galevsky 11 Posted March 30, 2015 Hi all, for PvP purpose, I need to stop the mission for all clients at the same time, and display a score-board. I think I need to execute a function like the one below at the end of the duration (2 hours), on all clients due to the call to the UI resources call: ofcra_fnc_clients_side_mission_end = { // Open scoreboard cutRsc ["ScoreBoard","PLAIN"]; }; So, I want to use a trigger to plan the ofcra_fnc_clients_side_mission_end call on each client when the mission will time out: It looks like I cannot use the serverTime, but I can consider the in-game current time thanks to daytime on the client side when joining, then compute the remaining-time-to-play value, and use it in my trigger. My question is about daytime : wiki says Returns the current local ingame time in hours. That means that clients don't get the same in-game time ? Sounds weird.... Maybe I miss the right way to do what I want to ? Any advise ? Thank you for your help :) Share this post Link to post Share on other sites
jshock 512 Posted March 30, 2015 (edited) [[],"ofcra_fnc_clients_side_mission_end",true,false,false] call BIS_fnc_MP; Edited March 30, 2015 by JShock Share this post Link to post Share on other sites