pete793 10 Posted April 1, 2015 I am trying to get the following to work in VBS3.4 I realise that while similar the scripting my differ sli As an exercise in scripting as well as a practical training application I have developed a single player/training mission working version of LF6 (a live fire range practice) complete with moving targets. I have also included a camera that watches each target and shows the user the feed as a HUD. The intent of this is to be able to show the user their fall of shot and where on the target they hit. I am using an event handler "HitPart" to count hits to calculate a score. Part of the array that is passed is a position of impact. I have been able to show the hits using a 'reference mark' that moves with each hit however this is visible only to the player and not to the RTT camera I am using to monitor it. The camera side is unknown and I have tried setting the marks to appear to unknown and linked to the camera with no success. Has anyone done something similar or have a way of approaching this? I have tried creating an object but this just falls to the ground as soon as each hit is counted and my attempts at understanding and creating a glowing particle have been unsuccessful. I have also looked at reconfiguring the bullet holes but due to the type of target (general popup target) they immediately are deleted. Cheers. Share this post Link to post Share on other sites
Capjerahya 11 Posted April 1, 2015 I don't think you'll find you answer in this section. Share this post Link to post Share on other sites