I believe the solution is here Poolpunk: On 9/11/2017 at 5:59 PM, fauconjona said: I found the solution: in xCam_Press_Btn.sqf: replace:_ef = ["xCam_EF_ID", "onEachFrame", xCam_fCamObject] call BIS_fnc_addStackedEventHandler; by :onEachFrame{ [] spawn xCam_fCamObject; }; And, in xCam_Cam_Object.sqf: add this on begin (I don't know why it doen't inisialized in xCam_Start_UI.sqf):if(isNil 'xcam_vector_marker')then { xCam_Vector_Marker = createVehicle ["Sign_Sphere10cm_F", (position player), [], 0, "NONE"]; }; And done, you can move the camera ;) He also added a download link for the fix: https://drive.google.com/open?id=0B4J-rYzO-kt0WmlrT2VfNXFOWjA 1 Share this post Link to post Share on other sites
poolpunk 655 Posted January 27, 2018 Thanks a lot! This workaround works fine for me. Yay! Missed xCam. Share this post Link to post Share on other sites
memphisbelle 99 Posted March 21, 2018 The mentioned updates provided by @fauconjona and @Uro are now available as well on my side. - updated x-cam.pbo - iniDB_x64.dll Also check out the News Section, it explains a little to those who are new to X-Cam. 5 1 Share this post Link to post Share on other sites
ihaze 10 Posted April 1, 2018 I have come back to xcam after a few months, I have updated the files needed and moved the make_file.dll into the arma3 directory however everytime i try to create the mission file ie click load / definition file/ CMF i get a output error and " make sure the make_file.dll is in the arma directory, Which it is Could anyone help please Share this post Link to post Share on other sites
ihaze 10 Posted April 1, 2018 21:27:27 CallExtension 'make_file' could not be found Share this post Link to post Share on other sites
memphisbelle 99 Posted April 12, 2018 On 01.04.2018 at 10:35 PM, ihaze said: 21:27:27 CallExtension 'make_file' could not be found On 01.04.2018 at 7:00 PM, ihaze said: I have come back to xcam after a few months, I have updated the files needed and moved the make_file.dll into the arma3 directory however everytime i try to create the mission file ie click load / definition file/ CMF i get a output error and " make sure the make_file.dll is in the arma directory, Which it is Could anyone help please Are you still getting this error? The reason is simple, you´re running ArmA3 in 64bit but X-cam with the make_file.dll provided in the download is 32 bit. so either you run ArmA3 in 32 bit or (and that is the better choice) get the 64bit compatible make_file.dll from Killzonekids Website: http://killzonekid.com/downloads/ please Report back if ít works now. regards Memphis Share this post Link to post Share on other sites
Aphex26 117 Posted May 27, 2018 One of the biggest problems i have in XCAM right now is when using the brush tools it will sometimes start to slowdown when i select a brush. this lag stays even when i exit the tool. meaning that my only option to fix it is to exit to editor and completely restart. i believe that the issues lies in the xcam_show_multi.sqf file. I occasionally get and error when using the brush tool pointing to line 229 (image below). Is anybody else getting this issue? it is very aggravating as i can only place about 500-1000 object before this happens. and i cannot save while it is lagging or it will corrupt the save. Any way we can get a fix for this? I can lend a hand debugging if needed. PS. I know that silola is no longer as active in the development in this but if we could get an autosave feature every X minutes or X objects that would be massive. Keep up the great work guys. Share this post Link to post Share on other sites
WA Lancer 91 Posted June 5, 2018 I have the same issue as Aphex, the brush tool seems to have some sort of error over time where it will slow down your game leading to horrendous frames and xcam's ability to process things is slowed to a near halt leading to the inability to place objects in a timely manor or increasing the save times by 4-20 times normal. That being said its an enormously useful tool and I will gladly suffer through the error just to use it for mass placement. Share this post Link to post Share on other sites
schaefer 53 Posted June 26, 2018 Hi Folks! I got a little Problem. When i try to download the optional Files xCam_Metal (v098b) and xCam_Woodworks (v09b) , the site tells me the Files are no longer there! Is there another way to download these Files? (Sorry for bad english) Share this post Link to post Share on other sites
Cosmo_D41 117 Posted June 27, 2018 XCam can still be found on armaholic: http://www.armaholic.com/page.php?id=28507 The files you are looking for should be there to in the folder "Optional" 1 1 Share this post Link to post Share on other sites
schaefer 53 Posted June 27, 2018 Thanks Cosmo!! Problem solved 1 Share this post Link to post Share on other sites
pvt. partz 204 Posted July 1, 2018 Quote With limited space on my C drive I prefer to place all mods on another drive and point my Launcher in that direction. .....which brings me to my primary point. I am getting this error when ever I start the editor and my question is, Do I need to follow your path directions specifically or can I still continue with the way I have installed your files (my D drive) link to pic... https://www.amazon.com/photos/share/gsIMPzqIzXqAWlEvdAHw92OukVn8DXdawazp7KFyz2L Note: I am using other mods besides those that are required by Taunus Editor Objects http://www.armaholic.com/page.php?id=21466 Arma Nature http://www.armaholic.com/page.php?id=24184 Share this post Link to post Share on other sites
kernal12 10 Posted January 16, 2019 With the latest update of Arma Xcam looks like its taken another hit, https://imgur.com/a/SJMdHKf i am unable to rotate the camera and move in and out, i have already tried the .pbo replacement, that is posted earlier in this thread still not fixed, any solutions? Share this post Link to post Share on other sites
MrSplendid 4 Posted May 19, 2019 I cannot get the Tanoa objects in XCAM. Do need a config file for XCAM or how can i make it work. Thanks in advance. Share this post Link to post Share on other sites
HUNT-U 0 Posted April 18, 2020 was great. now it wont work for me. list on left wont populate and projects wont save and wont even unload current project Share this post Link to post Share on other sites