Hey, Today I'm gonna tell you how to import a font to Arma 3. This tutorial is Windows only. First of all sorry for the mistakes in English, I'm french. Because I am a kid, i'll take a kid font for demonstration. Here is the demonstration font : http://www.dafont.com/fr/soymilk.font First of all, download it. Then you'll find a .ttf (In this case, Denne-Soymilk.ttf). Open it and you'll see something like this (Sorry, french screen) : Have a look on the yellow part, the name of the font, Soymilk. Write it somewhere, it's gonna be useful. Now click on Install. Now, download BI Tools 2.5.1 and install at least the FontToTGA and TexView 2 Done ? Well ! Go in your BI Tools installation directory (By default : C:\Program Files (x86)\Bohemia Interactive\Tools) and you'll find the FontToTga folder. Go in ! Here we are, right click on generateFontFamily.bat and then "Modifiy" You'll have something like this : call generateOneSize Arial 06 call generateOneSize Arial 07 call generateOneSize Arial 08 call generateOneSize Arial 09 call generateOneSize Arial 10 call generateOneSize Arial 11 But there is a problem with it... First, we don't want the Arial font, but Soymilk font, so replace Arial by Soymilk And, we want more sizes of font than 6 to 11. So here is what I have : call generateOneSize Soymilk 06 call generateOneSize Soymilk 07 call generateOneSize Soymilk 08 call generateOneSize Soymilk 09 call generateOneSize Soymilk 10 call generateOneSize Soymilk 11 call generateOneSize Soymilk 12 call generateOneSize Soymilk 13 call generateOneSize Soymilk 14 call generateOneSize Soymilk 15 call generateOneSize Soymilk 16 call generateOneSize Soymilk 17 call generateOneSize Soymilk 18 call generateOneSize Soymilk 19 call generateOneSize Soymilk 20 call generateOneSize Soymilk 21 call generateOneSize Soymilk 22 call generateOneSize Soymilk 23 call generateOneSize Soymilk 24 call generateOneSize Soymilk 25 call generateOneSize Soymilk 26 call generateOneSize Soymilk 27 call generateOneSize Soymilk 28 call generateOneSize Soymilk 29 call generateOneSize Soymilk 30 call generateOneSize Soymilk 31 call generateOneSize Soymilk 32 call generateOneSize Soymilk 33 call generateOneSize Soymilk 34 call generateOneSize Soymilk 35 call generateOneSize Soymilk 36 call generateOneSize Soymilk 37 call generateOneSize Soymilk 38 call generateOneSize Soymilk 39 call generateOneSize Soymilk 40 I'm going to size 40. It's enough for me. Now, run the file we just modified, it will create a folder Fonts with 175 files. I won't explain what are these files, cause it's only a functionnal tutorial and not an explanation about how it works. We now want to convert the .tga files to.paa Run CMD and go to your TexView2 folder inside of the CMD. Now, you must type the line to convert your files. Here is mine (Check your own path) : Pal2PacE C:\Program Files (x86)\Bohemia Interactive\Tools\FontToTga\Fonts Now you can delete all hte TGA files and keep only the PAA and FXY files. You must now create an addon. Create a folder where you want and name it "fontTest". Ok ? Well go inside and create a config.cpp file. Here is my config for example : class CfgPatches { class fontTest { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgFontFamilies { class Soymilk { fonts[] = {"\fontTest\Soymilk\Soymilk06","\fontTest\Soymilk\Soymilk07","\fontTest\Soymilk\Soymilk08","\fontTest\Soymilk\Soymilk09","\fontTest\Soymilk\Soymilk10","\fontTest\Soymilk\Soymilk11","\fontTest\Soymilk\Soymilk12","\fontTest\Soymilk\Soymilk13","\fontTest\Soymilk\Soymilk14","\fontTest\Soymilk\Soymilk15","\fontTest\Soymilk\Soymilk16","\fontTest\Soymilk\Soymilk17","\fontTest\Soymilk\Soymilk18","\fontTest\Soymilk\Soymilk19","\fontTest\Soymilk\Soymilk20","\fontTest\Soymilk\Soymilk21","\fontTest\Soymilk\Soymilk22","\fontTest\Soymilk\Soymilk23","\fontTest\Soymilk\Soymilk24","\fontTest\Soymilk\Soymilk25","\fontTest\Soymilk\Soymilk26","\fontTest\Soymilk\Soymilk27","\fontTest\Soymilk\Soymilk28","\fontTest\Soymilk\Soymilk29","\fontTest\Soymilk\Soymilk30","\fontTest\Soymilk\Soymilk31","\fontTest\Soymilk\Soymilk32","\fontTest\Soymilk\Soymilk33","\fontTest\Soymilk\Soymilk34","\fontTest\Soymilk\Soymilk35","\fontTest\Soymilk\Soymilk36","\fontTest\Soymilk\Soymilk37","\fontTest\Soymilk\Soymilk38","\fontTest\Soymilk\Soymilk39","\fontTest\Soymilk\Soymilk40"}; spaceWidth = 0.7; spacing = 0.13; }; }; Create a Soymilk folder in your addon and place all PAA and FXY files. Pack it into a PBO, put in a modfolder, and run your game, then test it. It's done. Have fun !