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@ministeriet, @DoNNeRBeRG: I actually posted a working version of co10 Escape Livonia in the Discord approx. two weeks ago. Neo said that they already had a version in the making and would probably not need my version but until the official version is out, please feel free to use it. Took actually quite some time to place the command centers and village markers. Hope was worth it!

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@NeoArmageddon are you able to add a “disable map shift click” option to the game settings?

 

sometimes we just do a quick escape where we use the map shift click marker other times we want to do a bit more of a difficult escape where we make a gentleman’s agreement not to use the shift click map marker, it would be awesome if we could disable it in the mission settings before we start.

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I had a question about editing Escape.

 

I see there are groups defined for Blu, Red and Greenfor.

 

So can I simply create replacement groups to replace each side or is there a better way in the editor? I am thinking about a Half Life escape mission for example? Black Mesa team escapes from the Combine invaded maps.

 

If someone can point to a tutorial, that would be great.

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On 10/15/2019 at 2:26 AM, bionicman303 said:

@ministeriet, @DoNNeRBeRG: I actually posted a working version of co10 Escape Livonia in the Discord approx. two weeks ago. Neo said that they already had a version in the making and would probably not need my version but until the official version is out, please feel free to use it. Took actually quite some time to place the command centers and village markers. Hope was worth it!


Thank you! I'll see if I can find it, otherwise I'll wait for the official version.

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I uploaded a new development snapshot at the Github repository. It can be directly accessed here:

https://github.com/NeoArmageddon/co10_Escape/releases/tag/Dev_191022

 

The new naming convention of these dev snapshots is "DEV YEAR+MONTH+DAY".

I consider this snapshot a release candidate for 1.10 but further testing is needed. Especially prison creation and general mission loading/starting.

Livonia (onyl terrain, no contact assets yet) is also included.

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On 10/22/2019 at 2:20 PM, NeoArmageddon said:

I uploaded a new development snapshot at the Github repository. It can be directly accessed here:

https://github.com/NeoArmageddon/co10_Escape/releases/tag/Dev_191022

 

The new naming convention of these dev snapshots is "DEV YEAR+MONTH+DAY".

I consider this snapshot a release candidate for 1.10 but further testing is needed. Especially prison creation and general mission loading/starting.

Livonia (onyl terrain, no contact assets yet) is also included.

Slots on the mission are missing. Have tried RHS and BIS versions, none load up with slots.

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Works fine on my server (and for other people I talked to). Make sure you not start with -init startline and with persistence in your server config disabled.

 

Do you have more information for me? Which terrain? Did you used the addonn or the mission pbo version? Is there any error in your RPT?

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40 minutes ago, NeoArmageddon said:

Works fine on my server (and for other people I talked to). Make sure you not start with -init startline and with persistence in your server config disabled.

 

Do you have more information for me? Which terrain? Did you used the addonn or the mission pbo version? Is there any error in your RPT?

Chernarus Summer and Chernarus Autumn, using the mission .pbos. The error I get is this:

 

13:29:14 Missing addons detected:
13:29:14   CUP_Creatures_Military_Russia
13:29:14 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.CUP_Creatures_Military_Russia
13:29:14 Mission co10_Escape_RHS_US_vs_RU.Chernarus_Summer: Missing 'description.ext::Header'

Seems the RHS versions are dependent on CUP? Also the RU versions are dependent on SAF. Would be nice to have versions that are just dependent on RHSAFRF and RHSUSAF. 

EDIT:
I think it might be a small oversight in the missions' mission.sqm files, they list cup_creatures_military_russia as a required addon, though it isn't being called on in the unitclasses.sqf.

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That might be the case. These values can slip into the mission.sqm when exporting from editor. I will clean them up later. Thanks for the find.

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2 hours ago, NeoArmageddon said:

That might be the case. These values can slip into the mission.sqm when exporting from editor. I will clean them up later. Thanks for the find.

I hope you don't mind, but I did remove it myself from the mission.sqm and the mission worked afterwards. 

I know how it is, sometimes JSRS or ZEI will sneak into mission.sqm as a required addon. It happens. Mission was great, we had a lot of fun trying it with ACE.  

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Hi everyone. 

Is it permitted and or possible to change the alarm sound to something of my own choosing?  If so where would i find the file to change? Also might be the version i have but it seems like the suicide bomber doesn't have a sound as i get 'shout.ogg not found'

Thanks in advance

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19 hours ago, m0nkee said:

Hi everyone. 

Is it permitted and or possible to change the alarm sound to something of my own choosing?  If so where would i find the file to change? Also might be the version i have but it seems like the suicide bomber doesn't have a sound as i get 'shout.ogg not found'

Thanks in advance

 

Probably wrong mission or thread. There are no suicide bomber in the official co10 Escape.

 

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Latest dev with a highly experimental change to prison creation (the darkest of dark magic). I would highly appreciate some testing of this. Especially if in a multiplayer session any players observe jagged prisons after loading screen or jumping of objects after a afew seconds.

 

https://github.com/NeoArmageddon/co10_Escape/releases/tag/Dev_191103 

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Hey.

Can you make such a change to this game that AI will not spawn more than 80, because the computer will not take as much as 600 artificial intelligence (AI) could you fix this problem

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16 minutes ago, Casio91Fin said:

Hey.

Can you make such a change to this game that AI will not spawn more than 80, because the computer will not take as much as 600 artificial intelligence (AI) could you fix this problem

 

That is not a problem. Use this mission on a dedicated server. This is not a single player mission and not inteded for client hosting.

Also limiting the AI to 80 would make this really lame and easy.

 

And nevertheless the AI amount is normally around 120 to 180. Not 600.

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11 minutes ago, NeoArmageddon said:

Also limiting the AI to 80 would make this really lame and easy.

 

And nevertheless the AI amount is normally around 120 to 180. Not 600.

 

thanks for the answer, but how could it stay there max 120 characters or under. because I have three servers running anyway and I would not like to close them.

 

600 was a bit exaggerated

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hi there, I have the latest version of the dev build and when I go to play any escape any map (with default settings)  I get stuck on "loading" so I go past the map into the game and I get a black screen sating loading in the middle. that's it, it never actually loads or goes into the mission. 

here is the log from the server

 

 
 
 
 
Spoiler

14:00:21 Starting mission:
14:00:21  Mission file: co10_Escape_BIS_CSAT_vs_NATO (__cur_mp)
14:00:21  Mission world: Altis
14:00:21  Mission directory: mpmissions\__cur_mp.Altis\
14:00:21 a3\data_f\blesk1.p3d: No geometry and no visual shape
14:00:21 a3\data_f\blesk2.p3d: No geometry and no visual shape
14:00:21 a3\data_f\raindrop.p3d: No geometry and no visual shape
14:00:21 a3\map_stratis\data\obloha.p3d: No geometry and no visual shape
14:00:21 a3\data_f\stars.p3d: No geometry and no visual shape
14:00:21 a3\map_stratis\data\horizont.p3d: No geometry and no visual shape
14:00:21 a3\data_f\rainbow.p3d: No geometry and no visual shape
14:00:25 Strange convex component202 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
14:00:25 Strange convex component203 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
14:00:25 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
14:00:25 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
14:00:26 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire
14:00:27 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component31 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component32 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component42 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component43 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component44 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component46 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component58 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component64 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component76 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component98 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component100 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component132 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component145 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component149 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component151 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component167 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component198 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component244 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component304 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component310 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component337 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component353 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component378 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
14:00:27 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
14:00:27 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
14:00:27 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
14:00:28 [23405,169.298,0,"XEH: PreInit started. v3.13.0.191116"]
14:00:28 [XEH]: One or more children of class CAManBase do not support Extended Event Handlers. Fall back to loop.
14:00:28 [CBA] (settings) INFO: Reading settings from settings file.
14:00:28 [CBA] (settings) INFO: Finished reading settings from settings file.
14:00:28 [CBA] (settings) INFO: Mission Config: File [cba_settings.sqf] loaded successfully.
14:00:28 [ACE] (common) INFO: Parsed Settings Configs [71.0 ms]
14:00:29 CallExtension loaded: ace_medical (D:\TCAFiles\Users\jordanb2\32669\@ACE\ace_medical.dll) []

14:00:29 "SquadBarDefault: false"
14:00:29 [23405,170.045,0,"XEH: PreInit finished."]
14:00:29 a3\weapons_f\binocular\nvg_proxy_opfor.p3d: No geometry and no visual shape
14:00:29 a3\weapons_f\binocular\nvg_proxy_opfor.p3d: No geometry and no visual shape
14:00:29 a3\weapons_f\binocular\nvg_proxy_off_opfor.p3d: No geometry and no visual shape
14:00:29 z\ace\addons\explosives\data\ace_m57.p3d: No geometry and no visual shape
14:00:29 "Advanced Rappelling Loading..."
14:00:29 "Advanced Rappelling Loaded"
14:00:29 "Advanced Urban Rappelling Loading..."
14:00:29 "Advanced Urban Rappelling Loaded"
14:00:29 "Advanced Towing Loading..."
14:00:29 "Advanced Towing Loaded"
14:00:29 [23405,170.156,0,"XEH: PostInit started. MISSIONINIT: missionName=co10_Escape_BIS_CSAT_vs_NATO, missionVersion=12, worldName=Altis, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false"]
14:00:29 [23405,170.24,0,"CBA_VERSIONING: ace=3.12.6.43, cba=3.13.0.191116, acex=3.4.2.13, tfar=1.-1.0.325, "]
14:00:29 [ACE] (common) INFO: ACE is version 3.12.6.43.
14:00:29 [ACE] (common) INFO: CBA is version 3.13.0.191116 (min required 3.9.0)
14:00:29 CallExtension loaded: ace_break_line (D:\TCAFiles\Users\jordanb2\32669\@ACE\ace_break_line.dll) [3.6.0.0] [3.6.0.0]

14:00:29 [ACE] (common) INFO: Extension version: ace_break_line: 3.6.0-eef2bb0
14:00:29 CallExtension loaded: ace_parse_imagepath (D:\TCAFiles\Users\jordanb2\32669\@ACE\ace_parse_imagepath.dll) [Ü‘]

14:00:29 [ACE] (common) INFO: Extension version: ace_parse_imagepath: 3.6.0-eef2bb0
14:00:29 [ACE] (common) INFO: Extension version: ace_medical: 3.6.0-eef2bb0
14:00:29 CallExtension loaded: ace_clipboard (D:\TCAFiles\Users\jordanb2\32669\@ACE\ace_clipboard.dll) [Ü‘]

14:00:29 [ACE] (common) INFO: Extension version: ace_clipboard: 3.6.0-eef2bb0
14:00:29 CallExtension loaded: ace_fcs (D:\TCAFiles\Users\jordanb2\32669\@ACE\ace_fcs.dll) [Ü‘]

14:00:29 [ACE] (common) INFO: Extension version: ace_fcs: 3.6.0-eef2bb0
14:00:29 CallExtension loaded: ace_advanced_ballistics (D:\TCAFiles\Users\jordanb2\32669\@ACE\ace_advanced_ballistics.dll) [3.12.0-8ddde18]

14:00:29 [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.12.0-8ddde18
14:00:29 [23405,170.533,0,"XEH: PostInit finished."]
14:00:29 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
14:00:29 [ACE] (common) INFO: Settings initialized.
14:00:29 [ACE] (common) INFO: 2 delayed functions running.
14:00:29 "Escape: Bootstrapping mission..."
14:00:29 Attempt to override final function - bis_fnc_storeparamsvalues_data
14:00:52  Mission id: a567ff9bc0ebe26ec9f6921a121d7d38e65243a6
14:00:53 "Escape Diaglog: No parameters found or params were updated, loading default."
14:00:53 "Parameters:<br/><br/>==================== Difficulty Settings ====================<br/><br/>Enemy Skill:<br/>Current: Easy<br/>Default: Easy<br/><br/><br/>Enemy Groupsize:<br/>Current: Few (suitable for 1-3 players)<br/>Default: Few (suitable for 1-3 players)<br/><br/><br/>Enemy Spawn Distance:<br/>Current: Far (for good rigs)<br/>Default: Far (for good rigs)<br/><br/><br/>Village Patrol Spawns:<br/>Current: Medium<br/>Default: Medium<br/><br/><br/>Search Chopper Type:<br/>Current: Standard<br/>Default: Standard<br/><br/><br/>==================== Environment Settings ====================<br/><br/>Time Of Day:<br/>Current: Daytime<br/>Default: Daytime<br/><br/><br/>Time Multiplier (Fasttime):<br/>Current: 1:6 (Day = 4 Hours)<br/>Default: 1:6 (Day = 4 Hours)<br/><br/><br/>Weather:<br/>Current: Clear<br/>Default: Clear<br/><br/><br/>Dynamic Weather:<br/>Current: Random<br/>Default: Random<br/><br/><br/>Grass Visibility:<br/>Current: Normal<br/>Default: Normal<br/><br/><br/>==================== Gameplay Setting
14:00:53 Weather was forced to change
14:00:53 Land_TinWall_01_m_gate_v1_closed_F: door_1_locked_rot - unknown animation source door_1_locked_source
14:00:53 Land_TinWall_01_m_gate_v1_closed_F: door_2_locked_rot - unknown animation source door_2_locked_source
14:00:53 a3\structures_f\mil\flags\flag_f.p3d: No geometry and no visual shape
14:00:53 Duplicate HitPoint name 'HitGun' in 'B_HMG_01_high_F'
14:00:53 Duplicate HitPoint name 'HitTurret' in 'B_HMG_01_high_F'
14:00:53 Dimensions in class B_HMG_01_high_F should be an array of size 2.
14:00:53 a3\data_f\proxies\flags\flag_auto.p3d: No geometry and no visual shape
14:00:53 Duplicate HitPoint name 'HitGun' in 'B_GMG_01_high_F'
14:00:53 Duplicate HitPoint name 'HitTurret' in 'B_GMG_01_high_F'
14:00:53 Dimensions in class B_GMG_01_high_F should be an array of size 2.
14:00:53 B_Truck_01_Repair_F: mirror_l_hide - unknown animation source mirror_l_hide
14:00:54 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
14:00:54 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
14:00:54 a3\weapons_f\binocular\nvg_proxy_off.p3d: No geometry and no visual shape
14:00:54 z\ace\addons\attach\data\ace_irstrobe.p3d: No geometry and no visual shape
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 Ragdoll - loading of ragdoll source "Soldier" started.
14:00:54 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
14:00:54 Ref to nonnetwork object 61858800# 1813901: metalbarrel_empty_f.p3d REMOTE
14:00:54 Server: Object 0:0 not found (message Type_180)
14:00:55 Ref to nonnetwork object 61971d00# 1813941: metalbarrel_empty_f.p3d REMOTE
14:00:55 Server: Object 0:0 not found (message Type_180)
14:00:55 Error: Object(4 : 33) not found
14:00:55 Error: Object(4 : 32) not found
14:00:55 soldier[B_soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:55 soldier[B_soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:55 B_Truck_01_fuel_F: mirror_l_hide - unknown animation source mirror_l_hide
14:00:55 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:55 a3\characters_f_gamma\heads\glasses\g_aviators.p3d: No geometry and no visual shape
14:00:55 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:55 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:55 Duplicate HitPoint name 'HitTurret' in 'I_MRAP_03_hmg_F'
14:00:55 Duplicate HitPoint name 'HitGun' in 'I_MRAP_03_hmg_F'
14:00:55 a3\data_f\proxies\flags\flag_alone.p3d: No geometry and no visual shape
14:00:56 Duplicate HitPoint name 'HitTurret' in 'I_MRAP_03_gmg_F'
14:00:56 Duplicate HitPoint name 'HitGun' in 'I_MRAP_03_gmg_F'
14:00:56 soldier[B_soldier_UAV_06_medical_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:56 soldier[B_soldier_UAV_06_medical_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:56 soldier[B_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:56 soldier[B_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:56 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:56 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:56 [ACE] (common) WARNING: Could not find unload pos B Alpha 2-5:1-ASL: [15520,11179.5,33.9114] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:56 [ACE] (common) WARNING: Could not find unload pos B Alpha 2-5:1-ASL: [15520,11179.5,33.9114] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:56 [ACE] (common) WARNING: Could not find unload pos B Alpha 2-5:1-ASL: [15520,11179.5,33.9114] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:56 [ACE] (common) WARNING: Could not find unload pos B Alpha 2-5:1-ASL: [15520,11179.5,33.9114] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:57 Strange convex component116 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
14:00:57 Strange convex component117 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
14:00:57 Strange convex component118 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
14:00:57 Strange convex component119 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
14:00:57 Strange convex component01 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component02 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component13 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component32 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component33 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component35 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component37 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component40 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component45 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component53 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component61 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component71 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component91 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component92 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component93 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component103 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component111 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component129 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component131 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component135 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component141 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component160 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component204 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component217 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component254 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component260 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component295 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component309 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component315 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:01:01 C_Truck_02_transport_F: rear_hide - unknown animation source rear_hide
14:01:02 Warning: Convex component representing Slide not found
14:01:02 B_AFV_Wheeled_01_up_cannon_F: zasleh_rot - unknown animation source muzzle_rot
14:01:02 B_AFV_Wheeled_01_up_cannon_F: hideturret - unknown animation source hideturret
14:01:02 a3\air_f\data\plane_flag_medium_f.p3d: No geometry and no visual shape
14:01:03 a3\weapons_f\binocular\nvg_proxy_indep.p3d: No geometry and no visual shape
14:01:03 a3\weapons_f\binocular\nvg_proxy_indep.p3d: No geometry and no visual shape
14:01:03 a3\weapons_f\binocular\nvg_proxy_off_indep.p3d: No geometry and no visual shape
14:01:03 Warning: Convex component representing Track_L not found
14:01:03 Warning: Convex component representing Track_R not found
14:01:03 Warning: Convex component representing Slide not found
14:01:03 I_LT_01_cannon_F: cannon_ready_light - unknown animation source muzzle_hide_cannon
14:01:03 I_LT_01_cannon_F: indicator_com_turret_mfd_driver - unknown animation source obsturret
14:01:03 I_LT_01_cannon_F: indicator_com_turret_mfd_gunner - unknown animation source obsturret
14:01:03 unable to connect anim. source "Hit" to hitpoint "HitComTurret" in I_LT_01_cannon_F
14:01:03 soldier[I_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:06 a3\characters_f_beta\heads\glasses\g_shades_red.p3d: No geometry and no visual shape
14:01:06 soldier[I_Soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:06 soldier[I_Soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:06 a3\characters_f\heads\glasses\g_shades_black.p3d: No geometry and no visual shape
14:01:07 z\ace\addons\medical\data\ivbag_1000ml.p3d: No geometry and no visual shape
14:01:07 soldier[I_Soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:07 soldier[I_Soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:07 C_Van_02_service_F: enable_cargo - unknown animation source enable_cargo
14:01:08 soldier[B_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:08 soldier[B_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:08 Ref to nonnetwork object 72ae0080# 1815570: c_driver_f.p3d
14:01:08 No speaker given for 'Petros Ellinaki'
14:01:08 soldier[B_soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:08 soldier[B_soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:08 soldier[I_Soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:08 soldier[I_Soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:08 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
14:01:08 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
14:01:08 a3\characters_f_beta\heads\glasses\g_shades_green.p3d: No geometry and no visual shape
14:01:09 soldier[I_Soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:09 soldier[I_Soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:09 "fn_CrashSite: Camp created at [10713.3,12382,0.000170708]"
14:01:09 a3\weapons_f\acc\reticle_nlaw.p3d: No geometry and no visual shape
14:01:09 soldier[I_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:09 soldier[I_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:09 soldier[B_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:09 soldier[B_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:10 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:10 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:10 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:10 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:10 Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
14:01:10 Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
14:01:10 Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
14:01:10 Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
14:01:10 Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
14:01:10 Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
14:01:11 "fn_CrashSite: Camp created at [9595.78,9167.34,-6.86646e-005]"
14:01:12 "fn_CrashSite: Camp created at [11737,16054.2,0.000141144]"
14:01:13 Duplicate HitPoint name 'HitGun' in 'B_Mortar_01_F'
14:01:13 Duplicate HitPoint name 'HitTurret' in 'B_Mortar_01_F'
14:01:13 Dimensions in class B_Mortar_01_F should be an array of size 2.
14:01:13 soldier[B_soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:13 soldier[B_soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:13 C_Truck_02_covered_F: rear_hide - unknown animation source rear_hide
14:01:14 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:14 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:14 Road not found
14:01:15 B_Truck_01_medical_F: mirror_l_hide - unknown animation source mirror_l_hide
14:01:15 soldier[B_HeavyGunner_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:15 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:16 Duplicate HitPoint name 'HitGun' in 'B_static_AA_F'
14:01:16 Duplicate HitPoint name 'HitTurret' in 'B_static_AA_F'
14:01:16 Dimensions in class B_static_AA_F should be an array of size 2.
14:01:16 Duplicate HitPoint name 'HitGun' in 'B_static_AT_F'
14:01:16 Duplicate HitPoint name 'HitTurret' in 'B_static_AT_F'
14:01:16 Dimensions in class B_static_AT_F should be an array of size 2.
14:01:16 soldier[B_soldier_UAV_06_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:16 soldier[B_soldier_UAV_06_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:17 Warning Message: Picture mapconfig\logo.paa not found
14:01:17 B_Truck_01_mover_F: mirror_l_hide - unknown animation source mirror_l_hide
14:01:18 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:18 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:18 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:18 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:19 Duplicate HitPoint name 'HitTurret' in 'B_LSV_01_armed_F'
14:01:19 Duplicate HitPoint name 'HitGun' in 'B_LSV_01_armed_F'
14:01:19 B_LSV_01_armed_F: magazine_reload_hide_1 - unknown animation source titanmuzzle_reloadmagazine
14:01:19 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:19 Warning Message: Picture mapconfig\logo.paa not found
14:01:19 Warning Message: Picture mapconfig\logo.paa not found
14:01:20 soldier[B_soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:20 soldier[B_soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:20 Road not found
14:01:20 soldier[B_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:20 soldier[B_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:21 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:26 Road not found
14:01:28 Road not found
14:01:34 Road not found
14:01:40 Road not found
14:01:41 Road not found
14:01:47 Road not found
14:01:53 Road not found
14:01:55 Road not found
14:02:01 Road not found
14:02:07 Road not found
14:02:10 soldier[B_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:02:10 soldier[B_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:02:45 a3\characters_f_beta\heads\glasses\g_squares_tinted.p3d: No geometry and no visual shape
14:03:10 soldier[I_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
 

 

all the normal non-dev build missions are still functioning normally

I'm not really sure what is going on? or how to fix it

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Stpid question time again,

I've got your mission files and would like the pbo's to be random instead of in order. How would i do this? Sorry new to Escape 

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On 11/26/2019 at 8:53 AM, m0nkee said:

Stpid question time again,

I've got your mission files and would like the pbo's to be random instead of in order. How would i do this? Sorry new to Escape 

 

that's done through the server.cfg under...

 

forcedDifficulty = "CUSTOM";

// MISSIONS CYCLE (see below)
//randomMissionOrder = true; // Randomly iterate through Missions list
//autoSelectMission = true; // Server auto selects next mission in cycle

//class Missions {};                // An empty Missions class means there will be no mission rotation

//missionWhitelist[] = {}; // An empty whitelist means there is no restriction on what missions' available

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On 11/23/2019 at 2:06 PM, PSYKO_nz said:

hi there, I have the latest version of the dev build and when I go to play any escape any map (with default settings)  I get stuck on "loading" so I go past the map into the game and I get a black screen sating loading in the middle. that's it, it never actually loads or goes into the mission. 

here is the log from the server

 

Spoiler
 
 
 
 
  Reveal hidden contents

14:00:21 Starting mission:
14:00:21  Mission file: co10_Escape_BIS_CSAT_vs_NATO (__cur_mp)
14:00:21  Mission world: Altis
14:00:21  Mission directory: mpmissions\__cur_mp.Altis\
14:00:21 a3\data_f\blesk1.p3d: No geometry and no visual shape
14:00:21 a3\data_f\blesk2.p3d: No geometry and no visual shape
14:00:21 a3\data_f\raindrop.p3d: No geometry and no visual shape
14:00:21 a3\map_stratis\data\obloha.p3d: No geometry and no visual shape
14:00:21 a3\data_f\stars.p3d: No geometry and no visual shape
14:00:21 a3\map_stratis\data\horizont.p3d: No geometry and no visual shape
14:00:21 a3\data_f\rainbow.p3d: No geometry and no visual shape
14:00:25 Strange convex component202 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
14:00:25 Strange convex component203 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
14:00:25 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
14:00:25 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
14:00:26 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire
14:00:27 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component31 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component32 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component42 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component43 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component44 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component46 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component58 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component64 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component76 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component98 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component100 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component132 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component145 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component149 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component151 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component167 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component198 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component244 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component304 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component310 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component337 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component353 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component378 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
14:00:27 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
14:00:27 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
14:00:27 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
14:00:27 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
14:00:28 [23405,169.298,0,"XEH: PreInit started. v3.13.0.191116"]
14:00:28 [XEH]: One or more children of class CAManBase do not support Extended Event Handlers. Fall back to loop.
14:00:28 [CBA] (settings) INFO: Reading settings from settings file.
14:00:28 [CBA] (settings) INFO: Finished reading settings from settings file.
14:00:28 [CBA] (settings) INFO: Mission Config: File [cba_settings.sqf] loaded successfully.
14:00:28 [ACE] (common) INFO: Parsed Settings Configs [71.0 ms]
14:00:29 CallExtension loaded: ace_medical (D:\TCAFiles\Users\jordanb2\32669\@ACE\ace_medical.dll) []

14:00:29 "SquadBarDefault: false"
14:00:29 [23405,170.045,0,"XEH: PreInit finished."]
14:00:29 a3\weapons_f\binocular\nvg_proxy_opfor.p3d: No geometry and no visual shape
14:00:29 a3\weapons_f\binocular\nvg_proxy_opfor.p3d: No geometry and no visual shape
14:00:29 a3\weapons_f\binocular\nvg_proxy_off_opfor.p3d: No geometry and no visual shape
14:00:29 z\ace\addons\explosives\data\ace_m57.p3d: No geometry and no visual shape
14:00:29 "Advanced Rappelling Loading..."
14:00:29 "Advanced Rappelling Loaded"
14:00:29 "Advanced Urban Rappelling Loading..."
14:00:29 "Advanced Urban Rappelling Loaded"
14:00:29 "Advanced Towing Loading..."
14:00:29 "Advanced Towing Loaded"
14:00:29 [23405,170.156,0,"XEH: PostInit started. MISSIONINIT: missionName=co10_Escape_BIS_CSAT_vs_NATO, missionVersion=12, worldName=Altis, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false"]
14:00:29 [23405,170.24,0,"CBA_VERSIONING: ace=3.12.6.43, cba=3.13.0.191116, acex=3.4.2.13, tfar=1.-1.0.325, "]
14:00:29 [ACE] (common) INFO: ACE is version 3.12.6.43.
14:00:29 [ACE] (common) INFO: CBA is version 3.13.0.191116 (min required 3.9.0)
14:00:29 CallExtension loaded: ace_break_line (D:\TCAFiles\Users\jordanb2\32669\@ACE\ace_break_line.dll) [3.6.0.0] [3.6.0.0]

14:00:29 [ACE] (common) INFO: Extension version: ace_break_line: 3.6.0-eef2bb0
14:00:29 CallExtension loaded: ace_parse_imagepath (D:\TCAFiles\Users\jordanb2\32669\@ACE\ace_parse_imagepath.dll) [Ü‘]

14:00:29 [ACE] (common) INFO: Extension version: ace_parse_imagepath: 3.6.0-eef2bb0
14:00:29 [ACE] (common) INFO: Extension version: ace_medical: 3.6.0-eef2bb0
14:00:29 CallExtension loaded: ace_clipboard (D:\TCAFiles\Users\jordanb2\32669\@ACE\ace_clipboard.dll) [Ü‘]

14:00:29 [ACE] (common) INFO: Extension version: ace_clipboard: 3.6.0-eef2bb0
14:00:29 CallExtension loaded: ace_fcs (D:\TCAFiles\Users\jordanb2\32669\@ACE\ace_fcs.dll) [Ü‘]

14:00:29 [ACE] (common) INFO: Extension version: ace_fcs: 3.6.0-eef2bb0
14:00:29 CallExtension loaded: ace_advanced_ballistics (D:\TCAFiles\Users\jordanb2\32669\@ACE\ace_advanced_ballistics.dll) [3.12.0-8ddde18]

14:00:29 [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.12.0-8ddde18
14:00:29 [23405,170.533,0,"XEH: PostInit finished."]
14:00:29 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
14:00:29 [ACE] (common) INFO: Settings initialized.
14:00:29 [ACE] (common) INFO: 2 delayed functions running.
14:00:29 "Escape: Bootstrapping mission..."
14:00:29 Attempt to override final function - bis_fnc_storeparamsvalues_data
14:00:52  Mission id: a567ff9bc0ebe26ec9f6921a121d7d38e65243a6
14:00:53 "Escape Diaglog: No parameters found or params were updated, loading default."
14:00:53 "Parameters:<br/><br/>==================== Difficulty Settings ====================<br/><br/>Enemy Skill:<br/>Current: Easy<br/>Default: Easy<br/><br/><br/>Enemy Groupsize:<br/>Current: Few (suitable for 1-3 players)<br/>Default: Few (suitable for 1-3 players)<br/><br/><br/>Enemy Spawn Distance:<br/>Current: Far (for good rigs)<br/>Default: Far (for good rigs)<br/><br/><br/>Village Patrol Spawns:<br/>Current: Medium<br/>Default: Medium<br/><br/><br/>Search Chopper Type:<br/>Current: Standard<br/>Default: Standard<br/><br/><br/>==================== Environment Settings ====================<br/><br/>Time Of Day:<br/>Current: Daytime<br/>Default: Daytime<br/><br/><br/>Time Multiplier (Fasttime):<br/>Current: 1:6 (Day = 4 Hours)<br/>Default: 1:6 (Day = 4 Hours)<br/><br/><br/>Weather:<br/>Current: Clear<br/>Default: Clear<br/><br/><br/>Dynamic Weather:<br/>Current: Random<br/>Default: Random<br/><br/><br/>Grass Visibility:<br/>Current: Normal<br/>Default: Normal<br/><br/><br/>==================== Gameplay Setting
14:00:53 Weather was forced to change
14:00:53 Land_TinWall_01_m_gate_v1_closed_F: door_1_locked_rot - unknown animation source door_1_locked_source
14:00:53 Land_TinWall_01_m_gate_v1_closed_F: door_2_locked_rot - unknown animation source door_2_locked_source
14:00:53 a3\structures_f\mil\flags\flag_f.p3d: No geometry and no visual shape
14:00:53 Duplicate HitPoint name 'HitGun' in 'B_HMG_01_high_F'
14:00:53 Duplicate HitPoint name 'HitTurret' in 'B_HMG_01_high_F'
14:00:53 Dimensions in class B_HMG_01_high_F should be an array of size 2.
14:00:53 a3\data_f\proxies\flags\flag_auto.p3d: No geometry and no visual shape
14:00:53 Duplicate HitPoint name 'HitGun' in 'B_GMG_01_high_F'
14:00:53 Duplicate HitPoint name 'HitTurret' in 'B_GMG_01_high_F'
14:00:53 Dimensions in class B_GMG_01_high_F should be an array of size 2.
14:00:53 B_Truck_01_Repair_F: mirror_l_hide - unknown animation source mirror_l_hide
14:00:54 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
14:00:54 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
14:00:54 a3\weapons_f\binocular\nvg_proxy_off.p3d: No geometry and no visual shape
14:00:54 z\ace\addons\attach\data\ace_irstrobe.p3d: No geometry and no visual shape
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 [ACE] (common) WARNING: Could not find unload pos B Alpha 1-1:1-ASL: [27613.3,23403.9,8.76084] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:54 Ragdoll - loading of ragdoll source "Soldier" started.
14:00:54 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
14:00:54 Ref to nonnetwork object 61858800# 1813901: metalbarrel_empty_f.p3d REMOTE
14:00:54 Server: Object 0:0 not found (message Type_180)
14:00:55 Ref to nonnetwork object 61971d00# 1813941: metalbarrel_empty_f.p3d REMOTE
14:00:55 Server: Object 0:0 not found (message Type_180)
14:00:55 Error: Object(4 : 33) not found
14:00:55 Error: Object(4 : 32) not found
14:00:55 soldier[B_soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:55 soldier[B_soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:55 B_Truck_01_fuel_F: mirror_l_hide - unknown animation source mirror_l_hide
14:00:55 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:55 a3\characters_f_gamma\heads\glasses\g_aviators.p3d: No geometry and no visual shape
14:00:55 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:55 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:55 Duplicate HitPoint name 'HitTurret' in 'I_MRAP_03_hmg_F'
14:00:55 Duplicate HitPoint name 'HitGun' in 'I_MRAP_03_hmg_F'
14:00:55 a3\data_f\proxies\flags\flag_alone.p3d: No geometry and no visual shape
14:00:56 Duplicate HitPoint name 'HitTurret' in 'I_MRAP_03_gmg_F'
14:00:56 Duplicate HitPoint name 'HitGun' in 'I_MRAP_03_gmg_F'
14:00:56 soldier[B_soldier_UAV_06_medical_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:56 soldier[B_soldier_UAV_06_medical_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:56 soldier[B_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:56 soldier[B_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:56 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:56 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:00:56 [ACE] (common) WARNING: Could not find unload pos B Alpha 2-5:1-ASL: [15520,11179.5,33.9114] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:56 [ACE] (common) WARNING: Could not find unload pos B Alpha 2-5:1-ASL: [15520,11179.5,33.9114] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:56 [ACE] (common) WARNING: Could not find unload pos B Alpha 2-5:1-ASL: [15520,11179.5,33.9114] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:56 [ACE] (common) WARNING: Could not find unload pos B Alpha 2-5:1-ASL: [15520,11179.5,33.9114] isTouchingGround: false Speed: 0 z\ace\addons\common\functions\fnc_unloadPersonLocal.sqf:30
14:00:57 Strange convex component116 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
14:00:57 Strange convex component117 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
14:00:57 Strange convex component118 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
14:00:57 Strange convex component119 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
14:00:57 Strange convex component01 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component02 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component13 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component32 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component33 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component35 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component37 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component40 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component45 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component53 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component61 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component71 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component91 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component92 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component93 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component103 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component111 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component129 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component131 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component135 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component141 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component160 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component204 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component217 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component254 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component260 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component295 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component309 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:00:57 Strange convex component315 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
14:01:01 C_Truck_02_transport_F: rear_hide - unknown animation source rear_hide
14:01:02 Warning: Convex component representing Slide not found
14:01:02 B_AFV_Wheeled_01_up_cannon_F: zasleh_rot - unknown animation source muzzle_rot
14:01:02 B_AFV_Wheeled_01_up_cannon_F: hideturret - unknown animation source hideturret
14:01:02 a3\air_f\data\plane_flag_medium_f.p3d: No geometry and no visual shape
14:01:03 a3\weapons_f\binocular\nvg_proxy_indep.p3d: No geometry and no visual shape
14:01:03 a3\weapons_f\binocular\nvg_proxy_indep.p3d: No geometry and no visual shape
14:01:03 a3\weapons_f\binocular\nvg_proxy_off_indep.p3d: No geometry and no visual shape
14:01:03 Warning: Convex component representing Track_L not found
14:01:03 Warning: Convex component representing Track_R not found
14:01:03 Warning: Convex component representing Slide not found
14:01:03 I_LT_01_cannon_F: cannon_ready_light - unknown animation source muzzle_hide_cannon
14:01:03 I_LT_01_cannon_F: indicator_com_turret_mfd_driver - unknown animation source obsturret
14:01:03 I_LT_01_cannon_F: indicator_com_turret_mfd_gunner - unknown animation source obsturret
14:01:03 unable to connect anim. source "Hit" to hitpoint "HitComTurret" in I_LT_01_cannon_F
14:01:03 soldier[I_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:06 a3\characters_f_beta\heads\glasses\g_shades_red.p3d: No geometry and no visual shape
14:01:06 soldier[I_Soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:06 soldier[I_Soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:06 a3\characters_f\heads\glasses\g_shades_black.p3d: No geometry and no visual shape
14:01:07 z\ace\addons\medical\data\ivbag_1000ml.p3d: No geometry and no visual shape
14:01:07 soldier[I_Soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:07 soldier[I_Soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:07 C_Van_02_service_F: enable_cargo - unknown animation source enable_cargo
14:01:08 soldier[B_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:08 soldier[B_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:08 Ref to nonnetwork object 72ae0080# 1815570: c_driver_f.p3d
14:01:08 No speaker given for 'Petros Ellinaki'
14:01:08 soldier[B_soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:08 soldier[B_soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:08 soldier[I_Soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:08 soldier[I_Soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:08 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
14:01:08 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
14:01:08 a3\characters_f_beta\heads\glasses\g_shades_green.p3d: No geometry and no visual shape
14:01:09 soldier[I_Soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:09 soldier[I_Soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:09 "fn_CrashSite: Camp created at [10713.3,12382,0.000170708]"
14:01:09 a3\weapons_f\acc\reticle_nlaw.p3d: No geometry and no visual shape
14:01:09 soldier[I_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:09 soldier[I_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:09 soldier[B_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:09 soldier[B_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:10 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:10 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:10 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:10 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:10 Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
14:01:10 Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
14:01:10 Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
14:01:10 Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
14:01:10 Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
14:01:10 Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
14:01:11 "fn_CrashSite: Camp created at [9595.78,9167.34,-6.86646e-005]"
14:01:12 "fn_CrashSite: Camp created at [11737,16054.2,0.000141144]"
14:01:13 Duplicate HitPoint name 'HitGun' in 'B_Mortar_01_F'
14:01:13 Duplicate HitPoint name 'HitTurret' in 'B_Mortar_01_F'
14:01:13 Dimensions in class B_Mortar_01_F should be an array of size 2.
14:01:13 soldier[B_soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:13 soldier[B_soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:13 C_Truck_02_covered_F: rear_hide - unknown animation source rear_hide
14:01:14 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:14 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:14 Road not found
14:01:15 B_Truck_01_medical_F: mirror_l_hide - unknown animation source mirror_l_hide
14:01:15 soldier[B_HeavyGunner_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:15 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:16 Duplicate HitPoint name 'HitGun' in 'B_static_AA_F'
14:01:16 Duplicate HitPoint name 'HitTurret' in 'B_static_AA_F'
14:01:16 Dimensions in class B_static_AA_F should be an array of size 2.
14:01:16 Duplicate HitPoint name 'HitGun' in 'B_static_AT_F'
14:01:16 Duplicate HitPoint name 'HitTurret' in 'B_static_AT_F'
14:01:16 Dimensions in class B_static_AT_F should be an array of size 2.
14:01:16 soldier[B_soldier_UAV_06_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:16 soldier[B_soldier_UAV_06_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:17 Warning Message: Picture mapconfig\logo.paa not found
14:01:17 B_Truck_01_mover_F: mirror_l_hide - unknown animation source mirror_l_hide
14:01:18 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:18 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:18 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:18 soldier[B_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:19 Duplicate HitPoint name 'HitTurret' in 'B_LSV_01_armed_F'
14:01:19 Duplicate HitPoint name 'HitGun' in 'B_LSV_01_armed_F'
14:01:19 B_LSV_01_armed_F: magazine_reload_hide_1 - unknown animation source titanmuzzle_reloadmagazine
14:01:19 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:19 Warning Message: Picture mapconfig\logo.paa not found
14:01:19 Warning Message: Picture mapconfig\logo.paa not found
14:01:20 soldier[B_soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:20 soldier[B_soldier_AA_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:20 Road not found
14:01:20 soldier[B_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:20 soldier[B_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:21 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:01:26 Road not found
14:01:28 Road not found
14:01:34 Road not found
14:01:40 Road not found
14:01:41 Road not found
14:01:47 Road not found
14:01:53 Road not found
14:01:55 Road not found
14:02:01 Road not found
14:02:07 Road not found
14:02:10 soldier[B_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:02:10 soldier[B_soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
14:02:45 a3\characters_f_beta\heads\glasses\g_squares_tinted.p3d: No geometry and no visual shape
14:03:10 soldier[I_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
 

 

all the normal non-dev build missions are still functioning normally

I'm not really sure what is going on? or how to fix it

 

Problem solved, mission won’t load from a sub folder in the missions folder. Make sure all missions are in the mpmissions folder and not in a sub folder in it. I must have uploaded the folder instead of the missions on their own. 

 

Easy fix, now time to get our escape on!

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@NeoArmageddon  we are currently playing with the latest dev build 191109, the revive script is no longer running and ace medical is now running instead are we able to have that as an option? to decide if we want to use ace revive or the mission revive? I really don't want to have to make an "escape" mods set I would love it if we could decide how hard we want it from the offset sort of a "fun mode" or a "hardcore mode" don't get me wrong i love that we finally have ace in it, it adds a whole new dimension and I cant wait to see how it plays out in the escapes, but the option would be cool  🙂 some times we just want to play fast and simple :)

 

But just so you know, we are loving the ace version aswell

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ACE medical can't be deactivated from within the mission. That means you can only switch by deactivating ACE medical (otherwise all the bugs from using Revive and ACE could be "switched back on", which would only cause problems and confused server admins).

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16 hours ago, NeoArmageddon said:

ACE medical can't be deactivated from within the mission. That means you can only switch by deactivating ACE medical (otherwise all the bugs from using Revive and ACE could be "switched back on", which would only cause problems and confused server admins).

 

ok, fair call, we never had an issue with it but that does make sense, so to be clear all I have to do is disable ace medical through the ace server settings area and that will give us the standard mission revive script?

 

if that's the case that's super easy, ill just makeup 2 server ace settings, simple as 🙂  we have been getting such a kick out of playing with ace medical, it ups the intensity soooooooo much!

 

 

 

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