R34P3R 11 Posted March 31, 2015 Is there a way we can make the parachute stay and not get deleted after he hit the ground ? Ty Share this post Link to post Share on other sites
inlesco 231 Posted April 1, 2015 (edited) Solution: spawn a parachute object on your landing pos. ("B_parachute_02_F" createVehicle [0,0,0 // getUnitPos]) getpos [0,0,this select 2] //select 2 is Z axis - height Use a while look to check if player is touching ground, get unit's pos, spawn. Maybe apply this the script for all units forEach allUnits; Untested. Edited April 1, 2015 by Inlesco Share this post Link to post Share on other sites